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效果重复添加,在Tick时被重复调用 #1

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@leelnfei

当执行SpecExecutor.cs中的函数ExecuteEffectNode 调用GameplayEffectSpec.cs的第151行的 target.EffectContainer.AddEffect(this);随后调用RegisterRunningEffect(effectSpec, context),会造成同一效果添加2次,在tick的时候会执行2次,以旋风斩举例,调用2次执行周期调用效果了55次,调用1次执行27次

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