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WakeUp doesn't unfreeze systems when dragging #17488
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A-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesO-WindowsSpecific to the Windows desktop operating systemSpecific to the Windows desktop operating systemP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
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A-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesO-WindowsSpecific to the Windows desktop operating systemSpecific to the Windows desktop operating systemP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
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Bevy version
0.15.1
Relevant system information
Windows 11
What you did
We stuff the
EventLoopProxyinto a static, so that we can wake the app remotely from a seperate threadWhat went wrong
The systems do not wake under some conditions, such as dragging the window, or winit's
drag_resize_window.Additional information
Appears to work ok on Linux.
I am not entirely sure if this is a bevy issue, a winit issue, or a Win11 issue.
Originally reproduced for 14.2, updated to 15.1 and it is still possible to reproduce.
Minimal Repro