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WHen pressing clean up rubble it crashed (1.1 experimental) #31

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@l3vines

I get that your not up to date.
Its just that i wanted to share it with you if by chance it could help. (if not then just close/delete it thats fine)

MissingMethodException: Method not found: void Timberborn.InventorySystem.Inventory.Give(Timberborn.Goods.GoodAmount)
RubbleSatisfactidy.Services.RubbleCleanupService.CleanUpAll () (at D:/Personal/Mods/Timberborn/TimberbornMods/RubbleSatisfactidy/Services/RubbleCleanupService.cs:33)
UnityEngine.UIElements.UiBuilderExtensions+<>c__DisplayClass0_0.<AddButton>b__0 (UnityEngine.UIElements.ClickEvent _) (at D:/Personal/Mods/Timberborn/TimberbornMods/TimberUi/TimberUi/Extensions/Buttons.cs:10)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.VisualElement.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.ClickDetector.SendClickEvent (UnityEngine.UIElements.EventBase evt) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.ClickDetector.ProcessEvent[TEvent] (UnityEngine.UIElements.PointerEventBase`1[T] evt) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.PointerUpEvent.PostDispatch (UnityEngine.UIElements.IPanel panel) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <41c84a446a994c439c4bed4bc30c810c>:0)
UnityEngine.UIElements.PanelEventHandler.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.EventSystems.BaseEventData sourceEventData) (at <db2286a9312b448399457c402f02c17a>:0)
UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at <db2286a9312b448399457c402f02c17a>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <db2286a9312b448399457c402f02c17a>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <db2286a9312b448399457c402f02c17a>:0)
UnityEngine.EventSystems.EventSystem:Update()

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