As described in Reducing Rust Incremental Compilation Times on macOS by 70%
, Rust 1.51 has a new compilation option that is designed to reduce incremental compile times.
This is very relevant to Bevy's goals for fast, iterative game development, and IMO deserves investigation to see how it interacts with our other fast compilation options.
Associated reddit thread, in case some relevant details are found there.
As described in Reducing Rust Incremental Compilation Times on macOS by 70%
, Rust 1.51 has a new compilation option that is designed to reduce incremental compile times.
This is very relevant to Bevy's goals for fast, iterative game development, and IMO deserves investigation to see how it interacts with our other fast compilation options.
Associated reddit thread, in case some relevant details are found there.