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Description.cpp
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63 lines (52 loc) · 2.46 KB
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// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU Lesser General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
#include "Game.h"
#include "Offsets.h"
#include "spell/Arg.h"
#include "spell/Lookup.h"
#include <cstdint>
namespace Spell::Description {
using FormatSpellDescription_t = void(__fastcall *)(const void *spellRecord, char *outBuf,
int bufLen, int contextFlag, int reserved3,
int useToolTipText, int reserved5,
int reserved6);
static int __fastcall Script_GetSpellDescription(void *L) {
const int spellID = Spell::Arg::ResolveSpellID(L, 1);
const uint8_t *record = Spell::Lookup::RecordForID(spellID);
if (record == nullptr)
return 0; // nil for invalid / out-of-range spell IDs
// 1024 bytes is what every engine caller uses (`push 0x400`). Spell
// descriptions in vanilla don't exceed this in any locale; the helper
// null-terminates and stops writing on overflow, so the upper bound is
// self-enforced.
char buffer[0x400];
buffer[0] = '\0';
auto fn = reinterpret_cast<FormatSpellDescription_t>(
Offsets::FUN_FORMAT_SPELL_DESCRIPTION);
fn(record, buffer, sizeof(buffer),
/*contextFlag*/ 0,
/*reserved3*/ 0,
/*useToolTipText*/ 0, // 0 = read description (+0x228), non-zero = ToolTip (+0x24C)
/*reserved5*/ 1,
/*reserved6*/ 0);
if (buffer[0] == '\0')
return 0; // empty / no description in current locale → nil
Game::Lua::PushString(L, buffer);
return 1;
}
static void RegisterLuaFunctions() {
Game::Lua::RegisterTableFunction("C_Spell", "GetSpellDescription",
&Script_GetSpellDescription);
}
static const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
} // namespace Spell::Description