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Add more examples #41

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@paulcscharf

Here’s a list I compiled a while ago with examples I’d like. It’s already out of date again, but it’s a starting point at least.

  • 03.RenderSettings - buffer, various uniforms - rotating 3d object
  • 04.VertexData - set up a custom vertex, similar to above
  • 05.Texture - buffer, texture from bitmap, texture uniform
  • 06.StreamingBuffer - streaming buffer, variable number of moving triangles/quads
  • 07.RenderTarget - render to texture, use texture on an object
  • 08.PostProcessing - use post processing (build a neat renderable for this)
  • 09.MeshBuilder - build a static mesh from a meshbuilder
  • 10.StreamingMeshBuilder - draw a variable number of sprites flying around
  • 11.ColorShapeDrawer - use colour shape drawer for some shapes
  • 12.Text

Other things at the top of my head:

  • various pipeline features

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