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324 lines (284 loc) · 8.2 KB
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#include "LSystem.h"
#include <fstream>
#include <stack>
#pragma warning(disable : 4244)
#pragma warning(disable : 4290)
#include "matrix.h"
#define Rad2Deg 57.295779513082320876798154814105
#define Deg2Rad 0.017453292519943295769236907684886
LSystem::LSystem() : mDfltAngle(22.5), mDfltStep(1.0)
{
}
void LSystem::setDefaultAngle(float degrees)
{
mDfltAngle = degrees;
}
void LSystem::setDefaultStep(float distance)
{
mDfltStep = distance;
}
float LSystem::getDefaultAngle() const
{
return mDfltAngle;
}
float LSystem::getDefaultStep() const
{
return mDfltStep;
}
const std::string& LSystem::getGrammarString() const
{
return mGrammar;
}
void LSystem::reset()
{
current = "";
iterations.clear();
productions.clear();
}
const std::string& LSystem::getIteration(unsigned int n)
{
if (n >= iterations.size())
{
for (unsigned int i = iterations.size(); i <= n; i++)
{
current = iterate(current);
iterations.push_back(current);
}
}
return iterations[n];
}
void LSystem::loadProgram(const std::string& fileName)
{
reset();
std::string line;
std::ifstream file(fileName.c_str());
if (file.is_open())
{
while (file.good())
{
getline(file,line);
addProduction(line);
}
}
// for each line in p, add production
file.close();
}
void LSystem::loadProgramFromString(const std::string& program)
{
reset();
mGrammar = program;
size_t index = 0;
while (index < program.size())
{
size_t nextIndex = program.find("\n", index);
std::string line = program.substr(index, nextIndex);
addProduction(line);
if (nextIndex == std::string::npos) break;
index = nextIndex+1;
}
}
void LSystem::addProduction(std::string line)
{
size_t index;
// 1. Strip whitespace
while ((index = line.find(" ")) != std::string::npos)
{
line.replace(index, 1, "");
}
if (line.size() == 0) return;
// 2. Split productions
index = line.find("->");
if (index != std::string::npos)
{
std::string symFrom = line.substr(0, index);
std::string symTo = line.substr(index+2);
productions[symFrom] = symTo;
}
else // assume its the start sym
{
current = line;
}
}
std::string LSystem::iterate(const std::string& input)
{
std::string output = "";
for (unsigned int i = 0; i < input.size(); i++)
{
std::string sym = input.substr(i,1);
std::string next = productions.count(sym) > 0? productions[sym] : sym;
output = output + next;
}
return output;
//for each sym in current state, replace the sym
}
LSystem::Turtle::Turtle() :
pos(0,0,0),
up(0,0,1),
forward(1,0,0),
left(0,1,0)
{
}
LSystem::Turtle::Turtle(const LSystem::Turtle& t)
{
pos = t.pos;
up = t.up;
forward = t.forward;
left = t.left;
}
LSystem::Turtle& LSystem::Turtle::operator=(const LSystem::Turtle& t)
{
if (&t == this) return *this;
pos = t.pos;
up = t.up;
forward = t.forward;
left = t.left;
return *this;
}
void LSystem::Turtle::moveForward(float length)
{
pos = pos + length * forward;
}
void LSystem::Turtle::applyUpRot(float degrees)
{
math::RotationMatrix<float> mat(2,Deg2Rad*degrees); // Z axis
math::RotationMatrix<float> world2local(forward, left, up);
up = world2local * mat * vec3(0,0,1);
left = world2local * mat * vec3(0,1,0);
forward = world2local * mat * vec3(1,0,0);
}
void LSystem::Turtle::applyLeftRot(float degrees)
{
math::RotationMatrix<float> mat(1,Deg2Rad*degrees); // Y axis
math::RotationMatrix<float> world2local(forward, left, up);
up = world2local * mat * vec3(0,0,1);
left = world2local * mat * vec3(0,1,0);
forward = world2local * mat * vec3(1,0,0);
}
void LSystem::Turtle::applyForwardRot(float degrees)
{
math::RotationMatrix<float> mat(0,Deg2Rad*degrees); // X axis
math::RotationMatrix<float> world2local(forward, left, up);
up = world2local * mat * vec3(0,0,1);
left = world2local * mat * vec3(0,1,0);
forward = world2local * mat * vec3(1,0,0);
}
void LSystem::process(unsigned int n,
std::vector<Branch>& branches)
{
std::vector<Geometry> models;
process(n,branches,models);
}
// TODO:: Finish this function.
// This is the function that will be called from Python to generate the branches and flowers.
// Notice the argument types. Since we are interfacing with Python, we must simplify the data
// types that we are using because Python cannot easily handle the "vec" class that is usually
// used in the Branch. Instead, we will return slightly altered data packets:
// flowers: vector of vector of floats: [posx, posy, poz]
// branches: vector of vector of floats: [startx, starty, startz, endx, endy, endz]
//
// You will need to repackage the branches and flowers so that they can be passed to Python
// in the format described above. Notice that in the LSystem.i file, we have defined
// a std::vector<float> as a VecFloat in Python and a std::vector<std::vector<float> > as
// a VectorPyBranch in Python.
void LSystem::processPy(unsigned int n,
std::vector<std::vector<float> >& branches, std::vector<std::vector<float> >& flowers) {
std::vector<Branch> preBranches;
std::vector<Geometry> preFlowers;
process(n, preBranches, preFlowers);
// Converting branches
for (unsigned int i = 0; i < preBranches.size(); i++)
{
// Start point
branches.push_back(std::vector<float>{ (float)preBranches.at(i).first[0],
(float)preBranches.at(i).first[1],
(float)preBranches.at(i).first[2] });
// End point
branches.push_back(std::vector<float>{ (float)preBranches.at(i).second[0],
(float)preBranches.at(i).second[1],
(float)preBranches.at(i).second[2] });
}
// Converting flowers
for (unsigned int i = 0; i < preFlowers.size(); i++)
{
flowers.push_back(std::vector<float>{ (float)preFlowers.at(i).first[0],
(float)preFlowers.at(i).first[1],
(float)preFlowers.at(i).first[2] });
}
}
// LOOK: This is where the L-System creates the branches and the flowers.
// Branches are returns in the "branches" vector and flowers (or other symbols) are
// returned in the "models" vector.
void LSystem::process(unsigned int n,
std::vector<Branch>& branches,
std::vector<Geometry>& models)
{
Turtle turtle;
std::stack<Turtle> stack;
// Init so we're pointing up
turtle.applyLeftRot(-90);
std::string insn = getIteration(n);
std::vector<int> depth;
int curDepth = 0;
for (unsigned int i = 0; i < insn.size(); i++)
{
std::string sym = insn.substr(i,1);
if (sym == "F")
{
vec3 start = turtle.pos;
turtle.moveForward(mDfltStep);
branches.push_back(Branch(start,turtle.pos));
}
else if (sym == "f")
{
turtle.moveForward(mDfltStep);
}
else if (sym == "+")
{
turtle.applyUpRot(mDfltAngle);
}
else if (sym == "-")
{
turtle.applyUpRot(-mDfltAngle);
}
else if (sym == "&")
{
turtle.applyLeftRot(mDfltAngle);
}
else if (sym == "^")
{
turtle.applyLeftRot(-mDfltAngle);
}
else if (sym == "\\")
{
turtle.applyForwardRot(mDfltAngle);
}
else if (sym == "/")
{
turtle.applyForwardRot(-mDfltAngle);
}
else if (sym == "|")
{
turtle.applyUpRot(180);
}
else if (sym == "[")
{
stack.push(turtle);
}
else if (sym == "]")
{
turtle = stack.top();
stack.pop();
}
else if (sym == "*")
{
// I will be using a sphere for this symbol
models.push_back(Geometry(turtle.pos, sym));
}
else
{
// LOOK: When a different symbol (such as a *) is encountered, the turtle's position
// along with the corresponding symbol is added to the models vector.
//models.push_back(Geometry(turtle.pos, sym));
}
}
}