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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>God's Eye View</title>
<link rel="icon" type="image/svg+xml" href="/logo.svg" />
<link rel="stylesheet" href="/style.css" />
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@300;400;500;600;700&family=Inter:wght@300;400;500;600&display=swap" rel="stylesheet" />
<!-- Icon font subset to the glyphs this app renders. Keep `icon_names` in sync
with the sources: src/materialSymbolsSubset.test.mjs fails when a source
names a glyph this list is missing, because a missing glyph does not draw
a box — the ligature never forms and the element renders the literal word. -->
<link href="https://fonts.googleapis.com/css2?family=Material+Symbols+Outlined:opsz,wght,FILL,GRAD@20,400,0,0&icon_names=adjust,arrow_drop_down,arrow_forward,arrow_left,arrow_right,bolt,chevron_left,chevron_right,close,close_fullscreen,dark_mode,draw,east,flare,flight,layers_clear,light_mode,local_fire_department,my_location,navigation,normal,on,open_in_full,public,radar,radio,right_panel_close,right_panel_open,rocket_launch,skip_next,skip_previous,view_in_ar" rel="stylesheet" />
</head>
<body>
<!-- gev:template scene-chrome -->
<!-- gev:template cockpit -->
<!-- gev:template display-controls -->
<!-- gev:template command-dock -->
<!-- gev:template layer-panels -->
<!-- gev:template context -->
<!-- gev:template welcome -->
<!-- gev:template provider-settings -->
<!-- gev:template hud-loading -->
<script type="module" src="/src/main.js"></script>
</body>
</html>