The decoder already has an (optional) space conversion option, that converts from glTF to Unity coordinates:
public DracoMeshLoader(bool convertSpace = true) {
this.convertSpace = convertSpace;
}
The encoder currently never converts the space, but this is going to be useful for glTF exports.
This came up in #42
The decoder already has an (optional) space conversion option, that converts from glTF to Unity coordinates:
The encoder currently never converts the space, but this is going to be useful for glTF exports.
This came up in #42