What problem does this solve or what need does it fill?
The ability to define reflection type names that are both stable and reasonably succinct would be valuable, particularly in cases involving evolution of asset formats:
What solution would you like?
From the discord:
#[reflect(Reflect)]
#[type_path(alias = scenery::FloorSurface)]
struct StdFloorSurface { .. }
Additional context
There's a PR #5830 which attempts to solve this problem in a slightly different way.
What problem does this solve or what need does it fill?
The ability to define reflection type names that are both stable and reasonably succinct would be valuable, particularly in cases involving evolution of asset formats:
What solution would you like?
From the discord:
Additional context
There's a PR #5830 which attempts to solve this problem in a slightly different way.