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<title>uLua: Class List</title>
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<div id="projectname">uLua<span id="projectnumber"> v3.1.0</span>
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<div id="projectbrief">A Lua Modding Framework for Unity.</div>
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<div class="headertitle"><div class="title">Class List</div></div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">▼</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceu_lua.html" target="_self">uLua</a></td><td class="desc">Namespace containing the <a class="el" href="namespaceu_lua.html" title="Namespace containing the uLua project.">uLua</a> project.</td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_0_" class="arrow" onclick="toggleFolder('0_0_')">▼</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceu_lua_1_1_core.html" target="_self">Core</a></td><td class="desc"></td></tr>
<tr id="row_0_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_core_1_1_allow_lua_override_attribute.html" target="_self">AllowLuaOverrideAttribute</a></td><td class="desc">Custom attribute which allows a userdata method to be overriden in a Lua script. Intended for use with objects that implement <a class="el" href="interfaceu_lua_1_1_core_1_1_i_lua_object.html" title="Interface used to implement a fully indexed Lua object.">ILuaObject</a>, such as <a class="el" href="classu_lua_1_1_lua_object.html" title="MonoBehaviour script exposed to Lua. You may use this class as a base for your API game objects.">LuaObject</a>.</td></tr>
<tr id="row_0_0_1_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="interfaceu_lua_1_1_core_1_1_i_lua_object.html" target="_self">ILuaObject</a></td><td class="desc">Interface used to implement a fully indexed Lua object.</td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_1_" class="arrow" onclick="toggleFolder('0_1_')">▼</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceu_lua_1_1_packages.html" target="_self">Packages</a></td><td class="desc"></td></tr>
<tr id="row_0_1_0_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_packages_1_1_lua_asset_bundle.html" target="_self">LuaAssetBundle</a></td><td class="desc">A Lua-friendly wrapper for Unity's AssetBundle.</td></tr>
<tr id="row_0_1_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_packages_1_1_script_package.html" target="_self">ScriptPackage</a></td><td class="desc">A class to describe Lua script packages.</td></tr>
<tr id="row_0_2_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_2_" class="arrow" onclick="toggleFolder('0_2_')">▼</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceu_lua_1_1_paddle_game.html" target="_self">PaddleGame</a></td><td class="desc">Namespace containing the paddle game.</td></tr>
<tr id="row_0_2_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_paddle_game_1_1_ball.html" target="_self">Ball</a></td><td class="desc"><a class="el" href="classu_lua_1_1_paddle_game_1_1_ball.html" title="Ball object wrapper class.">Ball</a> object wrapper class.</td></tr>
<tr id="row_0_2_1_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_paddle_game_1_1_ball_controller.html" target="_self">BallController</a></td><td class="desc">Implements controls for ball objects.</td></tr>
<tr id="row_0_2_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_paddle_game_1_1_boundary.html" target="_self">Boundary</a></td><td class="desc">Implements behaviour for the boundary objects.</td></tr>
<tr id="row_0_2_3_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_paddle_game_1_1_brick.html" target="_self">Brick</a></td><td class="desc"><a class="el" href="classu_lua_1_1_paddle_game_1_1_brick.html" title="Brick object wrapper class.">Brick</a> object wrapper class.</td></tr>
<tr id="row_0_2_4_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_paddle_game_1_1_game_settings.html" target="_self">GameSettings</a></td><td class="desc">Class which keeps track of various game settings.</td></tr>
<tr id="row_0_2_5_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_paddle_game_1_1_paddle.html" target="_self">Paddle</a></td><td class="desc"><a class="el" href="classu_lua_1_1_paddle_game_1_1_paddle.html" title="Paddle object wrapper class.">Paddle</a> object wrapper class.</td></tr>
<tr id="row_0_2_6_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_paddle_game_1_1_paddle_controller.html" target="_self">PaddleController</a></td><td class="desc">Implements controls for paddle objects.</td></tr>
<tr id="row_0_2_7_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_paddle_game_1_1_paddle_game_state.html" target="_self">PaddleGameState</a></td><td class="desc">Manages all ball, brick, and paddle objects in the scene and keeps track of various game settings.</td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_a_p_i.html" target="_self">API</a></td><td class="desc">This MonoBehaviour sets up the <a class="el" href="classu_lua_1_1_a_p_i.html" title="This MonoBehaviour sets up the API framework to your Unity scene. Add to an object in your scene and ...">API</a> framework to your Unity scene. Add to an object in your scene and set up for use.</td></tr>
<tr id="row_0_4_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_lua_expose_sequencer.html" target="_self">LuaExposeSequencer</a></td><td class="desc">A sequencing class to control the order in which objects are exposed to Lua.</td></tr>
<tr id="row_0_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_lua_object.html" target="_self">LuaObject</a></td><td class="desc">MonoBehaviour script exposed to Lua. You may use this class as a base for your <a class="el" href="classu_lua_1_1_a_p_i.html" title="This MonoBehaviour sets up the API framework to your Unity scene. Add to an object in your scene and ...">API</a> game objects.</td></tr>
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