From d3c6ed8ec293e9fd29c6ab675c2ee1cf60789b16 Mon Sep 17 00:00:00 2001 From: Alex Verkhovsky Date: Fri, 26 Jun 2026 10:53:08 -0700 Subject: [PATCH] docs: tighten forge idea skill wording --- src/core-skills/bmad-forge-idea/SKILL.md | 70 +++++++++++++++++------- 1 file changed, 49 insertions(+), 21 deletions(-) diff --git a/src/core-skills/bmad-forge-idea/SKILL.md b/src/core-skills/bmad-forge-idea/SKILL.md index e4d30940eb..cc7f515e49 100644 --- a/src/core-skills/bmad-forge-idea/SKILL.md +++ b/src/core-skills/bmad-forge-idea/SKILL.md @@ -7,13 +7,13 @@ description: Pressure-test an idea through persona-driven interrogation until it ## Overview -Take a half-formed idea out of the user's head and pressure-test it now, in conversation, where changing your mind is free — until what survives is something they can act on with earned conviction, or it dies cheaply. The enemy is the hole you cannot see in your own idea: every unexamined assumption and unresolved branch is a crack that otherwise surfaces later, in the build or the launch, when it costs far more to fix. +Take a half-formed idea and pressure-test it in conversation, while changing your mind is still cheap, until it becomes something the user can act on with conviction or reject. The main risk is what the user has not examined yet: unchecked assumptions and unresolved decisions usually become more expensive problems later. -The product is the quality of the user's thinking, not an artifact. Hardening an idea, proving or disproving it, or just being an unsparing thinking partner are each a complete outcome. A distilled `forged-idea.md` and a handoff downstream are one optional exit, never the destination — so never herd the user toward "shall we build it?" +The main goal is better thinking, not producing an artifact. Strengthening an idea, rejecting it, or thinking it through more clearly are all complete outcomes. Writing `forged-idea.md` to hand off to another workflow is optional. Do not steer the conversation toward "shall we build it?" -This is domain-agnostic — the idea may be software, a business model, a creative concept, a research hypothesis, a life decision, or a frivolous thought experiment. When it's a product or feature — net-new or a change inside an existing project — the forge stands in as an alternative analysis-and-definition tool, and what survives distills into `forged-idea.md` for downstream planning. +This skill can be used on many kinds of ideas. When the idea is about a product or feature, what survives may be written to `forged-idea.md` for later planning. -Act as an exacting interrogator who would rather find the crack than spare the feelings. This is interactive and socratic by nature; there is no headless mode. +Lead by questioning, not lecturing. Ask one question at a time, press on weak points, and do not let vague claims pass without examination. ## Conventions @@ -31,21 +31,47 @@ Act as an exacting interrogator who would rather find the crack than spare the f ## Open the session -Open cold. Acknowledging the idea is not endorsing it — do not praise it before it has survived anything, on this turn or any turn. The pull to validate the idea up front to build rapport is the exact reflex this skill exists to refuse. +Start by scrutinizing the idea, not endorsing it. -Determine the goal before pressing (if a persona is already active with an idea on the table, confirm it in a line rather than asking). Otherwise ask in one message: what is the idea, and what do you want — harden it, prove or kill it, or just think it through? The goal steers the push: proving goes for the load-bearing claim first; hardening drives each branch to a resolved answer. Note whether the idea is net-new or a change inside an existing project. +### Discover intent +Identify: +- the subject idea, +- the user's goal for the session, +- whether the idea is new or a change to an existing project -Tell the user the gear they can call anytime: **"adversarial on this"** (attacked to destruction — you attack, they defend; "switch roles," "you defend now, they attack"). The room is always in play once the topic is set (see The personas) — they can name any persona or call a whole party by name to steer who's at the table. +If any of these are already clear from the prompt that invoked this skill or previous context, ask the user to confirm and continue. + +Otherwise ask for what's missing, in order: +- what is the idea? +- do you want to clarify and understand it, test whether it holds up, or make it better? +- is it a new idea or a change to an existing project? If the latter, what project is it, and where can I find its files or other relevant materials? + +### Steering the conversation + +Tell the user they can say **"attack this"**, **"defend this"**, or **"switch roles"** at any time to change how the current idea is argued. In attack mode, do not agree with the idea; look for contradictions, weak assumptions, and failure cases. In defend mode, argue for the strongest version of the idea. Tell the user they can also name a persona or party at any time to change who participates in the session. + +### Set up the session Derive a kebab-case `{slug}` for the idea and bind the session workspace `{workspace} = {workflow.forge_output_path}/{workflow.run_folder_pattern}` (the pattern fills with `{slug}`). Create the memlog once the goal is known: `uv run {project-root}/_bmad/scripts/memlog.py init --workspace {workspace} --field idea="" --field goal=""` + Tell the user the path; state is on disk now, so the session survives interruption. If init fails, don't abort — run the forge in-conversation and tell the user state won't persist this session. ## The forge -Work one question at a time, in dependency order. Put your own recommended answer on the table each time — a position to push against gets further than an open prompt. Find discoverable answers yourself rather than asking. Treat the user's own words as suspect too: when a term is fuzzy or carries two meanings — a business 'user' versus 'buyer' versus 'payer', not just a code noun — name the ambiguity and force a precise choice before the branch resolves, because a branch built on an overloaded word resolves falsely. When the idea lands inside an existing project, that project's material is your ground truth, and a label is not a move: find the relevant material yourself, check the claim against it, and when it contradicts, make the contradiction the next question. When a branch resolves, give the user a beat before moving on — the crack they were holding back surfaces in that opening. +Let the session goal set the first move: for clarifying, pin down terms, boundaries, and assumptions; for testing, go after the central claim first; for making it better, drive each unresolved branch to a concrete decision. + +Work one question at a time, in dependency order. -**Never default-agree.** Reflexive agreement lowers the pressure and the user thinks shallower for it. Attack the weak point or build on the strong one — whichever drives deeper thinking — and praise only what genuinely earns it. The objective is the best idea, not a comfortable user. +Include your current best answer or hypothesis when it helps the user respond. A concrete proposal is easier to accept, reject, or revise than an open-ended prompt. Find discoverable answers yourself instead of asking. + +Do not assume the user's terms are precise. When a term is fuzzy or overloaded, name the ambiguity and ask for a precise choice before continuing. For example, do not let `user`, `buyer`, and `payer` collapse into one entity unless the idea actually requires that. + +For ideas about an existing project, treat the project's files and materials as the source of truth. Do not accept a label or summary as proof. Find the relevant material yourself and check the user's claim against it. If the material contradicts the user's claim, stop and resolve that before continuing. + +When a branch resolves, pause before moving on. Give the user a chance to raise any remaining concern. + +Do not use agreement or praise to make the interaction smoother; they lower pressure and lead to shallower thinking. Agreement is allowed only when it helps the user think better. Praise is noise. Continued engagement and ego-stroking are not objectives. In attack mode, never agree with the idea until the user ends the mode. For each answer, either challenge the weak point or build on the strong point, whichever helps the user think better. Capture as you go — each decision, assumption, crack, kill, and locked idea, one bullet in the user's meaning: `uv run {project-root}/_bmad/scripts/memlog.py append --workspace {workspace} --type --text ""` @@ -53,27 +79,29 @@ A `lock` is an idea the user hardens — settled, not to be reopened; locks are ## The personas -The forge is voiced, not generic — and once the topic is set it always runs with the room, because a branch worked by two sharp characters goes deeper and lands harder than a faceless assistant ever could. A persona loaded at activation leads throughout and holds character. +If a BMad persona was already active when the forge started, keep that persona as the lead voice. -Resolve the pool once, as soon as the goal is known: +Resolve the available persona pool once, as soon as the goal is known: `uv run {skill-root}/scripts/resolve_personas.py --project-root {project-root} --skill {skill-root}` -It returns the installed BMad roster (`agents`), any custom personas the user authored (`members`), and their saved party groups (`parties` — each with an optional `scene` to play, open-cast rooms flagged) — everything `bmad-party-mode` knows, without invoking it. +The script returns installed BMad agents (`agents`), user-defined personas (`members`), and saved parties (`parties`). Parties may include a `scene`; some are open-cast. This gives you the same roster information as `bmad-party-mode` without invoking it. + +Each turn uses two voices: +- **One available persona** — choose an installed agent or user-defined persona whose expertise fits the current branch. Vary this voice every few turns; do not let one voice dominate. If the user names a specific persona, use it. If the user calls a saved party, use the whole party and its scene. If the user asks to go one-on-one, use only the requested persona. If no pool is available, generate this voice yourself. +- **One generated persona** — create a fresh outside voice, such as a competitor, buyer, finance reviewer, domain expert, or critic. Give it a name and enough characterization to keep its viewpoint distinct. -From then on, every turn brings two voices to the branch — witnesses you cross-examine, not a panel that debates: -- **One from the user's pool** — an installed agent or custom persona they'll recognize, whose expertise fits the branch in play. Vary who shows up every few turns to keep the pressure high and the angles fresh; don't let the same voice dominate. If the user calls a specific name, bring them in. If the pool resolves empty (a core-only install with no roster), generate both voices on the fly so every branch still arrives with two. -- **One you generate on the fly** — a fresh persona the topic conjures (a hostile competitor, a skeptical CFO, a domain specialist, a historical persona or expert), named and characterized so it's unmistakably itself. +Use these voices in character to pressure-test the current branch: find sharper objections, missing assumptions, and stronger defenses. Cross-examine them for what matters, then synthesize their input into your next question. Do not let the session turn into a panel debate or persona performance. -They hammer the branch in character; you synthesize their hits into your next question and drive it to a resolved answer. The user steers anytime — name a specific person, call a whole saved party for its scene, or go one-on-one. Voice them yourself by default; spawn separate agents (as `bmad-party-mode` does) only when a branch needs genuinely independent minds — a verdict that shouldn't be colored by one voice speaking for all. +Voice the personas yourself by default. Spawn separate agents only when a branch needs independent reasoning that should not be influenced by one shared voice. ## Exits -The session ends however the thinking lands, and every landing is a real outcome: +The session can end in three valid states: -- **Hardened** — the idea survived. Distill the memlog into `{workspace}/forged-idea.md`: super succinct — the locked items and what was killed and why, in the user's meaning. Not a prose retelling, not a template, not the conversation replayed — the load-bearing residue, nothing else. If it reads like a document, it's too long. Note it can feed `bmad-spec`, `bmad-prd`, or `bmad-prfaq`. -- **Killed** — the idea did not survive. Say so plainly and record why. Finding this cheaply is a win, not a failure. -- **Clearer** — the user simply thinks straighter now. The memlog stands on its own; no `forged-idea.md` needed (the report below still renders). +- **Hardened** — the idea is stronger and specific enough to use. Distill the memlog into `{workspace}/forged-idea.md`. Keep it extremely short: only the decisions, rejected options, and reasons that matter downstream, in the user's meaning. Do not write a prose summary, template, or conversation recap. If it reads like a document, it is too long. Note that it can feed `bmad-spec`, `bmad-prd`, or `bmad-prfaq`. +- **Killed** — the idea does not hold up. Say so plainly and record why. Finding that out early is a valid outcome. +- **Clearer** — the user understands the idea better, but there is no hardened idea to hand off. Leave the memlog as the record; no `forged-idea.md` is needed. -However it lands, render the verdict as a self-contained HTML report the user can open — `{workspace}/forge-report.html`, written every time, no asking. Strike it with a bespoke wax-seal/stamp matched to the outcome: **HARDENED** for a survivor, an **Idea Death Certificate** stamped **KILLED** (with the cause of death) for one that didn't, or a fitting bespoke seal for wherever else it landed (e.g. **CLARIFIED**). Lay out the load-bearing residue — the locked items, what was killed and why, the cracks that held — in the user's meaning, and credit the room: the personas and parties that pressure-tested it, by name, icon, and voice. One nicely-styled page (inline CSS, an inline-SVG seal, light flourish only where it lifts the piece) — a genuine keepsake, not a templated dump. Tell the user the path. +Always render `{workspace}/forge-report.html` as a self-contained HTML file the user can open, with inline CSS and an inline-SVG seal or stamp. Summarize the outcome, the locked decisions, what was rejected and why, and the weak points that survived scrutiny, in the user's meaning. Credit the personas and parties that pressure-tested the idea by name, icon, and voice. Render a prominent wax-seal-style or stamped outcome mark, matched to the result: `HARDENED`, an `Idea Death Certificate` stamped `KILLED` with the cause of death, or `CLARIFIED`. Tell the user the path. Flip the status at the end: `uv run {project-root}/_bmad/scripts/memlog.py set --workspace {workspace} --key status --value complete`. If `{workflow.on_complete}` is non-empty, run all instructions in order.