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Copy pathmatchdata.cfg.example
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43 lines (36 loc) · 2.01 KB
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Copy pathmatchdata.cfg.example
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43 lines (36 loc) · 2.01 KB
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// matchdata.cfg - binds the server to one FPSChallenge match.
//
// Normally you never write this file: start the server with "+match create <id>" and
// cod1plus.so fetches the match from FPSChallenge and writes ./matchdata.cfg itself
// (next to cod_lnxded). Copy this file to matchdata.cfg only for a hand-configured match.
// Placeholder values below; every key the module reads is listed.
set cod1plus_match_id "0"
set cod1plus_start_time "2026-01-01T20:00:00.000Z"
set cod1plus_team1_id "0"
set cod1plus_team1_name "Team A"
set cod1plus_team1_tag "TA"
set cod1plus_team1_side "1"
set cod1plus_team2_id "0"
set cod1plus_team2_name "Team B"
set cod1plus_team2_tag "TB"
set cod1plus_format "BO1"
set cod1plus_mr "MR12"
set cod1plus_half_round "12"
set cod1plus_score_limit "13"
set cod1plus_round_limit "24"
// where the round payloads are POSTed (https:// goes through curl)
set cod1plus_api_url "https://fpschallenge.eu/api/v2/cod1/match/0"
set cod1plus_demo_url ""
// optional: log to tail for [STATS_EVENT] lines; default <fs_homepath>/<fs_game>/games_mp.log
// set cod1plus_logfile "/home/cod/server/__rPAMv115b5/games_mp.log"
// Players: "name,login uuid,team" (team 1 or 2)
set cod1plus_player1 "player1,00000000-0000-4000-8000-000000000001,1"
set cod1plus_player2 "player2,00000000-0000-4000-8000-000000000002,1"
set cod1plus_player3 "player3,00000000-0000-4000-8000-000000000003,1"
set cod1plus_player4 "player4,00000000-0000-4000-8000-000000000004,1"
set cod1plus_player5 "player5,00000000-0000-4000-8000-000000000005,1"
set cod1plus_player6 "player6,00000000-0000-4000-8000-000000000006,2"
set cod1plus_player7 "player7,00000000-0000-4000-8000-000000000007,2"
set cod1plus_player8 "player8,00000000-0000-4000-8000-000000000008,2"
set cod1plus_player9 "player9,00000000-0000-4000-8000-000000000009,2"
set cod1plus_player10 "player10,00000000-0000-4000-8000-000000000010,2"