@@ -521,27 +521,27 @@ public void UpdateModel()
521521
522522 if ( shouldActiveCustomModel )
523523 {
524- var shouldActiveCustomModelObj = m_customModelObjs [ shouldActiveCustomModelNum ] ;
525- if ( shouldActiveCustomModelObj == null )
524+ if ( ! lastCustomModelActive || lastActiveCustomModelNum != shouldActiveCustomModelNum )
526525 {
527- // instantiate custom override model
528- shouldActiveCustomModelObj = Instantiate ( shouldActiveCustomModelPrefab ) ;
529- shouldActiveCustomModelObj . transform . position = Vector3 . zero ;
530- shouldActiveCustomModelObj . transform . rotation = Quaternion . identity ;
531- shouldActiveCustomModelObj . transform . SetParent ( transform , false ) ;
532- m_activeCustomModel = shouldActiveCustomModelNum ;
533- m_customModelObjs [ shouldActiveCustomModelNum ] = shouldActiveCustomModelObj ;
534- m_isCustomModelActivated = false ;
535- SendAfterModelCreatedMessage ( shouldActiveCustomModelObj , this ) ;
536- }
526+ var shouldActiveCustomModelObj = m_customModelObjs [ shouldActiveCustomModelNum ] ;
527+ if ( shouldActiveCustomModelObj == null )
528+ {
529+ // instantiate custom override model
530+ shouldActiveCustomModelObj = Instantiate ( shouldActiveCustomModelPrefab ) ;
531+ shouldActiveCustomModelObj . transform . position = Vector3 . zero ;
532+ shouldActiveCustomModelObj . transform . rotation = Quaternion . identity ;
533+ shouldActiveCustomModelObj . transform . SetParent ( transform , false ) ;
534+ m_customModelObjs [ shouldActiveCustomModelNum ] = shouldActiveCustomModelObj ;
535+ SendAfterModelCreatedMessage ( shouldActiveCustomModelObj , this ) ;
536+ }
537537
538- if ( ! m_isCustomModelActivated )
539- {
540538 // active custom override model
541539 if ( SendBeforeModelActivatedMessage ( shouldActiveCustomModelObj , this ) )
542540 {
543541 shouldActiveCustomModelObj . gameObject . SetActive ( true ) ;
544542 }
543+
544+ m_activeCustomModel = shouldActiveCustomModelNum ;
545545 m_isCustomModelActivated = true ;
546546 }
547547 }
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