Skip to content

Stuck in Loop without an Animation #37

Description

@doomed999

On the M2Utility - PostProcessImports() The for loop can crash, I haven't dove into to see why, but I added a try/catch so it could fail the needed ones and still end up clearing the queue.

                try
                {

                    if (metadata.textureTransforms.Count > 0 && metadata.textureTransforms[0].translation.timestamps.Count > 0)
                    {
                        for (int i = 0; i < metadata.textureTransforms.Count; i++)
                        {
                            Debug.Log("Creating animation clips for: " + metadata.fileName);
                            Debug.Log("Creating animation clip metadata.textureTransforms[i].translation.timestamps.Count: " + metadata.textureTransforms[i].translation.timestamps.Count);
                            Debug.Log("Creating animation clip metadata.textureTransforms[i].translation.values.Count" + metadata.textureTransforms[i].translation.values.Count);
                            AnimationClip newClip = AnimationUtility.CreateAnimationClip(metadata.textureTransforms[i]);
                            AssetDatabase.CreateAsset(newClip, Path.GetDirectoryName(path) + "/" + Path.GetFileNameWithoutExtension(path) + "[" + i + "]" + ".anim");
                        }
                    }
                }
                catch (Exception e)
                {
                    Debug.LogError("Failed to create animation clip for: " + metadata.fileName);
                    Debug.LogError(e);
                }

image

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions