You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
<br />How to install the ZX Basic SDK in your system, and prerequisites for doing so.
9
+
<br />How to install Boriel BASIC SDK in your system, and prerequisites for doing so.
10
10
11
11
*[SDK tools](tools.md)
12
12
<br />Tools available in the SDK.
@@ -16,14 +16,15 @@
16
16
17
17
# Download
18
18
19
-
Get the latest version of ZX BASIC from the [archive](archive.md).
19
+
Get the latest version of Boriel BASIC from the [archive](archive.md).
20
20
21
21
# Released programs
22
22
23
23
*[Released programs](released_programs.md)
24
-
<br />A list of third-party released programs (mostly games) for the ZX-Spectrum developed with ZX BASIC.
24
+
<br />A list of third-party released programs (mostly games) for the ZX-Spectrum developed with Boriel BASIC.
25
+
26
+
# Learning Boriel BASIC
25
27
26
-
# Learning ZX BASIC
27
28
## Language Reference
28
29
*[Language syntax](syntax.md)
29
30
<br />Language Syntax is very close to the original Sinclair BASIC, but it's expanded and enhanced.
@@ -35,26 +36,26 @@ Get the latest version of ZX BASIC from the [archive](archive.md).
35
36
<br />Comprehensive list (alphabetically ordered) of identifiers you shouldn't use as a ''variable name''. E.g. `FOR`, `PRINT`. If you want usage instructions on a statement, also look here.
36
37
37
38
*[Standard libraries](library/stdlib.md)
38
-
<br />Standard libraries that comes bundled with the ZX Basic compiler.
39
+
<br />Standard libraries that comes bundled with Boriel BASIC compiler.
39
40
40
41
## Tutorials
41
42
*[Programming tutorials](tutorials.md)
42
-
<br />A collection of third-party tutorials about development with ZX BASIC.
43
+
<br />A collection of third-party tutorials about development with Boriel BASIC.
43
44
44
45
*[Sample Programs](sample_programs.md)
45
-
<br />Sample programs you can try to see what ZX BASIC looks like and how fast it runs.
46
+
<br />Sample programs you can try to see what Boriel BASIC looks like and how fast it runs.
46
47
47
48
*[Sample Games](sample_programs.md#Game Examples)
48
49
<br />Some little games examples.
49
50
50
51
# Help and Support
51
52
52
53
*[Community Forum](http://www.boriel.com/forum)
53
-
<br />Have a question? Need help or comment a report a bug? Go to the [ZX BASIC forum](http://www.boriel.com/forum)
54
+
<br />Have a question? Need help or comment a report a bug? Go to the [Boriel BASIC forum](http://www.boriel.com/forum)
54
55
55
56
# External resources
56
57
57
-
* Here you are [external resources](external_resources.md): other tools, IDEs, graphic designers and projects related to ZX BASIC. Have a look!
58
+
* Here you are [external resources](external_resources.md): other tools, IDEs, graphic designers and projects related to Boriel BASIC. Have a look!
58
59
59
60
# External libraries
60
61
@@ -65,10 +66,10 @@ Get the latest version of ZX BASIC from the [archive](archive.md).
65
66
Embedding inline assembler in your code is pretty easy. There's a [tutorial](tutorials.md) on it.
66
67
67
68
# Compiler internals
68
-
Only for true hackers: This explains how the compiler does it job, how to expand it, etc. You must be a bit crazy if you enter here...
69
+
Only for true hackers: This explains how the compiler does its job, how to expand it, etc.
69
70
70
71
# Other Architectures
71
-
ZX Basic was designed from the base as a Retargeable Compiler, so it should be not hard to extend
72
+
Boriel BASIC was designed from the base as a Retargeable Compiler, so it should be not hard to extend
72
73
it to other architectures. This is `work in progress`. See [other architectures](other_architectures.md) for more info.
0 commit comments