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Util.cpp
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39 lines (33 loc) · 1.42 KB
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// This file is part of ClassicAPI.
//
// ClassicAPI is free software: you can redistribute it and/or modify it under the terms
// of the GNU Lesser General Public License as published by the Free Software Foundation, either
// version 3 of the License, or (at your option) any later version.
//
// ClassicAPI is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with
// ClassicAPI. If not, see <https://www.gnu.org/licenses/>.
#include "Game.h"
#include "event/Custom.h"
namespace Event::Util {
static int __fastcall Script_IsEventValid(void *L) {
if (Game::Lua::Type(L, 1) != Game::Lua::TYPE_STRING) {
Game::Lua::Error(L, "Usage: C_EventUtils.IsEventValid(eventName)");
return 0;
}
const char *needle = Game::Lua::ToString(L, 1);
if (needle == nullptr || needle[0] == 0) {
Game::Lua::PushBool(L, 0);
return 1;
}
Game::Lua::PushBoolean(L, Event::Custom::LookupByName(needle) >= 0);
return 1;
}
static void RegisterLuaFunctions() {
Game::Lua::RegisterTableFunction("C_EventUtils", "IsEventValid", &Script_IsEventValid);
}
static const Game::ModuleAutoRegister _autoreg{&RegisterLuaFunctions};
} // namespace Event::Util