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Near Bedrock Triggering Events #191

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@abigailbishop

While loading in event lists from NuLepton Sim which had generated events to a depth of 3.2km, we noticed that AraSim didn't immediately throw away events with vertices in the bedrock, which begins at a depth of 3.0km. In addition, for some reason, events in bed rock triggered more frequently than events in the ice leading to an unphysical sample of events in the bedrock. We tried simulating AraSim-generated events down to a depth of 4km and still saw this sample, as shown in this plot.

We temporarily circumvented this by only generating events to 3.0km but we'd still like to understand why these in-bedrock events were allowed to trigger and why they triggered more frequently than events in ice.

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