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# react-native-canvas-kit
+
+
+
+
A **batteries-included 2D canvas kit for React Native**, built on top of
[React Native Skia](https://shopify.github.io/react-native-skia/). Canvas Kit
layers a **scene graph** over Skia and ships with pre-built shapes, gestures and
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+---
+sidebar_position: 3
+title: Web
+---
+
+# Web
+
+Canvas Kit runs in the browser through [React Native Skia](https://shopify.github.io/react-native-skia/docs/getting-started/web),
+which ships Skia as a WebAssembly (WASM) build called **CanvasKit**.
+
+## Install the web dependency
+
+CanvasKit is delivered by the `canvaskit-wasm` package. Add it alongside the peer
+dependencies from [Installation](./installation.md), then run Skia's web setup
+script once:
+
+```bash
+npx expo install @shopify/react-native-skia
+npx setup-skia-web
+```
+
+Re-run `setup-skia-web` after every upgrade of `@shopify/react-native-skia` so the
+copied WASM binary matches your installed version.
+
+For the full setup (bundler configuration, deferred registration, and other
+variants), follow the
+[React Native Skia web guide](https://shopify.github.io/react-native-skia/docs/getting-started/web/).
+The rest of this page covers the load-order details that matter specifically for
+Canvas Kit.
+
+## Load order
+
+Web setup, including loading CanvasKit before your app runs, is handled entirely
+by React Native Skia. Follow their
+[web support guide](https://shopify.github.io/react-native-skia/docs/getting-started/web/)
+for `LoadSkiaWeb` / `WithSkiaWeb` and the matching bundler configuration.
+
+One Canvas Kit-specific caveat: its shape components touch Skia at import time,
+while the module tree is evaluated. You must therefore use a load-first pattern,
+either a `.web` entry that loads CanvasKit before requiring your app, or Skia's
+`WithSkiaWeb` component that lazily imports the drawing code. Deferring the load
+to a `useEffect` is too late and will throw.
+
+## Caveats
+
+- **WebGL contexts are limited.** Browsers cap live WebGL contexts (around 16 per
+ page), and every mounted `Stage` holds one. Keep the number of simultaneous
+ stages small on web.
+- **A few Skia features are unavailable on web**, including
+ `PathEffectFactory.MakeSum` / `MakeCompose`, `PathFactory.MakeFromText`, and
+ `ShaderFilter`. Canvas Kit does not rely on these for its core shapes, but
+ custom brushes or effects that reach into Skia directly may hit them.
+- **Reanimated and Gesture Handler** power dragging and gestures; make sure your
+ web bundler is configured for Reanimated as described in its
+ [web docs](https://docs.swmansion.com/react-native-reanimated/docs/guides/web-support/).
+
+For the full, authoritative reference (webpack config, deferred registration
+variants, and more), see the
+[React Native Skia web guide](https://shopify.github.io/react-native-skia/docs/getting-started/web).
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# React Native Canvas Kit
+
+
**React Native Canvas Kit** is a batteries-included 2D canvas kit built on
top of [React Native Skia](https://shopify.github.io/react-native-skia/). Canvas Kit layers a
**scene graph** on top of Skia and comes with pre-built shapes, support for gestures and
interactivity, transformers, and brushes, so that you don't have to compose a canvas experience
from scratch.
-React Native Canvas Kit is heavily inspired by [Konva](https://https://konvajs.org/).
+React Native Canvas Kit is heavily inspired by [Konva](https://konvajs.org/); see
+[Thanks to Konva](./thanks-to-konva.md) for what the two share.
## The scene graph
diff --git a/docs/docs/thanks-to-konva.md b/docs/docs/thanks-to-konva.md
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+---
+sidebar_position: 9
+title: Thanks to Konva
+---
+
+# Thanks to Konva
+
+I built React Native Canvas Kit because I kept wishing [Konva](https://konvajs.org/)
+existed for React Native. Konva is a fantastic 2D scene graph for the web canvas,
+and years of using it shaped how I think a canvas library should feel.
+
+So before anything else, thank you to [Anton Lavrenov](https://github.com/lavrton) and the
+Konva community. This library would not exist without that groundwork.
+
+## What I kept similar
+
+I deliberately kept Canvas Kit close to Konva so that anyone who already knows
+Konva feels at home right away.
+
+- **The scene graph.** The hierarchy is the same idea:
+ `Stage → Layer → Group → Shape`. Nodes nest, transforms cascade down the tree,
+ and each node maps onto a render node underneath.
+- **Prop names.** Shapes take the props you would expect from Konva:
+ `x`, `y`, `width`, `height`, `radius`, `fill`, `stroke`, `strokeWidth`,
+ `scaleX`, `scaleY`, `rotation`, and so on. If you have written Konva, most of
+ your muscle memory carries over.
+- **Interactivity.** Events bubble through ancestors with hierarchy-aware hit
+ testing, `draggable` makes a node follow the pointer, and a `Transformer` you
+ point at a node draws resize and rotate handles. These mirror Konva's model
+ closely, including the `cancelBubble` escape hatch on events.
+
+## What is different
+
+The concepts are shared, but the engine is not. Canvas Kit renders with
+[React Native Skia](https://shopify.github.io/react-native-skia/) rather than the
+web `