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Commit 977051e

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lawwong
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Fix compile error when SteamVR installed and platform is Android
1 parent 2aa5ab2 commit 977051e

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Lines changed: 4 additions & 1 deletion

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Assets/HTC.UnityPlugin/ViveInputUtility/Scripts/Editor/VIUSettingsEditor.cs

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -144,6 +144,7 @@ private static void Initialize()
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OpenVR,
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Daydream,
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MockHMD,
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WindowsMR,
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};
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s_projectSettingAsset = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/ProjectSettings.asset")[0]);
@@ -478,6 +479,8 @@ private abstract class VRPlatformSetting
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public const string URL_VIU_GITHUB_RELEASE_PAGE = "https://github.com/ViveSoftware/ViveInputUtility-Unity/releases";
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public const string OPENXR_PLUGIN_PACKAGE_NAME = "com.unity.xr.openxr";
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public const string OPENXR_PLUGIN_LOADER_NAME = "Open XR Loader";
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public const string OPENXR_PLUGIN_LOADER_TYPE = "OpenXRLoader";
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private const string DEFAULT_ASSET_PATH = "Assets/VIUSettings/Resources/VIUSettings.asset";
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@@ -870,7 +873,7 @@ private static void OnVIUPreferenceGUI()
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VRModuleManagerEditor.UpdateScriptingDefineSymbols();
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}
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#if VIU_STEAMVR_2_0_0_OR_NEWER
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#if VIU_STEAMVR_2_0_0_OR_NEWER && UNITY_STANDALONE
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if (false && GUILayout.Button("Create Partial Action Set", GUILayout.ExpandWidth(false)))
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{
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var actionFile = new SteamVRExtension.VIUSteamVRActionFile()

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