Commit d220adf
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fix: ValidatesSceneBeforeLoading halts client synchronization (#1883)
* fix MTT-3285
MTT-3285
This fixes the issue with ValidateSceneBeforeLoading not continuing to synchronize if one scene is skipped over.
* update
adding some debug information (LogLevel.Developer) so users can track when a client declines to load a scene
* fix
When a scene is not validated on the client side it should invoke HandleClientSceneEvent not ClientLoadedSynchronization
* test
MTT-3285
Integration test
* style
* Update CHANGELOG.md
* Update CHANGELOG.md
* style
removing space in assert message
* test fix
unload the loaded scenes.
* Update CHANGELOG.md1 parent e4d5166 commit d220adf
4 files changed
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File tree
- com.unity.netcode.gameobjects
- Runtime/SceneManagement
- testproject/Assets/Tests/Runtime/NetworkSceneManager
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