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Copy pathmain.c
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177 lines (154 loc) · 7.12 KB
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#include "ww.h"
typedef struct UserData
{
wchar_t str[16];
int num;
}UserData;
void buttonCallback(wwButton *button, wwWindowAndRenderer *win)
{
UserData *data = (UserData*) button->widget.userData;
wwLabel *label = wwWindow_GetLabelById(win, data->num-1);
wwCheckbox *checkbox = wwWindow_GetCheckboxById(win, data->num-1);
wwTextbox *textbox = wwWindow_GetTextboxById(win, data->num-1);
wwListbox *listbox = wwWindow_GetListboxById(win, data->num-1);
wwWindow_SetTitle(win, data->str);
wwButton_SetText(button, data->str);
wwCheckbox_SetText(checkbox, data->str);
wwTextbox_SetText(textbox, data->str);
wchar_t *text = wwListbox_GetCurrentSelectionText(listbox);
int id = wwListbox_GetCurrentSelectionId(listbox);
wwListbox_AddStringAtPosition(listbox, data->str, 0);
wwListbox_AddStringAtPosition(listbox, text, -1);
wwListbox_AddStringAtPosition(listbox, text, 100);
id = wwListbox_GetCurrentSelectionId(listbox);
wwListbox_AddStringAtPosition(listbox, L"Really Large Text That Shouldn't Fit", id+1);
free(text);
/* not sure whether the textures should be in the renderer, better not, but keep this
so I don't forget that it exists - come back here later */
// wwRect *rect = wwRenderer_GetRectangleById(win, 0);
// wwRenderer_DrawRectangle(win, rect);
// int visible = wwRect_GetVisible(rect);
// wwRect_SetVisible(win, rect, !visible);
}
void buttonCallback2(wwButton *button, wwWindowAndRenderer *win)
{
UserData *userData = (UserData*) button->widget.userData;
wwListbox *listbox = wwWindow_GetListboxById(win, userData->num-1);
wwListbox_DeleteCurrentSelection(listbox);
}
void labelCallback(wwLabel *label, wwWindowAndRenderer *win)
{
UserData *data = (UserData*) label->widget.userData;
wwWindow_SetTitle(win, data->str);
wwLabel_SetText(label, data->str);
}
void checkboxCallback(wwCheckbox *checkbox, wwWindowAndRenderer *win)
{
UserData *data = (UserData*) checkbox->widget.userData;
if(wwCheckbox_IsChecked(checkbox, win))
{
wwWindow_SetTitle(win, L"Unchecked");
wwCheckbox_SetChecked(checkbox, win, 0);
wwCheckbox_SetX(checkbox, checkbox->widget.x+5);
wwCheckbox_SetText(checkbox, L"Unclicked");
}
else
{
wwWindow_SetTitle(win, data->str);
wwCheckbox_SetChecked(checkbox, win, 1);
wwCheckbox_SetX(checkbox, checkbox->widget.x-5);
wwCheckbox_SetText(checkbox, L"Clicked");
}
}
void textboxCallback(wwTextbox *textbox, wwWindowAndRenderer *win)
{
UserData *data = (UserData*) textbox->widget.userData;
wwWindow_SetTitle(win, data->str);
//wwTextbox_SetText(textbox, data); // FIXME: broken function
}
void listboxCallback(wwListbox *listbox, wwWindowAndRenderer *win)
{
fprintf(fp, "listbox callback\n");
}
void menuExitCallback(wwMenu *menu, wwWindowAndRenderer *win)
{
wwWindowAndRenderer_Destroy(win);
}
void Render(wwWindowAndRenderer *win, void *userData)
{
}
void Update(wwWindowAndRenderer *win, void *userData)
{
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
wwWindowAndRenderer *win = wwWindowAndRenderer_Create(hInstance, L"Buttons Window", 100, 100, 800, 600);
wwButton *button1 = wwButton_Create(win, L"ClickMe1", 20, 50, 80, 25);
wwButton *button2 = wwButton_Create(win, L"ClickMe2", 120, 50, 80, 25);
UserData buttonData1 = {.str = L"Button1", .num = 1};
UserData buttonData2 = {.str = L"Button2", .num = 2};
wwButton_SetCallback(button1, buttonCallback, &buttonData1);
wwButton_SetCallback(button2, buttonCallback, &buttonData2);
wwLabel *label1 = wwLabel_Create(win, L"label1", 20, 100, 80, 25);
wwLabel *label2 = wwLabel_Create(win, L"label2", 120, 100, 80, 25);
UserData labelData1 = {.str = L"Label1", .num = 1};
UserData labelData2 = {.str = L"Label2", .num = 2};
wwLabel_SetCallback(label1, labelCallback, &labelData1);
wwLabel_SetCallback(label2, labelCallback, &labelData2);
wwCheckbox *checkbox1 = wwCheckbox_Create(win, L"checkbox1", 20, 150, 80, 25);
wwCheckbox *checkbox2 = wwCheckbox_Create(win, L"checkbox2", 120, 150, 80, 25);
UserData checkboxData1 = {.str = L"CheckBox1", .num = 1};
UserData checkboxData2 = {.str = L"CheckBox2", .num = 2};
wwCheckbox_SetCallback(checkbox1, checkboxCallback, &checkboxData1);
wwCheckbox_SetCallback(checkbox2, checkboxCallback, &checkboxData2);
wwTextbox *textbox1 = wwTextbox_Create(win, L"textbox1", 20, 200, 80, 25);
wwTextbox *textbox2 = wwTextbox_Create(win, L"textbox2", 120, 200, 80, 25);
UserData textboxData1 = {.str = L"TextBox1", .num = 1};
UserData textboxData2 = {.str = L"TextBox2", .num = 2};
wwTextbox_SetCallback(textbox1, textboxCallback, &textboxData1);
wwTextbox_SetCallback(textbox2, textboxCallback, &textboxData2);
wwListbox *listbox1 = wwListbox_Create(win, 20, 250, 150, 100);
wwListbox *listbox2 = wwListbox_Create(win, 190, 250, 150, 100);
wwListbox_AddString(listbox1, L"ListBox1Text1");
wwListbox_AddString(listbox1, L"ListBox1Text2");
wwListbox_AddString(listbox2, L"ListBox2Text1");
wwListbox_AddString(listbox2, L"ListBox2Text2");
wwListbox_SetCallback(listbox1, listboxCallback, NULL);
wwListbox_SetCallback(listbox2, listboxCallback, NULL);
wwButton *button3 = wwButton_Create(win, L"Delete1", 20, 360, 80, 25);
wwButton *button4 = wwButton_Create(win, L"Delete2", 190, 360, 80, 25);
UserData buttonData3 = {.str = L"Button3", .num = 1};
UserData buttonData4 = {.str = L"Button4", .num = 2};
wwButton_SetCallback(button3, buttonCallback2, &buttonData3);
wwButton_SetCallback(button4, buttonCallback2, &buttonData4);
wwRect rect = {.x = 300, .y = 100, .width = 200, .height = 200};
// wwRenderer_CreateRectangle(win, &rect);
wwMenu *mainMenu = wwMenu_CreateMainMenu(win);
wwMenu *menuItem1 = wwMenu_CreateSubMenu(win, mainMenu, L"File");
wwMenu *menuItem2 = wwMenu_AppendMenu(win, mainMenu, L"Help", WWMENU_STRING);
wwMenu *subMenu1 = wwMenu_AppendMenu(win, menuItem1, L"Open", WWMENU_STRING);
wwMenu *subMenu2 = wwMenu_AppendMenu(win, menuItem1, L"Exit", WWMENU_STRING);
wwMenu *subMenu3 = wwMenu_CreateSubMenu(win, menuItem1, L"Submenu");
wwMenu *subMenu4 = wwMenu_AppendMenu(win, subMenu3, L"Yes it works", WWMENU_STRING);
wwMenu_SetCallback(subMenu2, menuExitCallback, NULL);
// call the init function after setting up stuff but before executing the main loop
wwWindowAndRenderer_Init(win);
wwTimer timer;
const int FPS = 30;
const int frameDelay = 1000 / FPS;
wwTimer_Init(&timer);
fprintf(fp, "About to start main loop\n");
while(ww_Running(win) == wwTrue)
{
fprintf(fp, "Main loop iteration %p\n", win);
// Render(win, NULL);
wwTimer_Start(&timer);
ww_ProcessEvents(win); // call this every frame - should the library call it ?
// Update(win, NULL);
int frameTime = wwTimer_End(&timer); // maybe wwTimer_Stop?
if(frameTime < frameDelay)
wwTimer_Delay(frameDelay - frameTime);
}
wwWindowAndRenderer_Destroy(win);
return 0;
}