From the Resonite codebase we use:
The following Resonite Enums go through to compressonator for Texture2D:
These need converting to CMP_Formats, but most are easy. Ignore LZMA on the end, that just means we lzma ontop of the block compression.
I also need to double check the 3D Bitmap variants but we'll start with 2d.
From the Resonite codebase we use:
The following Resonite Enums go through to compressonator for Texture2D:
These need converting to CMP_Formats, but most are easy. Ignore LZMA on the end, that just means we lzma ontop of the block compression.
I also need to double check the 3D Bitmap variants but we'll start with 2d.