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TFCond_RadiusHealOnDamage,//55: Radius healing, adds TFCond_InHealRadius, TFCond_Healing. Removed when a taunt ends, but this condition stays but does nothing
TFCond_SmallFireResist,//63: Vaccinator healing fire resistance
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TFCond_Stealthed, //64: Cloaked until next attack
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TFCond_MedigunDebuff,//65: Unknown
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TFCond_StealthedUserBuffFade,//66: Cloaked, will appear for a few seconds on attack and cloak again
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TFCond_BulletImmune,//67: Full bullet immunity
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TFCond_BlastImmune,//68: Full blast immunity
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TFCond_FireImmune,//69: Full fire immunity
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TFCond_PreventDeath,//70: Survive to 1 health, then the condition is removed
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TFCond_MVMBotRadiowave,//71: Stuns bots and applies radio effect
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TFCond_HalloweenSpeedBoost,//72: Speed boost, non-melee fire rate and reload, infinite air jumps
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TFCond_HalloweenQuickHeal,//73: Healing effect, adds TFCond_Healing along with TFCond_MegaHeal temporarily
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TFCond_HalloweenGiant,//74: Double size, x10 max health increase, ammo regeneration, and forced thirdperson
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TFCond_HalloweenTiny,//75: Half size and increased head size
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TFCond_HalloweenInHell,//76: Applies TFCond_HalloweenGhostMode when the player dies
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TFCond_HalloweenGhostMode,//77: Becomes a ghost unable to attack but can fly
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TFCond_MiniCritOnKill,//78: Mini-crits effect
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TFCond_DodgeChance, //79
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TFCond_ObscuredSmoke = 79,
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TFCond_Parachute,
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TFCond_BlastJumping,
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TFCond_HalloweenKart,
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TFCond_HalloweenKartDash,
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TFCond_BalloonHead,
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TFCond_MeleeOnly,
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TFCond_SwimmingCurse,
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TFCond_ObscuredSmoke = 79,//79: 75% chance to dodge an attack
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TFCond_Parachute,//80: Parachute effect, removed when touching the ground
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TFCond_BlastJumping,//81: Player is blast jumping
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TFCond_HalloweenKart,//82: Player forced into a Halloween kart
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TFCond_HalloweenKartDash,//83: Forced forward if in TFCond_HalloweenKart, zoom in effect, and dash animations
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TFCond_BalloonHead,//84: Big head and lowered gravity
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TFCond_MeleeOnly,//85: Forced melee, along with TFCond_SpeedBuffAlly and TFCond_HalloweenTiny
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TFCond_SwimmingCurse,//86: Swim in the air with Jarate overlay
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TFCond_HalloweenKartNoTurn, //87
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TFCond_FreezeInput = 87,
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TFCond_HalloweenKartCage,
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TFCond_HasRune,
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TFCond_RuneStrength,
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TFCond_RuneHaste,
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TFCond_RuneRegen,
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TFCond_RuneResist,
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TFCond_RuneVampire,
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TFCond_RuneWarlock,
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TFCond_RunePrecision, // 96
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TFCond_RuneAgility,
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TFCond_GrapplingHook,
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TFCond_GrapplingHookSafeFall,
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TFCond_GrapplingHookLatched,
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TFCond_GrapplingHookBleeding,
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TFCond_AfterburnImmune,
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TFCond_RuneKnockout,
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TFCond_RuneImbalance,
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TFCond_CritRuneTemp,
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TFCond_PasstimeInterception,
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TFCond_SwimmingNoEffects,
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TFCond_EyeaductUnderworld,
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TFCond_KingRune,
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TFCond_PlagueRune,
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TFCond_SupernovaRune,
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TFCond_Plague,
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TFCond_KingAura,
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TFCond_SpawnOutline, //114
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TFCond_KnockedIntoAir,
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TFCond_CompetitiveWinner,
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TFCond_CompetitiveLoser,
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TFCond_NoTaunting_DEPRECATED,
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TFCond_HealingDebuff = 118,
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TFCond_PasstimePenaltyDebuff,
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TFCond_GrappledToPlayer,
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TFCond_GrappledByPlayer,
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TFCond_ParachuteDeployed,
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TFCond_Gas,
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TFCond_BurningPyro,
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TFCond_RocketPack,
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TFCond_LostFooting,
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TFCond_AirCurrent
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TFCond_FreezeInput = 87,//87: Prevents player from using controls
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TFCond_HalloweenKartCage,//88: Puts a cage around the player if in TFCond_HalloweenKart, otherwise crashes
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TFCond_HasRune,//89: Has a powerup
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TFCond_RuneStrength,//90: Double damage and no damage falloff
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TFCond_RuneHaste,//91: Double fire rate, reload speed, clip and ammo size, and 30% faster movement speed
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TFCond_RuneRegen,//92: Regen ammo, health, and metal
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TFCond_RuneResist,//93: Takes 1/2 damage and critical immunity
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TFCond_RuneVampire,//94: Takes 3/4 damage, gain health on damage, and 40% increase in max health
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TFCond_RuneWarlock,//95: Attacker takes damage and knockback on hitting the player and 50% increase in max health
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TFCond_RunePrecision, //96: Less bullet spread, no damage falloff, 250% faster projectiles, and double damage, faster charge, and faster re-zoom for Sniper Rifles
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TFCond_RuneAgility,//97: Increased movement speed, grappling hook speed, jump height, and instant weapon switch
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TFCond_GrapplingHook,//98: Used when a player fires their grappling hook, no effect applying or removing
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TFCond_GrapplingHookSafeFall,//99: Used when a player is pulled by their grappling hook, no effect applying or removing
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TFCond_GrapplingHookLatched,//100: Used when a player latches onto a wall, no effect applying or removing
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TFCond_GrapplingHookBleeding,//101: Used when a player is hit by attacker's grappling hook
TFCond_RuneKnockout,//103: Melee and grappling hook only, increased max health, knockback immunity, x4 more damage against buildings, and knockbacks a powerup off a victim on hit
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TFCond_RuneImbalance,//104: Prevents gaining a crit-boost or Uber powerups
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TFCond_CritRuneTemp,//105: Crit-boost effect
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TFCond_PasstimeInterception,//106: Used when a player intercepts the Jack/Ball
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TFCond_SwimmingNoEffects,//107: Swimming in the air without animations or overlay
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TFCond_EyeaductUnderworld,//108: Refills max health, short Uber, escaped the underworld message on removal
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TFCond_KingRune,//109: Increased max health and applies TFCond_KingAura
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TFCond_PlagueRune,//110: Radius health kit stealing, increased max health, TFCond_Plague on touching a victim
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TFCond_SupernovaRune,//111: Charge meter passively increasing, when charged activiated causes radius Bonk stun
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TFCond_Plague,//112: Plague sound effect and message, blocks King powerup health regen
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TFCond_KingAura,//113: Increased fire rate, reload speed, and health regen to players in a radius
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TFCond_SpawnOutline, //114: Outline and health meter of teammates (and disguised spies)
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TFCond_KnockedIntoAir,//115: Used when a player is airblasted
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TFCond_CompetitiveWinner,//116: Unknown
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TFCond_CompetitiveLoser,//117: Unknown
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TFCond_NoTaunting_DEPRECATED,//118
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TFCond_HealingDebuff = 118,//118: Healing debuff from Medics and dispensers
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