Skip to content

BUG: Headshot hitbox is too high #45

Description

@api-Hypernova

We calculate the headshot hitbox by taking the top 10% of the overall player cylindrical hitbox. I guess because it extends upward from the model, it doesn't look realistic. However the player model is at the right height. I am not sure how to fix this other than increasing the head hitbox size, which makes headshots way too easy.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions