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InspectUnit.lua
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446 lines (409 loc) · 16.4 KB
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-------------------------------------
-- 查看装备等级 Author: M
-------------------------------------
local _, ns = ...
local LibEvent = LibStub:GetLibrary("LibEvent.7000")
local LibItemInfo = LibStub:GetLibrary("LibItemInfo.7000")
--bliz func
local IsCorruptedItem = C_Item.IsCorruptedItem or function(link) return false end
-- Credit: NDui
ns.formatSets = {
[1] = " |cff14b200(1/4)|r", -- green
[2] = " |cff0091f2(2/4)|r", -- blue
[3] = " |cff0091f2(3/4)|r", -- blue
[4] = " |cffc745f9(4/4)|r", -- purple
[5] = " |cffc745f9(5/5)|r", -- purple
}
local TierSetInvType = {
[Enum.InventoryType.IndexHeadType] = true,
[Enum.InventoryType.IndexShoulderType] = true,
[Enum.InventoryType.IndexChestType] = true,
[Enum.InventoryType.IndexLegsType] = true,
[Enum.InventoryType.IndexHandType] = true
}
local function SortItemSets(set1, set2)
if set1.itemLevel ~= set2.itemLevel then
return set1.itemLevel > set2.itemLevel
end
return set1.setID > set2.setID
end
local function IsTierSetItems(items)
if #items ~= 5 then
return false
end
local found = {}
for _, item in ipairs(items) do
local invType = item.invType - 1
if invType == Enum.InventoryType.IndexRobeType then
invType = Enum.InventoryType.IndexChestType
end
if not TierSetInvType[invType] or found[invType] then
return false
end
found[invType] = true
end
return true
end
local function BuildTierSetTable()
wipe(TinyInspectDB.TierSetTable)
for classID = 1, GetNumClasses() do
local itemSets = C_LootJournal.GetItemSets(classID, 0)
if not itemSets then break end
table.sort(itemSets, SortItemSets)
for _, itemSet in ipairs(itemSets) do
local items = C_LootJournal.GetItemSetItems(itemSet.setID)
if items and IsTierSetItems(items) then
TinyInspectDB.TierSetTable[itemSet.setID] = true
break
end
end
end
end
-- 12.0 pre-patch fix
local SeasonTierSetTable = {
[30] = {
[1919] = true,
[1920] = true,
[1921] = true,
[1922] = true,
[1923] = true,
[1924] = true,
[1925] = true,
[1926] = true,
[1927] = true,
[1928] = true,
[1929] = true,
[1930] = true,
[1931] = true
}
}
LibEvent:attachEvent("PLAYER_LOGIN", function()
local seasonID = C_SeasonInfo.GetCurrentDisplaySeasonID()
if not TinyInspectDB.seasonID or TinyInspectDB.seasonID ~= seasonID then
TinyInspectDB.seasonID = seasonID
wipe(TinyInspectDB.TierSetTable)
end
if not next(TinyInspectDB.TierSetTable) then
local currentTierSetTable = SeasonTierSetTable[seasonID]
if currentTierSetTable then
TinyInspectDB.TierSetTable = CopyTable(currentTierSetTable)
else
BuildTierSetTable()
LibEvent:attachEvent("LOOT_JOURNAL_ITEM_UPDATE", BuildTierSetTable)
end
end
end)
--裝備清單
local slots = {
{ index = 1, name = HEADSLOT, },
{ index = 2, name = NECKSLOT, },
{ index = 3, name = SHOULDERSLOT, },
{ index = 5, name = CHESTSLOT, },
{ index = 6, name = WAISTSLOT, },
{ index = 7, name = LEGSSLOT, },
{ index = 8, name = FEETSLOT, },
{ index = 9, name = WRISTSLOT, },
{ index = 10, name = HANDSSLOT, },
{ index = 11, name = FINGER0SLOT, },
{ index = 12, name = FINGER1SLOT, },
{ index = 13, name = TRINKET0SLOT, },
{ index = 14, name = TRINKET1SLOT, },
{ index = 15, name = BACKSLOT, },
{ index = 16, name = MAINHANDSLOT, },
{ index = 17, name = SECONDARYHANDSLOT, },
}
--創建面板
local function GetInspectItemListFrame(parent)
if (not parent.inspectFrame) then
local itemfont = "ChatFontNormal"
local frame = CreateFrame("Frame", nil, parent, "BackdropTemplate")
local height = parent:GetHeight()
if (height < 424) then
height = 424
end
frame.backdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true,
tileSize = 8,
edgeSize = 16,
insets = {left = 4, right = 4, top = 4, bottom = 4}
}
frame:SetSize(160, height)
frame:SetFrameLevel(0)
frame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 0, 0)
frame:SetBackdrop(frame.backdrop)
frame:SetBackdropColor(0, 0, 0, 0.8)
frame:SetBackdropBorderColor(0.6, 0.6, 0.6)
frame.portrait = CreateFrame("Frame", nil, frame, "GarrisonFollowerPortraitTemplate")
frame.portrait:SetPoint("TOPLEFT", frame, "TOPLEFT", 18, -16)
frame.portrait:SetScale(0.8)
frame.title = frame:CreateFontString(nil, "ARTWORK", "GameFontNormalLargeOutline")
frame.title:SetPoint("TOPLEFT", frame, "TOPLEFT", 66, -18)
frame.level = frame:CreateFontString(nil, "ARTWORK", itemfont)
frame.level:SetPoint("TOPLEFT", frame, "TOPLEFT", 66, -42)
frame.level:SetFont(frame.level:GetFont(), 14, "OUTLINE")
local itemframe
local fontsize = GetLocale():sub(1,2) == "zh" and 12 or 9
local backdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = true,
tileSize = 8,
edgeSize = 1,
insets = {left = 1, right = 1, top = 1, bottom = 1}
}
for i, v in ipairs(slots) do
itemframe = CreateFrame("Button", nil, frame, "BackdropTemplate")
itemframe:SetSize(120, min((height-82)/#slots,28))
itemframe.index = v.index
itemframe.slot = v.name
itemframe.backdrop = backdrop
if (i == 1) then
itemframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -70)
else
itemframe:SetPoint("TOPLEFT", frame["item"..(i-1)], "BOTTOMLEFT")
end
itemframe.label = CreateFrame("Frame", nil, itemframe, "BackdropTemplate")
itemframe.label:SetSize(38, 16)
itemframe.label:SetPoint("LEFT")
itemframe.label:SetBackdrop(backdrop)
itemframe.label:SetBackdropBorderColor(0, 0.9, 0.9, 0.2)
itemframe.label:SetBackdropColor(0, 0.9, 0.9, 0.2)
itemframe.label.text = itemframe.label:CreateFontString(nil, "ARTWORK")
itemframe.label.text:SetFont(UNIT_NAME_FONT, fontsize, "OUTLINE")
itemframe.label.text:SetSize(34, 14)
itemframe.label.text:SetPoint("CENTER", 1, 0)
itemframe.label.text:SetText(v.name)
itemframe.label.text:SetTextColor(0, 0.9, 0.9)
itemframe.levelString = itemframe:CreateFontString(nil, "ARTWORK", itemfont)
itemframe.levelString:SetPoint("LEFT", itemframe.label, "RIGHT", 4, 0)
itemframe.levelString:SetJustifyH("RIGHT")
itemframe.itemString = itemframe:CreateFontString(nil, "ARTWORK", itemfont)
itemframe.itemString:SetHeight(16)
itemframe.itemString:SetPoint("LEFT", itemframe.levelString, "RIGHT", 2, 0)
itemframe:SetScript("OnEnter", function(self)
local r, g, b, a = self.label:GetBackdropColor()
if (a) then self.label:SetBackdropColor(r, g, b, a+0.5) end
if (self.link or (self.level and self.level > 0)) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetInventoryItem(self:GetParent().unit, self.index)
GameTooltip:Show()
end
end)
itemframe:SetScript("OnLeave", function(self)
local r, g, b, a = self.label:GetBackdropColor()
if (a) then self.label:SetBackdropColor(r, g, b, abs(a-0.5)) end
GameTooltip:Hide()
end)
itemframe:SetScript("OnDoubleClick", function(self)
if (self.link) then
ChatEdit_ActivateChat(ChatEdit_ChooseBoxForSend())
ChatEdit_InsertLink(self.link)
end
end)
frame["item"..i] = itemframe
LibEvent:trigger("INSPECT_ITEMFRAME_CREATED", itemframe)
end
frame.closeButton = CreateFrame("Button", nil, frame)
frame.closeButton:SetSize(12, 12)
frame.closeButton:SetScale(0.85)
frame.closeButton:SetPoint("BOTTOMLEFT", 5, 6)
frame.closeButton:SetNormalTexture("Interface\\Cursor\\Item")
frame.closeButton:GetNormalTexture():SetTexCoord(0, 12/32, 12/32, 0)
frame.closeButton:SetScript("OnClick", function(self)
self:GetParent():Hide()
end)
parent:HookScript("OnHide", function(self) frame:Hide() end)
parent.inspectFrame = frame
LibEvent:trigger("INSPECT_FRAME_CREATED", frame, parent)
end
return parent.inspectFrame
end
--等級字符
local ItemLevelPattern = gsub(ITEM_LEVEL, "%%d", "%%.1f") -- %%.2f
--顯示面板
function ShowInspectItemListFrame(unit, parent, ilevel, maxLevel)
if (not parent:IsShown()) then return end
local frame = GetInspectItemListFrame(parent)
local class = select(2, UnitClass(unit))
local color = RAID_CLASS_COLORS[class] or NORMAL_FONT_COLOR
frame.unit = unit
frame.portrait:SetLevel(UnitLevel(unit))
frame.portrait.PortraitRingQuality:SetVertexColor(color.r, color.g, color.b)
frame.portrait.LevelBorder:SetVertexColor(color.r, color.g, color.b)
SetPortraitTexture(frame.portrait.Portrait, unit)
frame.title:SetText(UnitName(unit))
frame.title:SetTextColor(color.r, color.g, color.b)
frame.level:SetText(format(ItemLevelPattern, ilevel))
frame.level:SetTextColor(1, 0.82, 0)
local _, name, level, link, quality, equipLoc, classID, setID
local itemframe, mframe, oframe, itemwidth
local width = 160
local formats = "%3s"
if (maxLevel) then
formats = "%" .. string.len(floor(maxLevel)) .. "s"
end
local sets = 0
for i, v in ipairs(slots) do
_, level, name, link, quality, _, _, _, _, _, equipLoc, _, _, classID, _, _, _, setID = LibItemInfo:GetUnitItemInfo(unit, v.index)
itemframe = frame["item"..i]
itemframe.name = name
itemframe.link = link
itemframe.level = level
itemframe.quality = quality
itemframe.equipLoc = equipLoc
itemframe.classID = classID
itemframe.setID = setID
itemframe.itemString:SetWidth(0)
if (TinyInspectDB.TierSetTable[setID]) then
sets = sets + 1
end
if (level > 0) then
itemframe.levelString:SetText(format(formats,level))
itemframe.itemString:SetText(link or name)
else
itemframe.levelString:SetText(format(formats,""))
itemframe.itemString:SetText("")
end
if (link and IsCorruptedItem(link)) then
itemframe.levelString:SetTextColor(0.5, 0.5, 1)
else
itemframe.levelString:SetTextColor(1, 1, 1)
end
itemwidth = itemframe.itemString:GetWidth()
if (itemwidth > 208) then
itemwidth = 208
itemframe.itemString:SetWidth(itemwidth)
end
itemframe.width = itemwidth + max(64, floor(itemframe.label:GetWidth() + itemframe.levelString:GetWidth()) + 4)
itemframe:SetWidth(itemframe.width)
if (width < itemframe.width) then
width = itemframe.width
end
if (v.index == 16) then
mframe = itemframe
mframe:SetAlpha(1)
elseif (v.index == 17) then
oframe = itemframe
oframe:SetAlpha(1)
end
LibEvent:trigger("INSPECT_ITEMFRAME_UPDATED", itemframe)
end
if (sets > 0) then
frame.level:SetText(frame.level:GetText()..ns.formatSets[sets])
end
if (mframe and oframe and (mframe.quality == 6 or oframe.quality == 6)) then
level = max(mframe.level, oframe.level)
if mframe.link then
mframe.levelString:SetText(format(formats,level))
end
if oframe.link then
oframe.levelString:SetText(format(formats,level))
end
end
if (mframe and mframe.level <= 0) then
mframe:SetAlpha(0.4)
end
if (oframe and oframe.level <= 0) then
oframe.link = nil
oframe:SetAlpha(0.4)
end
frame:SetWidth(width + 36)
frame:Show()
LibEvent:trigger("INSPECT_FRAME_SHOWN", frame, parent, ilevel)
frame:SetBackdrop(frame.backdrop)
frame:SetBackdropColor(0, 0, 0, 0.9)
frame:SetBackdropBorderColor(color.r, color.g, color.b)
return frame
end
--裝備變更時
LibEvent:attachEvent("UNIT_INVENTORY_CHANGED", function(self, unit)
if (InspectFrame and InspectFrame.unit and InspectFrame.unit == unit) then
ReInspect(unit)
end
end)
--@see InspectCore.lua
LibEvent:attachTrigger("UNIT_INSPECT_READY, UNIT_REINSPECT_READY", function(self, data)
if (TinyInspectDB and not TinyInspectDB.ShowInspectItemSheet) then return end
if (InspectFrame and InspectFrame.unit and UnitGUID(InspectFrame.unit) == data.guid) then
local frame = ShowInspectItemListFrame(InspectFrame.unit, InspectFrame, data.ilevel, data.maxLevel)
LibEvent:trigger("INSPECT_FRAME_COMPARE", frame)
end
end)
--設置邊框
LibEvent:attachTrigger("INSPECT_FRAME_SHOWN", function(self, frame, parent, ilevel)
local backdrop = frame:GetBackdrop() or {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true,
tileSize = 8,
edgeSize = 16,
insets = {left = 4, right = 4, top = 4, bottom = 4}
}
if (TinyInspectDB and TinyInspectDB.ShowInspectAngularBorder) then
backdrop.edgeSize = 1
backdrop.edgeFile = "Interface\\Buttons\\WHITE8X8"
backdrop.insets.top = 1
backdrop.insets.left = 1
backdrop.insets.right = 1
backdrop.insets.bottom = 1
frame.backdrop = backdrop
frame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 2, 0)
else
backdrop.edgeSize = 16
backdrop.edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border"
backdrop.insets.top = 4
backdrop.insets.left = 4
backdrop.insets.right = 4
backdrop.insets.bottom = 4
frame.backdrop = backdrop
frame:SetPoint("TOPLEFT", parent, "TOPRIGHT", 0, 0)
end
end)
--高亮橙裝和武器
LibEvent:attachTrigger("INSPECT_ITEMFRAME_UPDATED", function(self, itemframe)
local r, g, b = 0, 0.9, 0.9
if (TinyInspectDB and TinyInspectDB.ShowInspectColoredLabel) then
if (itemframe.quality and itemframe.quality > 4) then
r, g, b = C_Item.GetItemQualityColor(itemframe.quality)
elseif (itemframe.name and not itemframe.link) then
r, g, b = 0.9, 0.8, 0.4
elseif (not itemframe.link) then
r, g, b = 0.5, 0.5, 0.5
end
end
itemframe.label:SetBackdropBorderColor(r, g, b, 0.2)
itemframe.label:SetBackdropColor(r, g, b, 0.2)
itemframe.label.text:SetTextColor(r, g, b)
end)
--自己裝備列表
LibEvent:attachTrigger("INSPECT_FRAME_COMPARE", function(self, frame)
if (not frame) then return end
if (TinyInspectDB and TinyInspectDB.ShowOwnFrameWhenInspecting) then
local _, ilevel, _, _, _, maxLevel = LibItemInfo:GetUnitItemLevel("player")
local playerFrame = ShowInspectItemListFrame("player", frame, ilevel, maxLevel)
if (frame.statsFrame) then
frame.statsFrame:SetParent(playerFrame)
end
elseif (frame.statsFrame) then
frame.statsFrame:SetParent(frame)
end
if (frame.statsFrame) then
frame.statsFrame:SetPoint("TOPLEFT", frame.statsFrame:GetParent(), "TOPRIGHT", 1, -1)
end
end)
----------------
-- Player --
----------------
PaperDollFrame:HookScript("OnShow", function(self)
if (TinyInspectDB and not TinyInspectDB.ShowCharacterItemSheet) then return end
local _, ilevel, _, _, _, maxLevel = LibItemInfo:GetUnitItemLevel("player")
ShowInspectItemListFrame("player", self, ilevel, maxLevel)
end)
LibEvent:attachEvent("PLAYER_EQUIPMENT_CHANGED", function(self)
if (CharacterFrame:IsShown() and TinyInspectDB and TinyInspectDB.ShowCharacterItemSheet) then
local _, ilevel, _, _, _, maxLevel = LibItemInfo:GetUnitItemLevel("player")
ShowInspectItemListFrame("player", PaperDollFrame, ilevel, maxLevel)
end
end)