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using Rocket.Unturned.Chat;
using Rocket.Unturned.Player;
using SDG.Unturned;
using System;
using System.Reflection;
using UnityEngine;
using Logger = Rocket.Core.Logging.Logger;
namespace VirtualStorage
{
public class ContainerManager
{
internal InteractableStorage Container { get; set; }
private Transform Transform { get; set; }
internal UnturnedPlayer Player { get; set; }
internal byte[] State { get; set; }
internal byte ItemCount { get; set; }
internal bool WasOpen { get; set; }
internal string ContainerName { get; set; }
internal ushort AssetID { get; set; }
internal byte ContainerVersion { get; set; }
internal ContainerManager(UnturnedPlayer player)
{
State = new byte[] { };
ItemCount = 0;
Container = null;
WasOpen = false;
ContainerName = string.Empty;
ContainerVersion = BarricadeManager.SAVEDATA_VERSION;
Player = player;
}
internal bool SetContainer(ushort assetID, byte[] state, UnturnedPlayer player, string containerName, byte itemCount, byte containerVersion)
{
Asset asset = Assets.find(EAssetType.ITEM, assetID);
bool shouldUpdate = false;
if (asset == null || (asset is ItemBarricadeAsset && ((ItemBarricadeAsset)asset).build != EBuild.STORAGE))
return false;
else
{
State = state;
ItemCount = itemCount;
ContainerName = containerName;
AssetID = assetID;
ContainerVersion = containerVersion;
Player = player;
try
{
// Run update, if the container version is less than the barricade manager version.
if (ContainerVersion < BarricadeManager.SAVEDATA_VERSION)
{
shouldUpdate = true;
BarricadeManager.version = containerVersion;
Logger.Log("Updating container.");
}
Transform = BarricadeTool.getBarricade(null, 100, Vector3.zero, new Quaternion(), AssetID, State);
Container = Transform.GetComponent<InteractableStorage>();
Container.transform.position = Vector3.zero;
Container.onStateRebuilt = new InteractableStorage.RebuiltStateHandler(SaveState);
return true;
}
catch (Exception ex)
{
Logger.LogException(ex, "Error setting container.");
Container = null;
return false;
}
finally
{
if (shouldUpdate)
{
BarricadeManager.version = BarricadeManager.SAVEDATA_VERSION;
if (Container != null)
{
ContainerVersion = BarricadeManager.SAVEDATA_VERSION;
Container.rebuildState();
}
}
}
}
}
internal void Open()
{
if (Container == null)
return;
if (Player.Inventory.isStorageTrunk || Player.Inventory.isStoring)
{
Player.Inventory.isStorageTrunk = false;
Player.Inventory.isStoring = false;
Player.Inventory.storage = null;
Player.Inventory.updateItems(PlayerInventory.STORAGE, null);
Player.Inventory.sendStorage();
}
Container.opener = Player.Player;
Player.Inventory.isStoring = true;
WasOpen = true;
Player.Inventory.storage = Container;
Player.Inventory.updateItems(PlayerInventory.STORAGE, Container.items);
Player.Inventory.sendStorage();
UnturnedChat.Say(Player, VirtualStorage.Instance.Translate("opening_container", ContainerName), Color.cyan);
}
private void SaveState(InteractableStorage storage, byte[] state, int size)
{
if (storage.transform == Container.transform)
{
ItemCount = Container.items.getItemCount();
State = new byte[size];
Array.Copy(state, State, size);
}
}
internal void Break()
{
Container.transform.position = Player.IsInVehicle ? Player.CurrentVehicle.transform.position : Player.Position;
Container.ManualOnDestroy();
Cleanup();
UnturnedChat.Say(Player, VirtualStorage.Instance.Translate("removing_container", ContainerName, ItemCount), Color.cyan);
}
// Execute code to cleanup the ContainerManager object, and the attatched Container.
internal void Cleanup()
{
if (Container != null)
{
Close();
Container.transform.position = Vector3.zero;
if (Container.items != null && Container.items.getItemCount() > 0)
Container.items.clear();
UnityEngine.Object.Destroy(Container.transform.gameObject);
Container = null;
}
if (VirtualStorage.Containers.ContainsKey(Player.CSteamID) && VirtualStorage.Containers[Player.CSteamID].ContainerName == ContainerName)
VirtualStorage.Containers.Remove(Player.CSteamID);
}
internal void Close()
{
if (Container.opener != null)
{
Container.opener.inventory.isStorageTrunk = false;
Container.opener.inventory.isStoring = false;
Container.opener.inventory.storage = null;
Container.opener.inventory.updateItems(PlayerInventory.STORAGE, null);
Container.opener.inventory.sendStorage();
Container.opener = null;
}
if (Player.IsInVehicle && Player.CurrentVehicle.checkDriver(Player.CSteamID))
{
// Reopen the trunk in the car, if you're currently in the drivers seat after you close the virtual storage.
Player.CurrentVehicle.grantTrunkAccess(Player.Player);
}
WasOpen = false;
}
}
}