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Bug #36
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public override IData CustomData { get; set; } = new WeaponData()
{
Damage = 300f,
Attachments = "ScopeSight, LightweightStock, Foregrip, RifleBody, MuzzleBrake",
MaxAmmo = 1,
MaxMagazineAmmo = 1
};
MaxAmmo is 1 and MaxMagAmmo is 1
But if current ammo is too 1 it reloading and it can be 2 but MaxAmmo is 1 !?!?