Skip to content

Commit a95c901

Browse files
authored
Merge pull request #533 from boriel/docs
fixed broken and outdated links, updated information
2 parents d7447a8 + dcef5d6 commit a95c901

3 files changed

Lines changed: 38 additions & 15 deletions

File tree

docs/external_resources.md

Lines changed: 15 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,8 @@ further information. The documentation of it is very well maintained.
2525

2626
* [Multipaint](http://multipaint.kameli.net/), a Java-based graphics editor that allows you to draw pictures with the color limitations of some typical screen formats from 8-bit computer platforms, like ZX Spectrum, C64 and Plus/4 high-resolution and multicolor, MSX 1 and Amstrad CPC0.
2727

28+
* [ZX-Paintbrush] (https://zx-modules.de/), a Windows graphics editor specifically for ZX-Spectrum screen formats, including multicolor.
29+
2830
##Utilities
2931
Other generic utilities not above are:
3032

@@ -38,16 +40,18 @@ He also created a [VIM Syntax File for ZX BASIC](http://programandala.net/en.pro
3840
I find this very useful.
3941

4042
##Engines
41-
There are several external engines that can be used within compiler to achieve effects like multi colour display, or sprite handling.
43+
There are several external engines that can be used within compiler to achieve effects like multicolour display, or sprite handling.
4244

4345
* [FASE](https://www.boriel.com/forum/showthread.php?tid=568)
44-
(or [here](https://www.boriel.com/forum/showthread.php?tid=575)),
45-
a sprite, tile and map engine.
46-
* [Nirvana](https://www.ime.usp.br/~einar/bifrost/) A multi-colour timing engine
47-
* [Nirvana+](https://www.worldofspectrum.org/forums/discussion/45538/a-new-full-screen-bicolor-engine-called-nirvana/p10)
48-
(or [https://www.ime.usp.br/~einar/bifrost/ here]) A multi-colour timing engine
49-
* [Bifrost*](http://www.worldofspectrum.org/infoseekid.cgi?id=0027405) A multi-colour timing engine
50-
* [Bifrost*2](https://www.ime.usp.br/~einar/bifrost/) A multi-colour timing engine
51-
* [Zxodus\]\[Engine](https://www.facebook.com/zxodus)
52-
(or [here](https://www.boriel.com/forum/showthread.php?tid=568))
53-
A 3d maze and RPG engine with multicolour support.
46+
(or [here](https://www.boriel.com/forum/showthread.php?tid=575)), a sprite, tile and map engine.
47+
* [Nirvana](https://spectrumcomputing.co.uk/entry/30001/ZX-Spectrum/NIRVANA_ENGINE)
48+
(or [https://www.ime.usp.br/~einar/bifrost/ here]), a multicolour 8x2 (30x22 chars) graphics engine.
49+
* [Nirvana+](https://spectrumcomputing.co.uk/entry/30002/ZX-Spectrum/NIRVANA_ENGINE)
50+
(or [https://www.ime.usp.br/~einar/bifrost/ here]), a multicolour 8x2 (32x23 chars) graphics engine.
51+
* [Bifrost*](https://spectrumcomputing.co.uk/entry/27405/ZX-Spectrum/BIFROST*_ENGINE)
52+
(or [https://www.ime.usp.br/~einar/bifrost/ here]), a multicolour 8x1 (18x18 chars) graphics engine.
53+
* [Bifrost*2](https://spectrumcomputing.co.uk/entry/30003/ZX-Spectrum/BIFROST*2_ENGINE)
54+
(or [https://www.ime.usp.br/~einar/bifrost/ here]), a multicolour 8x1 (20x22 chars) graphics engine.
55+
* [Zxodus\]\[Engine](https://spectrumcomputing.co.uk/entry/26639/ZX-Spectrum/ZXodus_Engine)
56+
(or [here](https://www.boriel.com/forum/showthread.php?tid=568)), a 3d maze and RPG engine with
57+
multicolour 8x1 (18x18 chars) support.

docs/img/games/zx0.png

1.66 KB
Loading

docs/released_programs.md

Lines changed: 23 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,9 @@
33
This is a list of third-party ZX-Spectrum and ZX-Next programs (mostly games) developed with ZX BASIC.
44
Some of them also provide full source code, so they can be used as reference about how to create new programs.
55

6-
A similar list is also available at [https://spectrumcomputing.co.uk/list?group_id=4007](https://spectrumcomputing.co.uk/list?group_id=4007)
6+
A similar list is also available at [https://spectrumcomputing.co.uk/list?group_id=4007](https://spectrumcomputing.co.uk/list?group_id=4007) and the
7+
list of programs with source code at [https://spectrumcomputing.co.uk/list?group_id=4007&source=3](https://spectrumcomputing.co.uk/list?group_id=4007&source=3).
8+
79

810
---
911
## PLAYABLE GAMES
@@ -33,7 +35,7 @@ Year: 2020
3335

3436
Source: Yes
3537

36-
Link: [https://github.com/gusmanb/999-in-1](https://github.com/gusmanb/999-in-1)
38+
Link: [https://spectrumcomputing.co.uk/entry/36513/ZX-Spectrum/9999_IN_1](https://spectrumcomputing.co.uk/entry/36513/ZX-Spectrum/9999_IN_1)
3739

3840
![9999-1.png](./img/games/9999-1.png)
3941

@@ -261,7 +263,7 @@ Year: 2020
261263

262264
Source: No
263265

264-
Link: [http://duefectucorp.com/Productos/Cuadragon](http://duefectucorp.com/Productos/Cuadragon)
266+
Link: [https://spectrumcomputing.co.uk/entry/35339/ZX-Spectrum/Cuadragon](https://spectrumcomputing.co.uk/entry/35339/ZX-Spectrum/Cuadragon)
265267

266268
![cuadragon.png](./img/games/cuadragon.png)
267269

@@ -396,7 +398,7 @@ Year: 2015
396398

397399
Source: Yes
398400

399-
Link: [http://nitrofurano.itch.io/h5n1](http://nitrofurano.itch.io/h5n1)
401+
Link: [https://nitrofurano.itch.io/h7n9](https://nitrofurano.itch.io/h7n9)
400402

401403
![h7n9.png](./img/games/h7n9.png)
402404

@@ -1141,6 +1143,23 @@ Link: [https://www.boriel.com/forum/showthread.php?tid=644](https://www.boriel.c
11411143

11421144

11431145

1146+
---
1147+
### ZX0
1148+
1149+
Author: Einar Saukas
1150+
1151+
Type: Utility
1152+
1153+
Year: 2021
1154+
1155+
Source: Yes
1156+
1157+
Link: [https://github.com/einar-saukas/ZX0](https://github.com/einar-saukas/ZX0)
1158+
1159+
![zx0.png](./img/games/zx0.png)
1160+
1161+
1162+
11441163
---
11451164
### ZX7
11461165

0 commit comments

Comments
 (0)