|
| 1 | +#WindowScrollUp |
| 2 | + |
| 3 | +# BLWindowScrollUp.bas |
| 4 | + |
| 5 | +This subroutine specified rectangle of screen and scrolls it up by a character. |
| 6 | +You might be able to use it for games (though there are probably faster scrolly routines for that); |
| 7 | +but the aim here is to be able to scroll up part of the screen, so that you can split between text on a rectangle area |
| 8 | +and other information elsewhere - e.g. graphic adventures. |
| 9 | + |
| 10 | +``` |
| 11 | +SUB BLWindowScrollUp(X as uByte, Y as uByte, Width as uByte, Height as uByte) |
| 12 | +ASM |
| 13 | +;Routine for printing and scrolling text in any |
| 14 | +;window, anywhere on the screen. |
| 15 | +
|
| 16 | +;Main scrolling routine |
| 17 | +BLWindowScrollUp: |
| 18 | +EX AF, AF' |
| 19 | +LD A,(IX+11) ;(ROWS) Store # of Lines in A' |
| 20 | +EX AF,AF' |
| 21 | +
|
| 22 | +LD HL,BLWindowScrollUpScreenTable ;Start of address table |
| 23 | +LD C,(IX+7) ;(Y) Move the "pointer" to the |
| 24 | +LD B,0 ;appropriate position in the table |
| 25 | +ADD HL,BC ;and store it in (BLWindowScrollPOINT) |
| 26 | +ADD HL,BC |
| 27 | +LD (BLWindowScrollUpPOINT),HL ;Pointer position stored |
| 28 | +BLWindowScrollUpLOOP: |
| 29 | +
|
| 30 | + LD HL,(BLWindowScrollUpPOINT) |
| 31 | + LD E,(HL) |
| 32 | + INC HL |
| 33 | + LD D,(HL) |
| 34 | +
|
| 35 | + ;Address of start of screen line now in DE |
| 36 | + LD A,(IX+5) ;(X) |
| 37 | + ADD A,E |
| 38 | + LD E,A |
| 39 | + |
| 40 | + ;Address of left-hand side of window now in DE |
| 41 | + EX AF,AF' |
| 42 | + DEC A |
| 43 | + JP Z,BLWindowScrollUpBLANK ;Quit this loop if we have |
| 44 | + EX AF,AF' |
| 45 | + INC HL ;Move the pointer to the next item |
| 46 | + LD (BLWindowScrollUpPOINT),HL ;in the table. Save position |
| 47 | + LD C,(HL) |
| 48 | + INC HL |
| 49 | + LD B,(HL) ;Start of next line down in BC |
| 50 | + LD L,(IX+5) ; (X) |
| 51 | + LD H,0 |
| 52 | + ADD HL,BC |
| 53 | + ;HL now points to the screen address 8 pixels below |
| 54 | + ;the one held in DE |
| 55 | + LD B,8 ;8 pixel lines to be transferred |
| 56 | + ;Now move 8 pixel lines up the screen by 8 pixels |
| 57 | + |
| 58 | + BLWindowScrollUpTRANS: |
| 59 | + LD A,B ; Save B |
| 60 | + LD C,(IX+9) ;(Cols) |
| 61 | + LD B,0 |
| 62 | + PUSH HL |
| 63 | + PUSH DE ;Save all registers |
| 64 | + LDIR ;Transfer the line of pixels |
| 65 | + POP DE |
| 66 | + POP HL |
| 67 | + |
| 68 | + ;Move HL and DE down one pixel |
| 69 | + INC D |
| 70 | + INC H |
| 71 | + |
| 72 | + LD B,A ; Recover B |
| 73 | + |
| 74 | + DJNZ BLWindowScrollUpTRANS |
| 75 | + ;One line of characters has now been transferred |
| 76 | +
|
| 77 | +JP BLWindowScrollUpLOOP ;Back for next line of characters |
| 78 | +
|
| 79 | +;Scrolling finished. Now erase last character line |
| 80 | +BLWindowScrollUpBLANK: |
| 81 | +LD C,8 |
| 82 | +LD L,(IX+9) ; (COLS) |
| 83 | +BLWindowScrollUpLOOP2: |
| 84 | +
|
| 85 | + PUSH DE |
| 86 | + LD B,L ;(IX+11) - Cols |
| 87 | + XOR A |
| 88 | + BLWindowScrollUpLOOP3: |
| 89 | + LD (DE),A |
| 90 | + INC E |
| 91 | + DJNZ BLWindowScrollUpLOOP3 |
| 92 | + POP DE |
| 93 | + INC D |
| 94 | + DEC C |
| 95 | + JR NZ, BLWindowScrollUpLOOP2 |
| 96 | +
|
| 97 | +;DJNZ BLWindowScrollUpLOOP2 |
| 98 | +JP BLWindowScrollEnd |
| 99 | +
|
| 100 | +BLWindowScrollUpPOINT: DEFW 0 |
| 101 | +
|
| 102 | +BLWindowScrollUpScreenTable: |
| 103 | + DEFW 16384 |
| 104 | + DEFW 16416 |
| 105 | + DEFW 16448 |
| 106 | + DEFW 16480 |
| 107 | + DEFW 16512 |
| 108 | + DEFW 16544 |
| 109 | + DEFW 16576 |
| 110 | + DEFW 16608 |
| 111 | + DEFW 18432 |
| 112 | + DEFW 18464 |
| 113 | + DEFW 18496 |
| 114 | + DEFW 18528 |
| 115 | + DEFW 18560 |
| 116 | + DEFW 18592 |
| 117 | + DEFW 18624 |
| 118 | + DEFW 18656 |
| 119 | + DEFW 20480 |
| 120 | + DEFW 20512 |
| 121 | + DEFW 20544 |
| 122 | + DEFW 20576 |
| 123 | + DEFW 20608 |
| 124 | + DEFW 20640 |
| 125 | + DEFW 20672 |
| 126 | + DEFW 20704 |
| 127 | +
|
| 128 | +BLWindowScrollEnd: |
| 129 | +END ASM |
| 130 | +END SUB |
| 131 | +``` |
| 132 | + |
| 133 | +## Usage |
| 134 | +``` |
| 135 | +BLWindowScrollUp(TopLeftXCoordinate, TopLeftYCoordinate, WidthInCharacters, HeightInCharacters) |
| 136 | +``` |
| 137 | + |
| 138 | +The parameters are the X,Y print coordinates of the Top Left corner, width in characters, and height in characters. |
| 139 | + |
| 140 | +Example in use: |
| 141 | + |
| 142 | +``` |
| 143 | +REM Quick routine to fill the screen with crap so we can demonstrate scrolling. |
| 144 | +SUB fillRubbish() |
| 145 | +ASM |
| 146 | + LD DE,16384 |
| 147 | + LD HL,0 |
| 148 | + LD BC,6144 |
| 149 | + LDIR |
| 150 | +END ASM |
| 151 | +END SUB |
| 152 | +
|
| 153 | +fillRubbish() ' Fill the screen with stuff. |
| 154 | +
|
| 155 | +'actual use demo here: |
| 156 | +
|
| 157 | +FOR n=1 to 10 |
| 158 | +BLWindowScrollUp(3,3,8,15) |
| 159 | +BLWindowScrollUp(28,10,3,8) |
| 160 | +PAUSE 10 |
| 161 | +NEXT n |
| 162 | +``` |
0 commit comments