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Copy pathenemy_class.py
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84 lines (66 loc) · 3.99 KB
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import pygame
from settings import level_map, screen_height, tile_size, screen_width
from assets import *
from level_class import groups
# Classe Caracol
class Snail(pygame.sprite.Sprite):
# Inicialização do Caracol, inimigo móvel do jogo
def __init__(self, position, size):
super().__init__()
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('Assets/sprites/teste/el caracol.png').convert_alpha()
self.image = pygame.transform.scale(self.image, (78,64))
self.rect = self.image.get_rect(topleft = position)
self.speedx = -2
def snail_moviment(self):
'''
Programa o movimento do caracol: ele se move até bater em um tile (geralmente, o invisível)
quando isso ocorre, a velocidade (direção) inverte
'''
collision_snail_inv = pygame.sprite.groupcollide(groups['all_snails'], groups['invisible_tiles'], False, False)
collision_snail_tile = pygame.sprite.groupcollide(groups['all_snails'], groups['all_tiles'], False, False)
for snail, tiles in collision_snail_inv.items():
bloco = tiles[0]
# Caracol indo para direita
if bloco.rect.right > snail.rect.right > bloco.rect.left:
self.image = pygame.image.load('Assets/sprites/teste/el caracol.png').convert_alpha() #Quando colide, vira para esquerda
self.image = pygame.transform.scale(self.image, (78,64))
self.mask = pygame.mask.from_surface(self.image)
snail.rect.right = bloco.rect.left
snail.speedx = -snail.speedx
# Caracol indo para esquerda
elif bloco.rect.left < snail.rect.left < bloco.rect.right:
self.image = pygame.image.load('Assets/sprites/teste/caracol_virado.png').convert_alpha() #Quando colide, vira para direita
self.image = pygame.transform.scale(self.image, (78,64))
self.mask = pygame.mask.from_surface(self.image)
snail.rect.left = bloco.rect.right
snail.speedx = -snail.speedx
for snail, tiles in collision_snail_tile.items():
bloco = tiles[0]
# Caracol indo para direita
if bloco.rect.right > snail.rect.right > bloco.rect.left:
self.image = pygame.image.load('Assets/sprites/teste/el caracol.png').convert_alpha() #Quando colide, vira para esquerda
self.image = pygame.transform.scale(self.image, (78,64))
self.mask = pygame.mask.from_surface(self.image)
snail.rect.right = bloco.rect.left
snail.speedx = -snail.speedx
# Caracol indo para esquerda
elif bloco.rect.left < snail.rect.left < bloco.rect.right:
self.image = pygame.image.load('Assets/sprites/teste/caracol_virado.png').convert_alpha() #Quando colide, vira para direita
self.image = pygame.transform.scale(self.image, (78,64))
self.mask = pygame.mask.from_surface(self.image)
snail.rect.left = bloco.rect.right
snail.speedx = -snail.speedx
def update(self, x_shift): # Quando player chegar a uma parte do level, o level mexe para o lado (pygame é assim "press F")
self.rect.x += x_shift + self.speedx
self.snail_moviment()
# ==============================================================================================================================================================================
# Classe spikes
class Espinho(pygame.sprite.Sprite):
def __init__(self, position, size):
super().__init__()
self.image = pygame.image.load('Assets/sprites/teste/espinhos.png')
self.image = pygame.transform.scale(self.image, (size,size))
self.rect = self.image.get_rect(topleft = position)
def update(self, x_shift): # Quando player chegar a uma parte do level, o level mexe para o lado
self.rect.x += x_shift