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QRetroInputBackendQGamepad.cpp
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118 lines (99 loc) · 4.24 KB
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#include "QRetroInputBackendQGamepad.h"
#if QRETRO_HAVE_GAMEPAD
#include "QRetroCommon.h"
#define CONNECT_DIGITAL(gp, jp, sig, id) \
connect((gp), &QGamepad::sig, this, [jp](bool pressed) { (jp)->setDigitalButton(id, pressed); })
#define CONNECT_STICK(gp, jp, sig, index, id) \
connect((gp), &QGamepad::sig, this, \
[jp](double v) { (jp)->setAnalogStick(index, id, qt2lr_analog(v)); })
#define CONNECT_TRIGGER(gp, jp, sig, id) \
connect( \
(gp), &QGamepad::sig, this, [jp](double v) { (jp)->setAnalogButton(id, qt2lr_analog(v)); })
QRetroInputBackendQGamepad::QRetroInputBackendQGamepad(QObject *parent)
: QRetroInputBackend(parent)
{
auto *mgr = QGamepadManager::instance();
connect(
mgr, &QGamepadManager::gamepadConnected, this, &QRetroInputBackendQGamepad::onGamepadConnected);
connect(mgr, &QGamepadManager::gamepadDisconnected, this,
&QRetroInputBackendQGamepad::onGamepadDisconnected);
}
void QRetroInputBackendQGamepad::init(QRetroInputJoypad *joypads, unsigned maxUsers)
{
auto connectedIds = QGamepadManager::instance()->connectedGamepads();
m_Joypads = joypads;
m_MaxUsers = maxUsers;
for (unsigned i = 0; i < m_MaxUsers; i++)
{
#if _WIN32
/* On Windows, XInput controllers enumerate by slot index. */
connectPort(i, static_cast<int>(i));
#else
/* On Linux, use the actual IDs of connected gamepads. */
if (connectedIds.size() <= static_cast<int>(i))
break;
connectPort(i, connectedIds.at(static_cast<int>(i)));
#endif
}
}
void QRetroInputBackendQGamepad::connectPort(unsigned port, int deviceId)
{
if (port >= m_MaxUsers)
return;
if (m_Gamepads[port])
{
disconnect(m_Gamepads[port], nullptr, this, nullptr);
delete m_Gamepads[port];
}
auto *gp = new QGamepad(deviceId, this);
m_Gamepads[port] = gp;
QRetroInputJoypad *jp = &m_Joypads[port];
CONNECT_DIGITAL(gp, jp, buttonUpChanged, RETRO_DEVICE_ID_JOYPAD_UP);
CONNECT_DIGITAL(gp, jp, buttonDownChanged, RETRO_DEVICE_ID_JOYPAD_DOWN);
CONNECT_DIGITAL(gp, jp, buttonLeftChanged, RETRO_DEVICE_ID_JOYPAD_LEFT);
CONNECT_DIGITAL(gp, jp, buttonRightChanged, RETRO_DEVICE_ID_JOYPAD_RIGHT);
CONNECT_DIGITAL(gp, jp, buttonAChanged, RETRO_DEVICE_ID_JOYPAD_B);
CONNECT_DIGITAL(gp, jp, buttonBChanged, RETRO_DEVICE_ID_JOYPAD_A);
CONNECT_DIGITAL(gp, jp, buttonXChanged, RETRO_DEVICE_ID_JOYPAD_Y);
CONNECT_DIGITAL(gp, jp, buttonYChanged, RETRO_DEVICE_ID_JOYPAD_X);
CONNECT_DIGITAL(gp, jp, buttonL1Changed, RETRO_DEVICE_ID_JOYPAD_L);
CONNECT_DIGITAL(gp, jp, buttonL3Changed, RETRO_DEVICE_ID_JOYPAD_L3);
CONNECT_DIGITAL(gp, jp, buttonR1Changed, RETRO_DEVICE_ID_JOYPAD_R);
CONNECT_DIGITAL(gp, jp, buttonR3Changed, RETRO_DEVICE_ID_JOYPAD_R3);
CONNECT_DIGITAL(gp, jp, buttonStartChanged, RETRO_DEVICE_ID_JOYPAD_START);
CONNECT_DIGITAL(gp, jp, buttonSelectChanged, RETRO_DEVICE_ID_JOYPAD_SELECT);
CONNECT_STICK(gp, jp, axisLeftXChanged, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X);
CONNECT_STICK(gp, jp, axisLeftYChanged, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y);
CONNECT_STICK(
gp, jp, axisRightXChanged, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X);
CONNECT_STICK(
gp, jp, axisRightYChanged, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y);
CONNECT_TRIGGER(gp, jp, buttonL2Changed, RETRO_DEVICE_ID_JOYPAD_L2);
CONNECT_TRIGGER(gp, jp, buttonR2Changed, RETRO_DEVICE_ID_JOYPAD_R2);
}
void QRetroInputBackendQGamepad::onGamepadConnected(int deviceId)
{
for (unsigned i = 0; i < m_MaxUsers; i++)
{
if (!m_Gamepads[i] || !m_Gamepads[i]->isConnected())
{
connectPort(i, deviceId);
emit gamepadConnected(i);
return;
}
}
}
void QRetroInputBackendQGamepad::onGamepadDisconnected(int deviceId)
{
for (unsigned i = 0; i < m_MaxUsers; i++)
{
if (m_Gamepads[i] && m_Gamepads[i]->deviceId() == deviceId)
{
delete m_Gamepads[i];
m_Gamepads[i] = nullptr;
emit gamepadDisconnected(i);
return;
}
}
}
#endif