From 7c80993d338c2e07db42a8ebb296ac15725b60bd Mon Sep 17 00:00:00 2001 From: Duane Stanton Date: Mon, 7 Sep 2026 09:44:59 -0400 Subject: [PATCH 1/3] added 'source: core' field to each entry, to potentially facilitate expansion content integration --- src/data/srd/consumables_core.json | 542 +++++ src/data/srd/equipment_core.json | 3226 ++++++++++++++++++++++++++++ src/data/srd/items_core.json | 542 +++++ 3 files changed, 4310 insertions(+) create mode 100644 src/data/srd/consumables_core.json create mode 100644 src/data/srd/equipment_core.json create mode 100644 src/data/srd/items_core.json diff --git a/src/data/srd/consumables_core.json b/src/data/srd/consumables_core.json new file mode 100644 index 0000000..c45fba5 --- /dev/null +++ b/src/data/srd/consumables_core.json @@ -0,0 +1,542 @@ +[ + { + "id": "CN001", + "source": "core", + "roll": 1, + "rarity": "Common", + "name": "Stride Potion", + "category": "Enhancement", + "text": "You gain a +1 bonus to your next Agility Roll." + }, + { + "id": "CN002", + "source": "core", + "roll": 2, + "rarity": "Common", + "name": "Bolster Potion", + "category": "Enhancement", + "text": "You gain a +1 bonus to your next Strength Roll." + }, + { + "id": "CN003", + "source": "core", + "roll": 3, + "rarity": "Common", + "name": "Control Potion", + "category": "Enhancement", + "text": "You gain a +1 bonus to your next Finesse Roll." + }, + { + "id": "CN004", + "source": "core", + "roll": 4, + "rarity": "Common", + "name": "Attune Potion", + "category": "Enhancement", + "text": "You gain a +1 bonus to your next Instinct Roll." + }, + { + "id": "CN005", + "source": "core", + "roll": 5, + "rarity": "Common", + "name": "Charm Potion", + "category": "Enhancement", + "text": "You gain a +1 bonus to your next Presence Roll." + }, + { + "id": "CN006", + "source": "core", + "roll": 6, + "rarity": "Common", + "name": "Enlighten Potion", + "category": "Enhancement", + "text": "You gain a +1 bonus to your next Knowledge Roll." + }, + { + "id": "CN007", + "source": "core", + "roll": 7, + "rarity": "Common", + "name": "Minor Health Potion", + "category": "Healing", + "text": "Clear 1d4 HP." + }, + { + "id": "CN008", + "source": "core", + "roll": 8, + "rarity": "Common", + "name": "Minor Stamina Potion", + "category": "Healing", + "text": "Clear 1d4 Stress." + }, + { + "id": "CN009", + "source": "core", + "roll": 9, + "rarity": "Common", + "name": "Grindletooth Venom", + "category": "Combat", + "text": "You can apply this venom to a weapon that deals physical damage to add a d6 to your next damage roll with that weapon." + }, + { + "id": "CN010", + "source": "core", + "roll": 10, + "rarity": "Common", + "name": "Varik Leaves", + "category": "Utility", + "text": "You can eat these paired leaves to immediately gain 2 Hope." + }, + { + "id": "CN011", + "source": "core", + "roll": 11, + "rarity": "Common", + "name": "Vial of Moondrip", + "category": "Utility", + "text": "When you drink the contents of this vial, you can see in total darkness until your next rest." + }, + { + "id": "CN012", + "source": "core", + "roll": 12, + "rarity": "Common", + "name": "Unstable Arcane Shard", + "category": "Combat", + "text": "You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 1d20 magic damage." + }, + { + "id": "CN013", + "source": "core", + "roll": 13, + "rarity": "Uncommon", + "name": "Potion of Stability", + "category": "Utility", + "text": "You can drink this potion to choose one additional downtime move." + }, + { + "id": "CN014", + "source": "core", + "roll": 14, + "rarity": "Uncommon", + "name": "Improved Grindletooth Venom", + "category": "Combat", + "text": "You can apply this venom to a weapon that deals physical damage to add a d8 to your next damage roll with that weapon." + }, + { + "id": "CN015", + "source": "core", + "roll": 15, + "rarity": "Uncommon", + "name": "Morphing Clay", + "category": "Utility", + "text": "You can spend a Hope to use this clay, altering your face enough to make you unrecognizable until your next rest." + }, + { + "id": "CN016", + "source": "core", + "roll": 16, + "rarity": "Uncommon", + "name": "Vial of Darksmoke", + "category": "Combat", + "text": "When an adversary attacks you, use this vial and roll a number of d6s equal to your Agility. Add the highest result to your Evasion against the attack." + }, + { + "id": "CN017", + "source": "core", + "roll": 17, + "rarity": "Uncommon", + "name": "Jumping Root", + "category": "Utility", + "text": "Eat this root to leap up to Far range once without needing to roll." + }, + { + "id": "CN018", + "source": "core", + "roll": 18, + "rarity": "Uncommon", + "name": "Snap Powder", + "category": "Healing", + "text": "Mark a Stress and clear a HP." + }, + { + "id": "CN019", + "source": "core", + "roll": 19, + "rarity": "Uncommon", + "name": "Health Potion", + "category": "Healing", + "text": "Clear 1d4+1 HP." + }, + { + "id": "CN020", + "source": "core", + "roll": 20, + "rarity": "Uncommon", + "name": "Stamina Potion", + "category": "Healing", + "text": "Clear 1d4+1 Stress." + }, + { + "id": "CN021", + "source": "core", + "roll": 21, + "rarity": "Uncommon", + "name": "Armor Stitcher", + "category": "Healing", + "text": "You can use this stitcher to spend any number of Hope and clear that many Armor Slots." + }, + { + "id": "CN022", + "source": "core", + "roll": 22, + "rarity": "Uncommon", + "name": "Gill Salve", + "category": "Utility", + "text": "You can apply this salve to your neck to breathe underwater for a number of minutes equal to your level." + }, + { + "id": "CN023", + "source": "core", + "roll": 23, + "rarity": "Uncommon", + "name": "Replication Parchment", + "category": "Utility", + "text": "By touching this piece of parchment to another, you can perfectly copy the second parchment's contents. Once used, this parchment becomes mundane paper." + }, + { + "id": "CN024", + "source": "core", + "roll": 24, + "rarity": "Uncommon", + "name": "Improved Arcane Shard", + "category": "Combat", + "text": "You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 2d20 magic damage." + }, + { + "id": "CN025", + "source": "core", + "roll": 25, + "rarity": "Rare", + "name": "Major Stride Potion", + "category": "Enhancement", + "text": "You gain a +1 bonus to your Agility until your next rest." + }, + { + "id": "CN026", + "source": "core", + "roll": 26, + "rarity": "Rare", + "name": "Major Bolster Potion", + "category": "Enhancement", + "text": "You gain a +1 bonus to your Strength until your next rest." + }, + { + "id": "CN027", + "source": "core", + "roll": 27, + "rarity": "Rare", + "name": "Major Control Potion", + "category": "Enhancement", + "text": "You gain a +1 bonus to your Finesse until your next rest." + }, + { + "id": "CN028", + "source": "core", + "roll": 28, + "rarity": "Rare", + "name": "Major Attune Potion", + "category": "Enhancement", + "text": "You gain a +1 bonus to your Instinct until your next rest." + }, + { + "id": "CN029", + "source": "core", + "roll": 29, + "rarity": "Rare", + "name": "Major Charm Potion", + "category": "Enhancement", + "text": "You gain a +1 bonus to your Presence until your next rest." + }, + { + "id": "CN030", + "source": "core", + "roll": 30, + "rarity": "Rare", + "name": "Major Enlighten Potion", + "category": "Enhancement", + "text": "You gain a +1 bonus to your Knowledge until your next rest." + }, + { + "id": "CN031", + "source": "core", + "roll": 31, + "rarity": "Rare", + "name": "Blood of the Yorgi", + "category": "Utility", + "text": "You can drink this blood to disappear from where you are and immediately reappear at a point you can see within Very Far range." + }, + { + "id": "CN032", + "source": "core", + "roll": 32, + "rarity": "Rare", + "name": "Homet's Secret Potion", + "category": "Combat", + "text": "After drinking this potion, the next successful attack you make critically succeeds." + }, + { + "id": "CN033", + "source": "core", + "roll": 33, + "rarity": "Rare", + "name": "Redthorn Saliva", + "category": "Combat", + "text": "You can apply this saliva to a weapon that deals physical damage to add a d12 to your next damage roll with that weapon." + }, + { + "id": "CN034", + "source": "core", + "roll": 34, + "rarity": "Rare", + "name": "Channelstone", + "category": "Utility", + "text": "You can use this stone to take a spell or grimoire from your vault, use it once, and return it to your vault." + }, + { + "id": "CN035", + "source": "core", + "roll": 35, + "rarity": "Rare", + "name": "Mythic Dust", + "category": "Combat", + "text": "You can apply this dust to a weapon that deals magic damage to add a d12 to your next damage roll with that weapon." + }, + { + "id": "CN036", + "source": "core", + "roll": 36, + "rarity": "Rare", + "name": "Acidpaste", + "category": "Utility", + "text": "This paste eats away walls and other surfaces in bright flashes." + }, + { + "id": "CN037", + "source": "core", + "roll": 37, + "rarity": "Rare", + "name": "Hopehold Flare", + "category": "Utility", + "text": "When you use this flare, allies within Close range roll a d6 when they spend a Hope. On a result of 6, they gain the effect of that Hope without spending it. The flare lasts until the end of the scene." + }, + { + "id": "CN038", + "source": "core", + "roll": 38, + "rarity": "Rare", + "name": "Major Arcane Shard", + "category": "Combat", + "text": "You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 4d20 magic damage." + }, + { + "id": "CN039", + "source": "core", + "roll": 39, + "rarity": "Rare", + "name": "Featherbone", + "category": "Utility", + "text": "You can use this bone to control your falling speed for a number of minutes equal to your level." + }, + { + "id": "CN040", + "source": "core", + "roll": 40, + "rarity": "Rare", + "name": "Circle of the Void", + "category": "Utility", + "text": "Mark a Stress to create a void that extends up to Far range. No magic can be cast inside the void, and creatures within the void are immune to magic damage." + }, + { + "id": "CN041", + "source": "core", + "roll": 41, + "rarity": "Rare", + "name": "Sun Tree Sap", + "category": "Healing", + "text": "Consume this sap to roll a d6. On a result of 5-6, clear 2 HP. On a result of 2-4, clear 3 Stress. On a result of 1, see through the veil of death and return changed, gaining one scar." + }, + { + "id": "CN042", + "source": "core", + "roll": 42, + "rarity": "Rare", + "name": "Dripfang Poison", + "category": "Combat", + "text": "A creature who consumes this poison takes 8d10 direct magic damage." + }, + { + "id": "CN043", + "source": "core", + "roll": 43, + "rarity": "Rare", + "name": "Major Health Potion", + "category": "Healing", + "text": "Clear 1d4+2 HP." + }, + { + "id": "CN044", + "source": "core", + "roll": 44, + "rarity": "Rare", + "name": "Major Stamina Potion", + "category": "Healing", + "text": "Clear 1d4+2 Stress." + }, + { + "id": "CN045", + "source": "core", + "roll": 45, + "rarity": "Rare", + "name": "Ogre Musk", + "category": "Utility", + "text": "You can use this musk to prevent anyone from tracking you by mundane or magical means until your next rest." + }, + { + "id": "CN046", + "source": "core", + "roll": 46, + "rarity": "Rare", + "name": "Wingsprout", + "category": "Utility", + "text": "You gain magic wings that allow you to fly for a number of minutes equal to your level." + }, + { + "id": "CN047", + "source": "core", + "roll": 47, + "rarity": "Rare", + "name": "Jar of Lost Voices", + "category": "Combat", + "text": "You can open this jar to release a deafening echo of voices for a number of minutes equal to your Instinct. Creatures within Far range unprepared for the sound take 6d8 magic damage." + }, + { + "id": "CN048", + "source": "core", + "roll": 48, + "rarity": "Rare", + "name": "Dragonbloom Tea", + "category": "Combat", + "text": "You can drink this tea to unleash a fiery breath attack. Make an Instinct Roll against all adversaries in front of you within Close range. Targets you succeed against take 2d20 physical damage using your Proficiency." + }, + { + "id": "CN049", + "source": "core", + "roll": 49, + "rarity": "Legendary", + "name": "Bridge Seed", + "category": "Utility", + "text": "Thick vines grow from your location to a point of your choice within Far range, allowing you to climb up or across them. The vines dissipate on your next rest." + }, + { + "id": "CN050", + "source": "core", + "roll": 50, + "rarity": "Legendary", + "name": "Sleeping Sap", + "category": "Utility", + "text": "You can drink this potion to fall asleep for a full night's rest. You clear all Stress upon waking." + }, + { + "id": "CN051", + "source": "core", + "roll": 51, + "rarity": "Legendary", + "name": "Feast of Xuria", + "category": "Healing", + "text": "You can eat this meal to clear all HP and Stress and gain 1d4 Hope." + }, + { + "id": "CN052", + "source": "core", + "roll": 52, + "rarity": "Legendary", + "name": "Bonding Honey", + "category": "Utility", + "text": "This honey can be used to glue two objects together permanently." + }, + { + "id": "CN053", + "source": "core", + "roll": 53, + "rarity": "Legendary", + "name": "Shrinking Potion", + "category": "Enhancement", + "text": "You can drink this potion to halve your size until you choose to drop this form or your next rest. While in this form, you have a +2 bonus to Agility and a -1 penalty to your Proficiency." + }, + { + "id": "CN054", + "source": "core", + "roll": 54, + "rarity": "Legendary", + "name": "Growing Potion", + "category": "Enhancement", + "text": "You can drink this potion to double your size until you choose to drop this form or your next rest. While in this form, you have a +2 bonus to Strength and a +1 bonus to your Proficiency." + }, + { + "id": "CN055", + "source": "core", + "roll": 55, + "rarity": "Legendary", + "name": "Knowledge Stone", + "category": "Utility", + "text": "If you die while holding this stone, an ally can take a card from your loadout to place in their loadout or vault. After they take this knowledge, the stone crumbles." + }, + { + "id": "CN056", + "source": "core", + "roll": 56, + "rarity": "Legendary", + "name": "Sweet Moss", + "category": "Healing", + "text": "You can consume this moss during a rest to clear 1d10 HP or 1d10 Stress." + }, + { + "id": "CN057", + "source": "core", + "roll": 57, + "rarity": "Legendary", + "name": "Blinding Orb", + "category": "Combat", + "text": "You can activate this orb to create a flash of bright light. All targets within Close range become Vulnerable until they mark HP." + }, + { + "id": "CN058", + "source": "core", + "roll": 58, + "rarity": "Legendary", + "name": "Death Tea", + "category": "Combat", + "text": "After you drink this tea, you instantly kill your target when you critically succeed on an attack. If you don't critically succeed on an attack before your next long rest, you die." + }, + { + "id": "CN059", + "source": "core", + "roll": 59, + "rarity": "Legendary", + "name": "Mirror of Marigold", + "category": "Utility", + "text": "When you take damage, you can spend a Hope to negate that damage, after which the mirror shatters." + }, + { + "id": "CN060", + "source": "core", + "roll": 60, + "rarity": "Legendary", + "name": "Stardrop", + "category": "Combat", + "text": "You can use this stardrop to summon a hailstorm of comets that deals 8d20 physical damage to all targets within Very Far range." + } +] diff --git a/src/data/srd/equipment_core.json b/src/data/srd/equipment_core.json new file mode 100644 index 0000000..11e2be2 --- /dev/null +++ b/src/data/srd/equipment_core.json @@ -0,0 +1,3226 @@ +{ + "weapons": [ + { + "id": "WP001", + "source": "core", + "name": "Arcane Gauntlets", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Strength", + "range": "Melee", + "damage": "d10+3", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP002", + "source": "core", + "name": "Improved Arcane Gauntlets", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d10+6", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP003", + "source": "core", + "name": "Advanced Arcane Gauntlets", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP004", + "source": "core", + "name": "Legendary Arcane Gauntlets", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d10+12", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP005", + "source": "core", + "name": "Battleaxe", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Strength", + "range": "Melee", + "damage": "d10+3", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP006", + "source": "core", + "name": "Improved Battleaxe", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d10+6", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP007", + "source": "core", + "name": "Advanced Battleaxe", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP008", + "source": "core", + "name": "Legendary Battleaxe", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d10+12", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP009", + "source": "core", + "name": "Broadsword", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Agility", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Reliable: +1 to attack rolls", + "isUnique": false + }, + { + "id": "WP010", + "source": "core", + "name": "Improved Broadsword", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Melee", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Reliable: +1 to attack rolls", + "isUnique": false + }, + { + "id": "WP011", + "source": "core", + "name": "Advanced Broadsword", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Melee", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Reliable: +1 to attack rolls", + "isUnique": false + }, + { + "id": "WP012", + "source": "core", + "name": "Legendary Broadsword", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Agility", + "range": "Melee", + "damage": "d8+9", + "burden": "One-Handed", + "feature": "Reliable: +1 to attack rolls", + "isUnique": false + }, + { + "id": "WP013", + "source": "core", + "name": "Crossbow", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Finesse", + "range": "Far", + "damage": "d6+1", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP014", + "source": "core", + "name": "Improved Crossbow", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Far", + "damage": "d6+4", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP015", + "source": "core", + "name": "Advanced Crossbow", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Finesse", + "range": "Far", + "damage": "d6+7", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP016", + "source": "core", + "name": "Legendary Crossbow", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Far", + "damage": "d6+10", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP017", + "source": "core", + "name": "Cutlass", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Presence", + "range": "Melee", + "damage": "d8+1", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP018", + "source": "core", + "name": "Improved Cutlass", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Presence", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP019", + "source": "core", + "name": "Advanced Cutlass", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Presence", + "range": "Melee", + "damage": "d8+7", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP020", + "source": "core", + "name": "Legendary Cutlass", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Presence", + "range": "Melee", + "damage": "d8+10", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP021", + "source": "core", + "name": "Dagger", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+1", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP022", + "source": "core", + "name": "Improved Dagger", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP023", + "source": "core", + "name": "Advanced Dagger", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+7", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP024", + "source": "core", + "name": "Legendary Dagger", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+9", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP025", + "source": "core", + "name": "Dualstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Instinct", + "range": "Far", + "damage": "d6+3", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP026", + "source": "core", + "name": "Improved Dualstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Instinct", + "range": "Far", + "damage": "d6+6", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP027", + "source": "core", + "name": "Advanced Dualstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Instinct", + "range": "Far", + "damage": "d6+9", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP028", + "source": "core", + "name": "Legendary Dualstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Instinct", + "range": "Far", + "damage": "d8+12", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP029", + "source": "core", + "name": "Glowing Rings", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Agility", + "range": "Very Close", + "damage": "d10+2", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP030", + "source": "core", + "name": "Improved Glowing Rings", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Agility", + "range": "Very Close", + "damage": "d10+5", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP031", + "source": "core", + "name": "Advanced Glowing Rings", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Agility", + "range": "Very Close", + "damage": "d10+8", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP032", + "source": "core", + "name": "Legendary Glowing Rings", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Agility", + "range": "Very Close", + "damage": "d10+11", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP033", + "source": "core", + "name": "Greatstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Knowledge", + "range": "Very Far", + "damage": "d6", + "burden": "Two-Handed", + "feature": "Powerful: On a successful attack, roll an additional damage die and discard the lowest result", + "isUnique": false + }, + { + "id": "WP034", + "source": "core", + "name": "Improved Greatstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Knowledge", + "range": "Very Far", + "damage": "d6+3", + "burden": "Two-Handed", + "feature": "Powerful: On a successful attack, roll an additional damage die and discard the lowest result", + "isUnique": false + }, + { + "id": "WP035", + "source": "core", + "name": "Advanced Greatstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Knowledge", + "range": "Very Far", + "damage": "d6+6", + "burden": "Two-Handed", + "feature": "Powerful: On a successful attack, roll an additional damage die and discard the lowest result", + "isUnique": false + }, + { + "id": "WP036", + "source": "core", + "name": "Legendary Greatstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Knowledge", + "range": "Very Far", + "damage": "d6+9", + "burden": "Two-Handed", + "feature": "Powerful: On a successful attack, roll an additional damage die and discard the lowest result", + "isUnique": false + }, + { + "id": "WP037", + "source": "core", + "name": "Greatsword", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Strength", + "range": "Melee", + "damage": "d10+3", + "burden": "Two-Handed", + "feature": "Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result", + "isUnique": false + }, + { + "id": "WP038", + "source": "core", + "name": "Improved Greatsword", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d10+6", + "burden": "Two-Handed", + "feature": "Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result", + "isUnique": false + }, + { + "id": "WP039", + "source": "core", + "name": "Advanced Greatsword", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": "Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result", + "isUnique": false + }, + { + "id": "WP040", + "source": "core", + "name": "Legendary Greatsword", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d10+12", + "burden": "Two-Handed", + "feature": "Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result", + "isUnique": false + }, + { + "id": "WP041", + "source": "core", + "name": "Halberd", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Strength", + "range": "Very Close", + "damage": "d10+2", + "burden": "Two-Handed", + "feature": "Cumbersome: -1 to Finesse", + "isUnique": false + }, + { + "id": "WP042", + "source": "core", + "name": "Improved Halberd", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Very Close", + "damage": "d10+5", + "burden": "Two-Handed", + "feature": "Cumbersome: -1 to Finesse", + "isUnique": false + }, + { + "id": "WP043", + "source": "core", + "name": "Advanced Halberd", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Very Close", + "damage": "d10+8", + "burden": "Two-Handed", + "feature": "Cumbersome: -1 to Finesse", + "isUnique": false + }, + { + "id": "WP044", + "source": "core", + "name": "Legendary Halberd", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Very Close", + "damage": "d10+11", + "burden": "Two-Handed", + "feature": "Cumbersome: -1 to Finesse", + "isUnique": false + }, + { + "id": "WP045", + "source": "core", + "name": "Hallowed Axe", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Strength", + "range": "Melee", + "damage": "d8+1", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP046", + "source": "core", + "name": "Improved Hallowed Axe", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP047", + "source": "core", + "name": "Advanced Hallowed Axe", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d8+7", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP048", + "source": "core", + "name": "Legendary Hallowed Axe", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d8+10", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP049", + "source": "core", + "name": "Hand Runes", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Instinct", + "range": "Very Close", + "damage": "d10", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP050", + "source": "core", + "name": "Improved Hand Runes", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Instinct", + "range": "Very Close", + "damage": "d10+3", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP051", + "source": "core", + "name": "Advanced Hand Runes", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Instinct", + "range": "Very Close", + "damage": "d10+6", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP052", + "source": "core", + "name": "Legendary Hand Runes", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Instinct", + "range": "Very Close", + "damage": "d10+9", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP053", + "source": "core", + "name": "Longbow", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Agility", + "range": "Very Far", + "damage": "d8+3", + "burden": "Two-Handed", + "feature": "Cumbersome: -1 to Finesse", + "isUnique": false + }, + { + "id": "WP054", + "source": "core", + "name": "Improved Longbow", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Very Far", + "damage": "d8+6", + "burden": "Two-Handed", + "feature": "Cumbersome: -1 to Finesse", + "isUnique": false + }, + { + "id": "WP055", + "source": "core", + "name": "Advanced Longbow", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Very Far", + "damage": "d8+9", + "burden": "Two-Handed", + "feature": "Cumbersome: -1 to Finesse", + "isUnique": false + }, + { + "id": "WP056", + "source": "core", + "name": "Legendary Longbow", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Agility", + "range": "Very Far", + "damage": "d8+12", + "burden": "Two-Handed", + "feature": "Cumbersome: -1 to Finesse", + "isUnique": false + }, + { + "id": "WP057", + "source": "core", + "name": "Longsword", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Agility", + "range": "Melee", + "damage": "d10+3", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP058", + "source": "core", + "name": "Improved Longsword", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Melee", + "damage": "d10+6", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP059", + "source": "core", + "name": "Advanced Longsword", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Melee", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP060", + "source": "core", + "name": "Legendary Longsword", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Agility", + "range": "Melee", + "damage": "d10+12", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP061", + "source": "core", + "name": "Mace", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Strength", + "range": "Melee", + "damage": "d8+1", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP062", + "source": "core", + "name": "Improved Mace", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP063", + "source": "core", + "name": "Advanced Mace", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d8+7", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP064", + "source": "core", + "name": "Legendary Mace", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d8+10", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP065", + "source": "core", + "name": "Quarterstaff", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Instinct", + "range": "Melee", + "damage": "d10+3", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP066", + "source": "core", + "name": "Improved Quarterstaff", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Instinct", + "range": "Melee", + "damage": "d10+6", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP067", + "source": "core", + "name": "Advanced Quarterstaff", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Instinct", + "range": "Melee", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP068", + "source": "core", + "name": "Legendary Quarterstaff", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Instinct", + "range": "Melee", + "damage": "d10+12", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP069", + "source": "core", + "name": "Rapier", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Presence", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range", + "isUnique": false + }, + { + "id": "WP070", + "source": "core", + "name": "Improved Rapier", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Presence", + "range": "Melee", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range", + "isUnique": false + }, + { + "id": "WP071", + "source": "core", + "name": "Advanced Rapier", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Presence", + "range": "Melee", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range", + "isUnique": false + }, + { + "id": "WP072", + "source": "core", + "name": "Legendary Rapier", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Presence", + "range": "Melee", + "damage": "d8+9", + "burden": "One-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range", + "isUnique": false + }, + { + "id": "WP073", + "source": "core", + "name": "Returning Blade", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Finesse", + "range": "Close", + "damage": "d8", + "burden": "One-Handed", + "feature": "Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack", + "isUnique": false + }, + { + "id": "WP074", + "source": "core", + "name": "Improved Returning Blade", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Finesse", + "range": "Close", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack", + "isUnique": false + }, + { + "id": "WP075", + "source": "core", + "name": "Advanced Returning Blade", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Finesse", + "range": "Close", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack", + "isUnique": false + }, + { + "id": "WP076", + "source": "core", + "name": "Legendary Returning Blade", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Finesse", + "range": "Close", + "damage": "d8+9", + "burden": "One-Handed", + "feature": "Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack", + "isUnique": false + }, + { + "id": "WP077", + "source": "core", + "name": "Scepter", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Presence", + "range": "Far", + "damage": "d6", + "burden": "Two-Handed", + "feature": "Versatile: Also usable as Presence, Melee, d8", + "isUnique": false + }, + { + "id": "WP078", + "source": "core", + "name": "Improved Scepter", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Presence", + "range": "Far", + "damage": "d6+3", + "burden": "Two-Handed", + "feature": "Versatile: Also usable as Presence, Melee, d8+3", + "isUnique": false + }, + { + "id": "WP079", + "source": "core", + "name": "Advanced Scepter", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Presence", + "range": "Far", + "damage": "d6+6", + "burden": "Two-Handed", + "feature": "Versatile: Also usable as Presence, Melee, d8+4", + "isUnique": false + }, + { + "id": "WP080", + "source": "core", + "name": "Legendary Scepter", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Presence", + "range": "Far", + "damage": "d6+9", + "burden": "Two-Handed", + "feature": "Versatile: Also usable as Presence, Melee, d8+6", + "isUnique": false + }, + { + "id": "WP081", + "source": "core", + "name": "Shortbow", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Agility", + "range": "Far", + "damage": "d6+3", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP082", + "source": "core", + "name": "Improved Shortbow", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Far", + "damage": "d6+6", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP083", + "source": "core", + "name": "Advanced Shortbow", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Far", + "damage": "d6+9", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP084", + "source": "core", + "name": "Legendary Shortbow", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Agility", + "range": "Far", + "damage": "d6+12", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP085", + "source": "core", + "name": "Shortstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Instinct", + "range": "Close", + "damage": "d8+1", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP086", + "source": "core", + "name": "Improved Shortstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Instinct", + "range": "Close", + "damage": "d8+4", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP087", + "source": "core", + "name": "Advanced Shortstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Instinct", + "range": "Close", + "damage": "d8+7", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP088", + "source": "core", + "name": "Legendary Shortstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Instinct", + "range": "Close", + "damage": "d8+10", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP089", + "source": "core", + "name": "Spear", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Finesse", + "range": "Very Close", + "damage": "d8+3", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP090", + "source": "core", + "name": "Improved Spear", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Very Close", + "damage": "d8+6", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP091", + "source": "core", + "name": "Advanced Spear", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Finesse", + "range": "Very Close", + "damage": "d8+9", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP092", + "source": "core", + "name": "Legendary Spear", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Very Close", + "damage": "d8+12", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP093", + "source": "core", + "name": "Wand", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Knowledge", + "range": "Far", + "damage": "d6+1", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP094", + "source": "core", + "name": "Improved Wand", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Knowledge", + "range": "Far", + "damage": "d6+4", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP095", + "source": "core", + "name": "Advanced Wand", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Knowledge", + "range": "Far", + "damage": "d6+7", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP096", + "source": "core", + "name": "Legendary Wand", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Knowledge", + "range": "Far", + "damage": "d6+10", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP097", + "source": "core", + "name": "Warhammer", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Strength", + "range": "Melee", + "damage": "d12+3", + "burden": "Two-Handed", + "feature": "Heavy: -1 to Evasion", + "isUnique": false + }, + { + "id": "WP098", + "source": "core", + "name": "Improved Warhammer", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d12+6", + "burden": "Two-Handed", + "feature": "Heavy: -1 to Evasion", + "isUnique": false + }, + { + "id": "WP099", + "source": "core", + "name": "Advanced Warhammer", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d12+9", + "burden": "Two-Handed", + "feature": "Heavy: -1 to Evasion", + "isUnique": false + }, + { + "id": "WP100", + "source": "core", + "name": "Legendary Warhammer", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d12+12", + "burden": "Two-Handed", + "feature": "Heavy: -1 to Evasion", + "isUnique": false + }, + { + "id": "WP101", + "source": "core", + "name": "Grappler", + "category": "Secondary", + "damageType": "Physical", + "tier": 1, + "trait": "Finesse", + "range": "Close", + "damage": "d6", + "burden": "One-Handed", + "feature": "Hooked: On a successful attack, you can pull the target into Melee range", + "isUnique": false + }, + { + "id": "WP102", + "source": "core", + "name": "Improved Grappler", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Close", + "damage": "d6+2", + "burden": "One-Handed", + "feature": "Hooked: On a successful attack, you can pull the target into Melee range", + "isUnique": false + }, + { + "id": "WP103", + "source": "core", + "name": "Advanced Grappler", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Finesse", + "range": "Close", + "damage": "d6+4", + "burden": "One-Handed", + "feature": "Hooked: On a successful attack, you can pull the target into Melee range", + "isUnique": false + }, + { + "id": "WP104", + "source": "core", + "name": "Legendary Grappler", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Close", + "damage": "d6+6", + "burden": "One-Handed", + "feature": "Hooked: On a successful attack, you can pull the target into Melee range", + "isUnique": false + }, + { + "id": "WP105", + "source": "core", + "name": "Hand Crossbow", + "category": "Secondary", + "damageType": "Physical", + "tier": 1, + "trait": "Finesse", + "range": "Far", + "damage": "d6+1", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP106", + "source": "core", + "name": "Improved Hand Crossbow", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Far", + "damage": "d6+3", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP107", + "source": "core", + "name": "Advanced Hand Crossbow", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Finesse", + "range": "Far", + "damage": "d6+5", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP108", + "source": "core", + "name": "Legendary Hand Crossbow", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Far", + "damage": "d6+7", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP109", + "source": "core", + "name": "Round Shield", + "category": "Secondary", + "damageType": "Physical", + "tier": 1, + "trait": "Strength", + "range": "Melee", + "damage": "d4", + "burden": "One-Handed", + "feature": "Protective: +1 to Armor Score", + "isUnique": false + }, + { + "id": "WP110", + "source": "core", + "name": "Improved Round Shield", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d4+2", + "burden": "One-Handed", + "feature": "Protective: +2 to Armor Score", + "isUnique": false + }, + { + "id": "WP111", + "source": "core", + "name": "Advanced Round Shield", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d4+4", + "burden": "One-Handed", + "feature": "Protective: +3 to Armor Score", + "isUnique": false + }, + { + "id": "WP112", + "source": "core", + "name": "Legendary Round Shield", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d4+6", + "burden": "One-Handed", + "feature": "Protective: +4 to Armor Score", + "isUnique": false + }, + { + "id": "WP113", + "source": "core", + "name": "Shortsword", + "category": "Secondary", + "damageType": "Physical", + "tier": 1, + "trait": "Agility", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Paired: +2 to primary weapon damage against targets within Melee range", + "isUnique": false + }, + { + "id": "WP114", + "source": "core", + "name": "Improved Shortsword", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Melee", + "damage": "d8+2", + "burden": "One-Handed", + "feature": "Paired: +3 to primary weapon damage", + "isUnique": false + }, + { + "id": "WP115", + "source": "core", + "name": "Advanced Shortsword", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": "Paired: +4 to primary weapon damage", + "isUnique": false + }, + { + "id": "WP116", + "source": "core", + "name": "Legendary Shortsword", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Agility", + "range": "Melee", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Paired: +5 to primary weapon damage", + "isUnique": false + }, + { + "id": "WP117", + "source": "core", + "name": "Small Dagger", + "category": "Secondary", + "damageType": "Physical", + "tier": 1, + "trait": "Finesse", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Paired: +2 to primary weapon damage", + "isUnique": false + }, + { + "id": "WP118", + "source": "core", + "name": "Improved Small Dagger", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+2", + "burden": "One-Handed", + "feature": "Paired: +3 to primary weapon damage", + "isUnique": false + }, + { + "id": "WP119", + "source": "core", + "name": "Advanced Small Dagger", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": "Paired: +4 to primary weapon damage", + "isUnique": false + }, + { + "id": "WP120", + "source": "core", + "name": "Legendary Small Dagger", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Paired: +5 to primary weapon damage", + "isUnique": false + }, + { + "id": "WP121", + "source": "core", + "name": "Tower Shield", + "category": "Secondary", + "damageType": "Physical", + "tier": 1, + "trait": "Strength", + "range": "Melee", + "damage": "d6", + "burden": "One-Handed", + "feature": "Barrier: +2 to Armor Score; -1 to Evasion", + "isUnique": false + }, + { + "id": "WP122", + "source": "core", + "name": "Improved Tower Shield", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d6+2", + "burden": "One-Handed", + "feature": "Barrier: +3 to Armor Score; -1 to Evasion", + "isUnique": false + }, + { + "id": "WP123", + "source": "core", + "name": "Advanced Tower Shield", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d6+4", + "burden": "One-Handed", + "feature": "Barrier: +4 to Armor Score; -1 to Evasion", + "isUnique": false + }, + { + "id": "WP124", + "source": "core", + "name": "Legendary Tower Shield", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d6+6", + "burden": "One-Handed", + "feature": "Barrier: +5 to Armor Score; -1 to Evasion", + "isUnique": false + }, + { + "id": "WP125", + "source": "core", + "name": "Whip", + "category": "Secondary", + "damageType": "Physical", + "tier": 1, + "trait": "Presence", + "range": "Very Close", + "damage": "d6", + "burden": "One-Handed", + "feature": "Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range", + "isUnique": false + }, + { + "id": "WP126", + "source": "core", + "name": "Improved Whip", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Presence", + "range": "Very Close", + "damage": "d6+2", + "burden": "One-Handed", + "feature": "Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range", + "isUnique": false + }, + { + "id": "WP127", + "source": "core", + "name": "Advanced Whip", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Presence", + "range": "Very Close", + "damage": "d6+4", + "burden": "One-Handed", + "feature": "Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range", + "isUnique": false + }, + { + "id": "WP128", + "source": "core", + "name": "Legendary Whip", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Presence", + "range": "Very Close", + "damage": "d6+6", + "burden": "One-Handed", + "feature": "Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range", + "isUnique": false + }, + { + "id": "WP129", + "source": "core", + "name": "Aantari Bow", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Far", + "damage": "d6+11", + "burden": "Two-Handed", + "feature": "Reliable: +1 to attack rolls", + "isUnique": true + }, + { + "id": "WP130", + "source": "core", + "name": "Axe of Fortunis", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d10+8", + "burden": "Two-Handed", + "feature": "Lucky: On a failed attack, you can mark a Stress to reroll your attack", + "isUnique": true + }, + { + "id": "WP131", + "source": "core", + "name": "Black Powder Revolver", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Finesse", + "range": "Far", + "damage": "d6+8", + "burden": "One-Handed", + "feature": "Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload before firing again", + "isUnique": true + }, + { + "id": "WP132", + "source": "core", + "name": "Bladed Whip", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Very Close", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Quick: Mark a Stress to target another creature within range", + "isUnique": true + }, + { + "id": "WP133", + "source": "core", + "name": "Blessed Anlace", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Instinct", + "range": "Melee", + "damage": "d10+6", + "burden": "One-Handed", + "feature": "Healing: During downtime, automatically clear a Hit Point", + "isUnique": true + }, + { + "id": "WP134", + "source": "core", + "name": "Bloodstaff", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Instinct", + "range": "Far", + "damage": "d20+7", + "burden": "Two-Handed", + "feature": "Painful: Each time you make a successful attack, you must mark a Stress", + "isUnique": true + }, + { + "id": "WP135", + "source": "core", + "name": "Blunderbuss", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Close", + "damage": "d8+6", + "burden": "Two-Handed", + "feature": "Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload", + "isUnique": true + }, + { + "id": "WP136", + "source": "core", + "name": "Braveshield", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Agility", + "range": "Melee", + "damage": "d4+6", + "burden": "One-Handed", + "feature": "Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range who took the same damage", + "isUnique": true + }, + { + "id": "WP137", + "source": "core", + "name": "Bravesword", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d12+7", + "burden": "Two-Handed", + "feature": "Brave: -1 to Evasion; +3 to Severe damage threshold", + "isUnique": true + }, + { + "id": "WP138", + "source": "core", + "name": "Buckler", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Melee", + "damage": "d4+4", + "burden": "One-Handed", + "feature": "Deflecting: When attacked, mark an Armor Slot to gain bonus to Evasion equal to Armor Score", + "isUnique": true + }, + { + "id": "WP139", + "source": "core", + "name": "Casting Sword", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d10+4", + "burden": "Two-Handed", + "feature": "Versatile: Also usable as Knowledge, Far, d6+3", + "isUnique": true + }, + { + "id": "WP140", + "source": "core", + "name": "Curved Dagger", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+9", + "burden": "One-Handed", + "feature": "Serrated: When you roll a 1 on a damage die, it deals 8 damage instead", + "isUnique": true + }, + { + "id": "WP141", + "source": "core", + "name": "Devouring Dagger", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": "Scary: On a successful attack, the target must mark a Stress", + "isUnique": true + }, + { + "id": "WP142", + "source": "core", + "name": "Double Flail", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Very Close", + "damage": "d10+8", + "burden": "Two-Handed", + "feature": "Powerful: On a successful attack, roll an additional damage die and discard the lowest", + "isUnique": true + }, + { + "id": "WP143", + "source": "core", + "name": "Dual-Ended Sword", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Agility", + "range": "Melee", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": "Quick: Mark a Stress to target another creature within range", + "isUnique": true + }, + { + "id": "WP144", + "source": "core", + "name": "Ego Blade", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Agility", + "range": "Melee", + "damage": "d12+4", + "burden": "One-Handed", + "feature": "Pompous: You must have a Presence of 0 or lower to use this weapon", + "isUnique": true + }, + { + "id": "WP145", + "source": "core", + "name": "Elder Bow", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Instinct", + "range": "Far", + "damage": "d6+4", + "burden": "Two-Handed", + "feature": "Powerful: On a successful attack, roll additional damage die and discard lowest", + "isUnique": true + }, + { + "id": "WP146", + "source": "core", + "name": "Extended Polearm", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Very Close", + "damage": "d8+10", + "burden": "Two-Handed", + "feature": "Long: This weapon's attack targets all adversaries in a line within range", + "isUnique": true + }, + { + "id": "WP147", + "source": "core", + "name": "Finehair Bow", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Very Far", + "damage": "d6+5", + "burden": "Two-Handed", + "feature": "Reliable: +1 to attack rolls", + "isUnique": true + }, + { + "id": "WP148", + "source": "core", + "name": "Firestaff", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Instinct", + "range": "Far", + "damage": "d6+7", + "burden": "Two-Handed", + "feature": "Burning: When you roll a 6 on a damage die, the target must mark a Stress", + "isUnique": true + }, + { + "id": "WP149", + "source": "core", + "name": "Flickerfly Blade", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Melee", + "damage": "d8+5", + "burden": "One-Handed", + "feature": "Sharpwing: Gain a bonus to damage rolls equal to your Agility", + "isUnique": true + }, + { + "id": "WP150", + "source": "core", + "name": "Floating Bladeshards", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Instinct", + "range": "Close", + "damage": "d8+9", + "burden": "One-Handed", + "feature": "Powerful: On a successful attack, roll additional damage die and discard lowest", + "isUnique": true + }, + { + "id": "WP151", + "source": "core", + "name": "Fusion Gloves", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Knowledge", + "range": "Very Far", + "damage": "d6+9", + "burden": "Two-Handed", + "feature": "Bonded: Gain a bonus to damage rolls equal to your level", + "isUnique": true + }, + { + "id": "WP152", + "source": "core", + "name": "Ghostblade", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Presence", + "range": "Melee", + "damage": "d10+7", + "burden": "One-Handed", + "feature": "Otherworldly: On a successful attack, you can deal physical or magic damage", + "isUnique": true + }, + { + "id": "WP153", + "source": "core", + "name": "Gilded Bow", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Finesse", + "range": "Far", + "damage": "d6+7", + "burden": "Two-Handed", + "feature": "Self-Correcting: When you roll a 1 on a damage die, it deals 6 damage instead", + "isUnique": true + }, + { + "id": "WP154", + "source": "core", + "name": "Gilded Falchion", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d10+4", + "burden": "One-Handed", + "feature": "Powerful: On a successful attack, roll additional damage die and discard lowest", + "isUnique": true + }, + { + "id": "WP155", + "source": "core", + "name": "Greatbow", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Far", + "damage": "d6+6", + "burden": "Two-Handed", + "feature": "Powerful: On a successful attack, roll additional damage die and discard lowest", + "isUnique": true + }, + { + "id": "WP156", + "source": "core", + "name": "Hammer of Exota", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Instinct", + "range": "Melee", + "damage": "d8+6", + "burden": "Two-Handed", + "feature": "Eruptive: On a successful attack, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage", + "isUnique": true + }, + { + "id": "WP157", + "source": "core", + "name": "Hammer of Wrath", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d10+7", + "burden": "Two-Handed", + "feature": "Devastating: Before making an attack roll, mark a Stress to use d20 as your damage die", + "isUnique": true + }, + { + "id": "WP158", + "source": "core", + "name": "Hand Cannon", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Very Far", + "damage": "d6+12", + "burden": "One-Handed", + "feature": "Reloading: After you make an attack, roll a d6. On a 1, mark a Stress to reload", + "isUnique": true + }, + { + "id": "WP159", + "source": "core", + "name": "Hand Sling", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Finesse", + "range": "Very Far", + "damage": "d6+4", + "burden": "One-Handed", + "feature": "Versatile: Also usable as Finesse, Close, d8+4", + "isUnique": true + }, + { + "id": "WP160", + "source": "core", + "name": "Ilmari's Rifle", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Finesse", + "range": "Very Far", + "damage": "d6+6", + "burden": "One-Handed", + "feature": "Reloading: After you make an attack, roll a d6. On a 1, mark a Stress to reload", + "isUnique": true + }, + { + "id": "WP161", + "source": "core", + "name": "Impact Gauntlet", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d10+11", + "burden": "One-Handed", + "feature": "Concussive: On a successful attack, spend a Hope to knock target back to Far range", + "isUnique": true + }, + { + "id": "WP162", + "source": "core", + "name": "Keepers Staff", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Knowledge", + "range": "Far", + "damage": "d6+4", + "burden": "Two-Handed", + "feature": "Reliable: +1 to attack rolls", + "isUnique": true + }, + { + "id": "WP163", + "source": "core", + "name": "Knuckle Blades", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d10+6", + "burden": "Two-Handed", + "feature": "Brutal: When you roll the maximum value on a damage die, roll an additional damage die", + "isUnique": true + }, + { + "id": "WP164", + "source": "core", + "name": "Knuckle Claws", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d6+8", + "burden": "One-Handed", + "feature": "Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range", + "isUnique": true + }, + { + "id": "WP165", + "source": "core", + "name": "Labrys Axe", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d10+7", + "burden": "Two-Handed", + "feature": "Protective: +1 to Armor Score", + "isUnique": true + }, + { + "id": "WP166", + "source": "core", + "name": "Mage Orb", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Knowledge", + "range": "Far", + "damage": "d6+7", + "burden": "One-Handed", + "feature": "Powerful: On a successful attack, roll additional damage die and discard lowest", + "isUnique": true + }, + { + "id": "WP167", + "source": "core", + "name": "Magus Revolver", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Finesse", + "range": "Very Far", + "damage": "d6+13", + "burden": "One-Handed", + "feature": "Reloading: After you make an attack, roll a d6. On a 1, mark a Stress to reload", + "isUnique": true + }, + { + "id": "WP168", + "source": "core", + "name": "Meridian Cutlass", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Presence", + "range": "Melee", + "damage": "d10+5", + "burden": "One-Handed", + "feature": "Dueling: When no other creatures are within Close range of the target, gain advantage on attack rolls against them", + "isUnique": true + }, + { + "id": "WP169", + "source": "core", + "name": "Midas Scythe", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Knowledge", + "range": "Melee", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": "Greedy: Spend a handful of gold to gain +1 bonus to Proficiency on a damage roll", + "isUnique": true + }, + { + "id": "WP170", + "source": "core", + "name": "Parrying Dagger", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Melee", + "damage": "d6+2", + "burden": "One-Handed", + "feature": "Parry: When attacked, roll this weapon's damage dice; matching die values are discarded from the attacker's damage before totaling", + "isUnique": true + }, + { + "id": "WP171", + "source": "core", + "name": "Powered Gauntlet", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Knowledge", + "range": "Close", + "damage": "d6+4", + "burden": "One-Handed", + "feature": "Charged: Mark a Stress to gain +1 bonus to Proficiency on a primary weapon attack", + "isUnique": true + }, + { + "id": "WP172", + "source": "core", + "name": "Primer Shard", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Instinct", + "range": "Very Close", + "damage": "d4", + "burden": "One-Handed", + "feature": "Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds", + "isUnique": true + }, + { + "id": "WP173", + "source": "core", + "name": "Retractable Saber", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Presence", + "range": "Melee", + "damage": "d10+7", + "burden": "One-Handed", + "feature": "Retractable: The blade can be hidden in the hilt to avoid detection", + "isUnique": true + }, + { + "id": "WP174", + "source": "core", + "name": "Returning Axe", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Close", + "damage": "d6+4", + "burden": "One-Handed", + "feature": "Returning: When thrown within range, it appears in your hand immediately after the attack", + "isUnique": true + }, + { + "id": "WP175", + "source": "core", + "name": "Ricochet Axes", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Agility", + "range": "Far", + "damage": "d6+11", + "burden": "Two-Handed", + "feature": "Bouncing: Mark 1 or more Stress to hit that many additional targets in range", + "isUnique": true + }, + { + "id": "WP176", + "source": "core", + "name": "Runes of Ruination", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Knowledge", + "range": "Very Close", + "damage": "d20+4", + "burden": "One-Handed", + "feature": "Painful: Each time you make a successful attack, you must mark a Stress", + "isUnique": true + }, + { + "id": "WP177", + "source": "core", + "name": "Scepter of Elias", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Presence", + "range": "Far", + "damage": "d6+3", + "burden": "One-Handed", + "feature": "Invigorating: On a successful attack, roll a d4; on a 4, clear a Stress", + "isUnique": true + }, + { + "id": "WP178", + "source": "core", + "name": "Siphoning Gauntlets", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Presence", + "range": "Melee", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": "Lifestealing: On a successful attack, roll a d6; on a 6, clear a Hit Point or clear a Stress", + "isUnique": true + }, 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range", + "isUnique": true + }, + { + "id": "WP182", + "source": "core", + "name": "Steelforged Halberd", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Very Close", + "damage": "d8+4", + "burden": "Two-Handed", + "feature": "Scary: On a successful attack, the target must mark a Stress", + "isUnique": true + }, + { + "id": "WP183", + "source": "core", + "name": "Swinging Ropeblade", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Presence", + "range": "Close", + "damage": "d8+9", + "burden": "Two-Handed", + "feature": "Grappling: On a successful attack, spend a Hope to Restrain the target or pull them into Melee range", + "isUnique": true + }, + { + "id": "WP184", + "source": "core", + "name": "Sword of Light & Flame", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d10+11", + "burden": "Two-Handed", + "feature": "Hot: This weapon cuts through solid material", + "isUnique": true + }, + { + "id": "WP185", + "source": "core", + "name": "Talon Blades", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Finesse", + "range": "Close", + "damage": "d10+7", + "burden": "Two-Handed", + "feature": "Brutal: When you roll the maximum value on a damage die, roll an additional damage die", + "isUnique": true + }, + { + "id": "WP186", + "source": "core", + "name": "Thistlebow", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Instinct", + "range": "Far", + "damage": "d6+13", + "burden": "Two-Handed", + "feature": "Reliable: +1 to attack rolls", + "isUnique": true + }, + { + "id": "WP187", + "source": "core", + "name": "Urok Broadsword", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Deadly: When you deal Severe damage, the target must mark an additional HP", + "isUnique": true + }, + { + "id": "WP188", + "source": "core", + "name": "Wand of Enthrallment", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Presence", + "range": "Far", + "damage": "d6+4", + "burden": "One-Handed", + "feature": "Persuasive: Before making a Presence Roll, mark a Stress to gain +2 bonus to the result", + "isUnique": true + }, + { + "id": "WP189", + "source": "core", + "name": "Wand of Essek", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Knowledge", + "range": "Far", + "damage": "d8+13", + "burden": "One-Handed", + "feature": "Timebending: You can choose the target of your attack after making your attack roll", + "isUnique": true + }, + { + "id": "WP190", + "source": "core", + "name": "War Scythe", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Very Close", + "damage": "d8+5", + "burden": "Two-Handed", + "feature": "Reliable: +1 to attack rolls", + "isUnique": true + }, + { + "id": "WP191", + "source": "core", + "name": "Widogast Pendant", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Knowledge", + "range": "Close", + "damage": "d10+5", + "burden": "One-Handed", + "feature": "Timebending: You choose the target of your attack after making your attack roll", + "isUnique": true + }, + { + "id": "WP192", + "source": "core", + "name": "Yutari Bloodbow", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Finesse", + "range": "Far", + "damage": "d6+4", + "burden": "Two-Handed", + "feature": "Brutal: When you roll the maximum value on a damage die, roll an additional damage die", + "isUnique": true + } + ], + "armor": [ + { + "id": "AR001", + "source": "core", + "name": "Gambeson Armor", + "tier": 1, + "minor": 5, + "major": 11, + "score": 3, + "feature": "Flexible: +1 to Evasion", + "isUnique": false + }, + { + "id": "AR002", + "source": "core", + "name": "Improved Gambeson Armor", + "tier": 2, + "minor": 7, + "major": 16, + "score": 4, + "feature": "Flexible: +1 to Evasion", + "isUnique": false + }, + { + "id": "AR003", + "source": "core", + "name": "Advanced Gambeson Armor", + "tier": 3, + "minor": 9, + "major": 23, + "score": 5, + "feature": "Flexible: +1 to Evasion", + "isUnique": false + }, + { + "id": "AR004", + "source": "core", + "name": "Legendary Gambeson Armor", + "tier": 4, + "minor": 11, + "major": 32, + "score": 6, + "feature": "Flexible: +1 to Evasion", + "isUnique": false + }, + { + "id": "AR005", + "source": "core", + "name": "Leather Armor", + "tier": 1, + "minor": 6, + "major": 13, + "score": 3, + "feature": null, + "isUnique": false + }, + { + "id": "AR006", + "source": "core", + "name": "Improved Leather Armor", + "tier": 2, + "minor": 9, + "major": 20, + "score": 4, + "feature": null, + "isUnique": false + }, + { + "id": "AR007", + "source": "core", + "name": "Advanced Leather Armor", + "tier": 3, + "minor": 11, + "major": 27, + "score": 5, + "feature": null, + "isUnique": false + }, + { + "id": "AR008", + "source": "core", + "name": "Legendary Leather Armor", + "tier": 4, + "minor": 13, + "major": 36, + "score": 6, + "feature": null, + "isUnique": false + }, + { + "id": "AR009", + "source": "core", + "name": "Chainmail Armor", + "tier": 1, + "minor": 7, + "major": 15, + "score": 4, + "feature": "Heavy: -1 to Evasion", + "isUnique": false + }, + { + "id": "AR010", + "source": "core", + "name": "Improved Chainmail Armor", + "tier": 2, + "minor": 11, + "major": 24, + "score": 5, + "feature": "Heavy: -1 to Evasion", + "isUnique": false + }, + { + "id": "AR011", + "source": "core", + "name": "Advanced Chainmail Armor", + "tier": 3, + "minor": 13, + "major": 31, + "score": 6, + "feature": "Heavy: -1 to Evasion", + "isUnique": false + }, + { + "id": "AR012", + "source": "core", + "name": "Legendary Chainmail Armor", + "tier": 4, + "minor": 15, + "major": 40, + "score": 7, + "feature": "Heavy: -1 to Evasion", + "isUnique": false + }, + { + "id": "AR013", + "source": "core", + "name": "Full Plate Armor", + "tier": 1, + "minor": 8, + "major": 17, + "score": 4, + "feature": "Very Heavy: -2 to Evasion; -1 to Agility", + "isUnique": false + }, + { + "id": "AR014", + "source": "core", + "name": "Improved Full Plate Armor", + "tier": 2, + "minor": 13, + "major": 28, + "score": 5, + "feature": "Very Heavy: -2 to Evasion; -1 to Agility", + "isUnique": false + }, + { + "id": "AR015", + "source": "core", + "name": "Advanced Full Plate Armor", + "tier": 3, + "minor": 15, + "major": 35, + "score": 6, + "feature": "Very Heavy: -2 to Evasion; -1 to Agility", + "isUnique": false + }, + { + "id": "AR016", + "source": "core", + "name": "Legendary Full Plate Armor", + "tier": 4, + "minor": 17, + "major": 44, + "score": 7, + "feature": "Very Heavy: -2 to Evasion; -1 to Agility", + "isUnique": false + }, + { + "id": "AR017", + "source": "core", + "name": "Bellamoi Fine Armor", + "tier": 3, + "minor": 11, + "major": 27, + "score": 5, + "feature": "Gilded: +1 to Presence", + "isUnique": true + }, + { + "id": "AR018", + "source": "core", + "name": "Bladefare Armor", + "tier": 3, + "minor": 16, + "major": 39, + "score": 6, + "feature": "Physical: You can't mark an Armor Slot to reduce magic damage", + "isUnique": true + }, + { + "id": "AR019", + "source": "core", + "name": "Channeling Armor", + "tier": 4, + "minor": 13, + "major": 36, + "score": 5, + "feature": "Channeling: +1 to Spellcast Rolls", + "isUnique": true + }, + { + "id": "AR020", + "source": "core", + "name": "Dragonscale Armor", + "tier": 3, + "minor": 11, + "major": 27, + "score": 5, + "feature": "Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress", + "isUnique": true + }, + { + "id": "AR021", + "source": "core", + "name": "Dunamis Silkchain", + "tier": 4, + "minor": 13, + "major": 36, + "score": 7, + "feature": "Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack", + "isUnique": true + }, + { + "id": "AR022", + "source": "core", + "name": "Elundrian Chain Armor", + "tier": 2, + "minor": 9, + "major": 21, + "score": 4, + "feature": "Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds", + "isUnique": true + }, + { + "id": "AR023", + "source": "core", + "name": "Emberwoven Armor", + "tier": 4, + "minor": 13, + "major": 36, + "score": 6, + "feature": "Burning: When an adversary attacks you within Melee range, they mark a Stress", + "isUnique": true + }, + { + "id": "AR024", + "source": "core", + "name": "Full Fortified Armor", + "tier": 4, + "minor": 15, + "major": 40, + "score": 4, + "feature": "Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one", + "isUnique": true + }, + { + "id": "AR025", + "source": "core", + "name": "Harrowbone Armor", + "tier": 2, + "minor": 9, + "major": 21, + "score": 4, + "feature": "Resilient: Before you mark your last Armor Slot, roll a d6; on a 6, reduce the severity by one threshold without marking an Armor Slot", + "isUnique": true + }, + { + "id": "AR026", + "source": "core", + "name": "IronTree Breastplate", + "tier": 2, + "minor": 9, + "major": 20, + "score": 4, + "feature": "Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot", + "isUnique": true + }, + { + "id": "AR027", + "source": "core", + "name": "Monett's Cloak", + "tier": 3, + "minor": 16, + "major": 39, + "score": 6, + "feature": "Magic: You can't mark an Armor Slot to reduce physical damage", + "isUnique": true + }, + { + "id": "AR028", + "source": "core", + "name": "Rosewild Armor", + "tier": 2, + "minor": 11, + "major": 23, + "score": 5, + "feature": "Hopeful: When you would spend a Hope, you can mark an Armor Slot instead", + "isUnique": true + }, + { + "id": "AR029", + "source": "core", + "name": "Runes of Fortification", + "tier": 3, + "minor": 17, + "major": 43, + "score": 6, + "feature": "Painful: Each time you mark an Armor Slot, you must mark a Stress", + "isUnique": true + }, + { + "id": "AR030", + "source": "core", + "name": "Runetan Floating Armor", + "tier": 2, + "minor": 9, + "major": 20, + "score": 4, + "feature": "Shifting: When you are targeted for an attack, mark an Armor Slot to give the attack roll against you disadvantage", + "isUnique": true + }, + { + "id": "AR031", + "source": "core", + "name": "Savior Chainmail", + "tier": 4, + "minor": 18, + "major": 48, + "score": 8, + "feature": "Difficult: -1 to all character traits and Evasion", + "isUnique": true + }, + { + "id": "AR032", + "source": "core", + "name": "Spiked Plate Armor", + "tier": 3, + "minor": 10, + "major": 25, + "score": 5, + "feature": "Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll", + "isUnique": true + }, + { + "id": "AR033", + "source": "core", + "name": "Tyris Soft Armor", + "tier": 2, + "minor": 8, + "major": 18, + "score": 5, + "feature": "Quiet: You gain a +2 bonus to rolls you make to move silently", + "isUnique": true + }, + { + "id": "AR034", + "source": "core", + "name": "Veritas Opal Armor", + "tier": 4, + "minor": 13, + "major": 36, + "score": 6, + "feature": "Truthseeking: This armor glows when another creature within Close range tells a lie", + "isUnique": true + } + ], + "wheelchairs": [ + { + "id": "WH001", + "source": "core", + "name": "Light-Frame Wheelchair", + "frame": "Light-Frame", + "damageType": "Physical", + "tier": 1, + "trait": "Agility", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range." + }, + { + "id": "WH002", + "source": "core", + "name": "Improved Light-Frame Wheelchair", + "frame": "Light-Frame", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Melee", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range." + }, + { + "id": "WH003", + "source": "core", + "name": "Advanced Light-Frame Wheelchair", + "frame": "Light-Frame", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Melee", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range." + }, + { + "id": "WH004", + "source": "core", + "name": "Legendary Light-Frame Wheelchair", + "frame": "Light-Frame", + "damageType": "Physical", + "tier": 4, + "trait": "Agility", + "range": "Melee", + "damage": "d8+9", + "burden": "One-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range." + }, + { + "id": "WH005", + "source": "core", + "name": "Heavy-Frame Wheelchair", + "frame": "Heavy-Frame", + "damageType": "Physical", + "tier": 1, + "trait": "Strength", + "range": "Melee", + "damage": "d12+3", + "burden": "Two-Handed", + "feature": "Heavy: -1 to Evasion." + }, + { + "id": "WH006", + "source": "core", + "name": "Improved Heavy-Frame Wheelchair", + "frame": "Heavy-Frame", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d12+6", + "burden": "Two-Handed", + "feature": "Heavy: -1 to Evasion." + }, + { + "id": "WH007", + "source": "core", + "name": "Advanced Heavy-Frame Wheelchair", + "frame": "Heavy-Frame", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d12+9", + "burden": "Two-Handed", + "feature": "Heavy: -1 to Evasion." + }, + { + "id": "WH008", + "source": "core", + "name": "Legendary Heavy-Frame Wheelchair", + "frame": "Heavy-Frame", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d12+12", + "burden": "Two-Handed", + "feature": "Heavy: -1 to Evasion." + }, + { + "id": "WH009", + "source": "core", + "name": "Arcane-Frame Wheelchair", + "frame": "Arcane-Frame", + "damageType": "Magical", + "tier": 1, + "trait": "Spellcast", + "range": "Far", + "damage": "d6", + "burden": "One-Handed", + "feature": "Reliable: +1 to attack rolls." + }, + { + "id": "WH010", + "source": "core", + "name": "Improved Arcane-Frame Wheelchair", + "frame": "Arcane-Frame", + "damageType": "Magical", + "tier": 2, + "trait": "Spellcast", + "range": "Far", + "damage": "d6+3", + "burden": "One-Handed", + "feature": "Reliable: +1 to attack rolls." + }, + { + "id": "WH011", + "source": "core", + "name": "Advanced Arcane-Frame Wheelchair", + "frame": "Arcane-Frame", + "damageType": "Magical", + "tier": 3, + "trait": "Spellcast", + "range": "Far", + "damage": "d6+6", + "burden": "One-Handed", + "feature": "Reliable: +1 to attack rolls." + }, + { + "id": "WH012", + "source": "core", + "name": "Legendary Arcane-Frame Wheelchair", + "frame": "Arcane-Frame", + "damageType": "Magical", + "tier": 4, + "trait": "Spellcast", + "range": "Far", + "damage": "d6+9", + "burden": "One-Handed", + "feature": "Reliable: +1 to attack rolls." + } + ] +} diff --git a/src/data/srd/items_core.json b/src/data/srd/items_core.json new file mode 100644 index 0000000..bdec1c9 --- /dev/null +++ b/src/data/srd/items_core.json @@ -0,0 +1,542 @@ +[ + { + "id": "IT001", + "source": "core", + "roll": 1, + "rarity": "Common", + "name": "Premium Bedroll", + "subtype": "General", + "text": "During downtime, you automatically clear a Stress." + }, + { + "id": "IT002", + "source": "core", + "roll": 2, + "rarity": "Common", + "name": "Piper Whistle", + "subtype": "General", + "text": "This handcrafted whistle has a distinctive sound. When you blow this whistle, its piercing tone can be heard within a 1-mile radius." + }, + { + "id": "IT003", + "source": "core", + "roll": 3, + "rarity": "Common", + "name": "Charging Quiver", + "subtype": "Weapon Attachment", + "text": "When you succeed on an attack with an arrow stored in this quiver, gain a bonus to the damage roll equal to your current tier." + }, + { + "id": "IT004", + "source": "core", + "roll": 4, + "rarity": "Common", + "name": "Alistair's Torch", + "subtype": "General", + "text": "You can light this magic torch at will. The flame's light fills a much larger space than it should, enough to illuminate a cave bright as day." + }, + { + "id": "IT005", + "source": "core", + "roll": 5, + "rarity": "Common", + "name": "Speaking Orbs", + "subtype": "General", + "text": "This pair of orbs allows any creatures holding them to communicate with each other across any distance." + }, + { + "id": "IT006", + "source": "core", + "roll": 6, + "rarity": "Common", + "name": "Manacles", + "subtype": "General", + "text": "This pair of locking cuffs comes with a key." + }, + { + "id": "IT007", + "source": "core", + "roll": 7, + "rarity": "Common", + "name": "Arcane Cloak", + "subtype": "General", + "text": "A creature with a Spellcast trait wearing this cloak can adjust its color, texture, and size at will." + }, + { + "id": "IT008", + "source": "core", + "roll": 8, + "rarity": "Common", + "name": "Woven Net", + "subtype": "General", + "text": "You can make a Finesse Roll using this net to trap a small creature. A trapped target can break free with a successful Attack Roll (16)." + }, + { + "id": "IT009", + "source": "core", + "roll": 9, + "rarity": "Common", + "name": "Fire Jar", + "subtype": "General", + "text": "You can pour out the strange liquid contents of this jar to instantly produce fire. The contents regenerate when you take a long rest." + }, + { + "id": "IT010", + "source": "core", + "roll": 10, + "rarity": "Common", + "name": "Suspended Rod", + "subtype": "General", + "text": "This flat rod is inscribed with runes. When you activate the rod, it is immediately suspended in place. Until the rod is deactivated, it can't move, doesn't abide by the rules of gravity, and remains in place." + }, + { + "id": "IT011", + "source": "core", + "roll": 11, + "rarity": "Common", + "name": "Glamour Stone", + "subtype": "General", + "text": "Activate this pebble-sized stone to memorize the appearance of someone you can see. Spend a Hope to magically recreate this guise on yourself as an illusion." + }, + { + "id": "IT012", + "source": "core", + "roll": 12, + "rarity": "Common", + "name": "Empty Chest", + "subtype": "General", + "text": "This magical chest appears empty. When you speak a specific trigger word or action and open the chest, you can see the items stored within it." + }, + { + "id": "IT013", + "source": "core", + "roll": 13, + "rarity": "Uncommon", + "name": "Companion Case", + "subtype": "General", + "text": "This case can fit a small animal companion. While the companion is inside, the animal and case are immune to all damage and harmful effects." + }, + { + "id": "IT014", + "source": "core", + "roll": 14, + "rarity": "Uncommon", + "name": "Piercing Arrows", + "subtype": "Weapon Attachment", + "text": "Three times per rest when you succeed on an attack with one of these arrows, you can add your Proficiency to the damage roll." + }, + { + "id": "IT015", + "source": "core", + "roll": 15, + "rarity": "Uncommon", + "name": "Valorstone", + "subtype": "Armor Attachment", + "text": "You can attach this stone to armor that doesn't already have a feature. The armor gains the following feature. Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot." + }, + { + "id": "IT016", + "source": "core", + "roll": 16, + "rarity": "Uncommon", + "name": "Skeleton Key", + "subtype": "General", + "text": "When you use this key to open a locked door, you gain advantage on the Finesse Roll." + }, + { + "id": "IT017", + "source": "core", + "roll": 17, + "rarity": "Uncommon", + "name": "Arcane Prism", + "subtype": "General", + "text": "Position this prism in a location of your choosing and activate it. All allies within Close range of it gain a +1 bonus to their Spellcast Rolls. While activated, the prism can't be moved. Once the prism is deactivated, it can't be activated again until your next long rest." + }, + { + "id": "IT018", + "source": "core", + "roll": 18, + "rarity": "Uncommon", + "name": "Minor Stamina Potion Recipe", + "subtype": "Recipe", + "text": "As a downtime move, you can use the bone of a creature to craft a Minor Stamina Potion." + }, + { + "id": "IT019", + "source": "core", + "roll": 19, + "rarity": "Uncommon", + "name": "Minor Health Potion Recipe", + "subtype": "Recipe", + "text": "As a downtime move, you can use a vial of blood to craft a Minor Health Potion." + }, + { + "id": "IT020", + "source": "core", + "roll": 20, + "rarity": "Uncommon", + "name": "Homing Compasses", + "subtype": "General", + "text": "These two compasses point toward each other no matter how far apart they are." + }, + { + "id": "IT021", + "source": "core", + "roll": 21, + "rarity": "Uncommon", + "name": "Corrector Sprite", + "subtype": "General", + "text": "This tiny sprite sits in the curve of your ear canal and whispers helpful advice during combat. Once per short rest, you can gain advantage on an attack roll." + }, + { + "id": "IT022", + "source": "core", + "roll": 22, + "rarity": "Uncommon", + "name": "Gecko Gloves", + "subtype": "General", + "text": "You can climb up vertical surfaces and across ceilings." + }, + { + "id": "IT023", + "source": "core", + "roll": 23, + "rarity": "Uncommon", + "name": "Lorekeeper", + "subtype": "General", + "text": "You can store the name and details of up to three hostile creatures inside this book. You gain a +1 bonus to action rolls against those creatures." + }, + { + "id": "IT024", + "source": "core", + "roll": 24, + "rarity": "Uncommon", + "name": "Vial of Darksmoke Recipe", + "subtype": "Recipe", + "text": "As a downtime move, you can mark a Stress to craft a Vial of Darksmoke." + }, + { + "id": "IT025", + "source": "core", + "roll": 25, + "rarity": "Rare", + "name": "Bloodstone", + "subtype": "Weapon Attachment", + "text": "You can attach this stone to a weapon that doesn't already have a feature. The weapon gains the following feature. Brutal: When you roll the maximum value on a damage die, roll an additional damage die." + }, + { + "id": "IT026", + "source": "core", + "roll": 26, + "rarity": "Rare", + "name": "Greatstone", + "subtype": "Weapon Attachment", + "text": "You can attach this stone to a weapon that doesn't already have a feature. The weapon gains the following feature. Powerful: On a successful attack, roll an additional damage die and discard the lowest result." + }, + { + "id": "IT027", + "source": "core", + "roll": 27, + "rarity": "Rare", + "name": "Glider", + "subtype": "General", + "text": "While falling, you can mark a Stress to deploy this small parachute and glide safely to the ground." + }, + { + "id": "IT028", + "source": "core", + "roll": 28, + "rarity": "Rare", + "name": "Ring of Silence", + "subtype": "General", + "text": "Spend a Hope to activate this ring. Your footsteps are silent until your next rest." + }, + { + "id": "IT029", + "source": "core", + "roll": 29, + "rarity": "Rare", + "name": "Calming Pendant", + "subtype": "General", + "text": "When you would mark your last Stress, roll a d6. On a result of 5 or higher, don't mark it." + }, + { + "id": "IT030", + "source": "core", + "roll": 30, + "rarity": "Rare", + "name": "Dual Flask", + "subtype": "General", + "text": "This flask can hold two different liquids. You can swap between them by flipping a small switch on the flask's side." + }, + { + "id": "IT031", + "source": "core", + "roll": 31, + "rarity": "Rare", + "name": "Bag of Ficklesand", + "subtype": "General", + "text": "You can convince this small bag of sand to be much heavier or lighter with a successful Presence Roll (10). Additionally, on a successful Finesse Roll (10), you can blow a bit of sand into a target's face to make them temporarily Vulnerable." + }, + { + "id": "IT032", + "source": "core", + "roll": 32, + "rarity": "Rare", + "name": "Ring of Resistance", + "subtype": "General", + "text": "Once per long rest, you can activate this ring after a successful attack against you to halve the damage." + }, + { + "id": "IT033", + "source": "core", + "roll": 33, + "rarity": "Rare", + "name": "Phoenix Feather", + "subtype": "General", + "text": "If you have at least one Phoenix Feather on you when you fall unconscious, you gain a +1 bonus to the roll you make to determine whether you gain a scar." + }, + { + "id": "IT034", + "source": "core", + "roll": 34, + "rarity": "Rare", + "name": "Box of Many Goods", + "subtype": "General", + "text": "Once per long rest, you can open this small box and roll a d12. On a result of 1-6, it's empty. On a result of 7-10, it contains one random common consumable. On a result of 11-12, it contains two random common consumables." + }, + { + "id": "IT035", + "source": "core", + "roll": 35, + "rarity": "Rare", + "name": "Airblade Charm", + "subtype": "Weapon Attachment", + "text": "You can attach this charm to a weapon with a Melee range. Three times per rest, you can activate the charm and attack a target within Close range." + }, + { + "id": "IT036", + "source": "core", + "roll": 36, + "rarity": "Rare", + "name": "Portal Seed", + "subtype": "General", + "text": "You can plant this seed in the ground to grow a portal in that spot. The portal is ready to use in 24 hours. You can use this portal to travel to any other location where you planted a portal seed. A portal can be destroyed by dealing any amount of magic damage to it." + }, + { + "id": "IT037", + "source": "core", + "roll": 37, + "rarity": "Rare", + "name": "Paragon's Chain", + "subtype": "General", + "text": "As a downtime move, you can meditate on an ideal or principle you hold dear and focus your will into this chain. Once per long rest, you can spend a Hope to roll a d20 as your Hope Die for rolls that directly align with that principle." + }, + { + "id": "IT038", + "source": "core", + "roll": 38, + "rarity": "Rare", + "name": "Elusive Amulet", + "subtype": "General", + "text": "Once per long rest, you can activate this amulet to become Hidden until you move. While Hidden in this way, you remain unseen even if an adversary moves to where they would normally see you." + }, + { + "id": "IT039", + "source": "core", + "roll": 39, + "rarity": "Rare", + "name": "Hopekeeper Locket", + "subtype": "General", + "text": "During a long rest, if you have 6 Hope, you can spend a Hope to imbue this locket with your bountiful resolve. When you have 0 Hope, you can use the locket to immediately gain a Hope. The locket must be re-imbued before it can be used this way again." + }, + { + "id": "IT040", + "source": "core", + "roll": 40, + "rarity": "Rare", + "name": "Infinite Bag", + "subtype": "General", + "text": "When you store items in this bag, they are kept in a pocket dimension that never runs out of space. You can retrieve an item at any time." + }, + { + "id": "IT041", + "source": "core", + "roll": 41, + "rarity": "Rare", + "name": "Stride Relic", + "subtype": "Relic", + "text": "You gain a +1 bonus to your Agility. You can only carry one relic." + }, + { + "id": "IT042", + "source": "core", + "roll": 42, + "rarity": "Rare", + "name": "Bolster Relic", + "subtype": "Relic", + "text": "You gain a +1 bonus to your Strength. You can only carry one relic." + }, + { + "id": "IT043", + "source": "core", + "roll": 43, + "rarity": "Rare", + "name": "Control Relic", + "subtype": "Relic", + "text": "You gain a +1 bonus to your Finesse. You can only carry one relic." + }, + { + "id": "IT044", + "source": "core", + "roll": 44, + "rarity": "Rare", + "name": "Attune Relic", + "subtype": "Relic", + "text": "You gain a +1 bonus to your Instinct. You can only carry one relic." + }, + { + "id": "IT045", + "source": "core", + "roll": 45, + "rarity": "Rare", + "name": "Charm Relic", + "subtype": "Relic", + "text": "You gain a +1 bonus to your Presence. You can only carry one relic." + }, + { + "id": "IT046", + "source": "core", + "roll": 46, + "rarity": "Rare", + "name": "Enlighten Relic", + "subtype": "Relic", + "text": "You gain a +1 bonus to your Knowledge. You can only carry one relic." + }, + { + "id": "IT047", + "source": "core", + "roll": 47, + "rarity": "Rare", + "name": "Honing Relic", + "subtype": "Relic", + "text": "You gain a +1 bonus to an Experience of your choice. You can only carry one relic." + }, + { + "id": "IT048", + "source": "core", + "roll": 48, + "rarity": "Rare", + "name": "Flickerfly Pendant", + "subtype": "Weapon Attachment", + "text": "While you carry this pendant, your weapons with a Melee range that deal physical damage have a gossamer sheen and can attack targets within Very Close range." + }, + { + "id": "IT049", + "source": "core", + "roll": 49, + "rarity": "Legendary", + "name": "Lakestrider Boots", + "subtype": "General", + "text": "You can walk on the surface of water as if it were soft ground." + }, + { + "id": "IT050", + "source": "core", + "roll": 50, + "rarity": "Legendary", + "name": "Clay Companion", + "subtype": "General", + "text": "When you sculpt this ball of clay into a clay animal companion, it behaves as that animal. For example, a clay spider can spin clay webs, while a clay bird can fly. The clay companion retains memory and identity across different shapes, but they can adopt new mannerisms with each form." + }, + { + "id": "IT051", + "source": "core", + "roll": 51, + "rarity": "Legendary", + "name": "Mythic Dust Recipe", + "subtype": "Recipe", + "text": "As a downtime move, you can use a handful of fine gold dust to craft Mythic Dust." + }, + { + "id": "IT052", + "source": "core", + "roll": 52, + "rarity": "Legendary", + "name": "Shard of Memory", + "subtype": "General", + "text": "Once per long rest, you can spend 2 Hope to recall a domain card from your vault instead of paying its Recall Cost." + }, + { + "id": "IT053", + "source": "core", + "roll": 53, + "rarity": "Legendary", + "name": "Gem of Alacrity", + "subtype": "Weapon Attachment", + "text": "You can attach this gem to a weapon, allowing you to use your Agility when making an attack with that weapon." + }, + { + "id": "IT054", + "source": "core", + "roll": 54, + "rarity": "Legendary", + "name": "Gem of Might", + "subtype": "Weapon Attachment", + "text": "You can attach this gem to a weapon, allowing you to use your Strength when making an attack with that weapon." + }, + { + "id": "IT055", + "source": "core", + "roll": 55, + "rarity": "Legendary", + "name": "Gem of Precision", + "subtype": "Weapon Attachment", + "text": "You can attach this gem to a weapon, allowing you to use your Finesse when making an attack with that weapon." + }, + { + "id": "IT056", + "source": "core", + "roll": 56, + "rarity": "Legendary", + "name": "Gem of Insight", + "subtype": "Weapon Attachment", + "text": "You can attach this gem to a weapon, allowing you to use your Instinct when making an attack with that weapon." + }, + { + "id": "IT057", + "source": "core", + "roll": 57, + "rarity": "Legendary", + "name": "Gem of Audacity", + "subtype": "Weapon Attachment", + "text": "You can attach this gem to a weapon, allowing you to use your Presence when making an attack with that weapon." + }, + { + "id": "IT058", + "source": "core", + "roll": 58, + "rarity": "Legendary", + "name": "Gem of Sagacity", + "subtype": "Weapon Attachment", + "text": "You can attach this gem to a weapon, allowing you to use your Knowledge when making an attack with that weapon." + }, + { + "id": "IT059", + "source": "core", + "roll": 59, + "rarity": "Legendary", + "name": "Ring of Unbreakable Resolve", + "subtype": "General", + "text": "Once per session, when the GM spends a Fear, you can spend 4 Hope to cancel the effects of that spent Fear." + }, + { + "id": "IT060", + "source": "core", + "roll": 60, + "rarity": "Legendary", + "name": "Belt of Unity", + "subtype": "General", + "text": "Once per session, you can spend 5 Hope to lead a Tag Team Roll with three PCs instead of two." + } +] From 1a4ddfffd5a9fd111fd33aa980ae69f7345f214d Mon Sep 17 00:00:00 2001 From: Duane Stanton Date: Mon, 7 Sep 2026 09:46:41 -0400 Subject: [PATCH 2/3] Hope & Fear expansion items/consumables; kept item # in sync with roll result and just added 'hf' to end of ID to distinguish from Core items/consumables --- src/data/srd/consumables_hopefear.json | 542 +++++++++++++++++++++++++ src/data/srd/items_hopefear.json | 542 +++++++++++++++++++++++++ 2 files changed, 1084 insertions(+) create mode 100644 src/data/srd/consumables_hopefear.json create mode 100644 src/data/srd/items_hopefear.json diff --git a/src/data/srd/consumables_hopefear.json b/src/data/srd/consumables_hopefear.json new file mode 100644 index 0000000..c8dd8b0 --- /dev/null +++ b/src/data/srd/consumables_hopefear.json @@ -0,0 +1,542 @@ +[ + { + "id": "CN001hf", + "source": "hopefear", + "roll": 1, + "rarity": "Common", + "name": "Warding Candle", + "category": "Utility", + "text": "You can light this candle to fill an area within Close range with a halo of light. A creature outside the halo can’t enter it if they have ill intent toward a creature within it. The candle burns for an hour." + }, + { + "id": "CN002hf", + "source": "hopefear", + "roll": 2, + "rarity": "Common", + "name": "Iridian Dust", + "category": "Utility", + "text": "This multicolored powder sticks to everything and prevents creatures covered in it from becoming Hidden." + }, + { + "id": "CN003hf", + "source": "hopefear", + "roll": 3, + "rarity": "Common", + "name": "Verglasian Seed", + "category": "Utility", + "text": "You can use this ice shard to instantly freeze an area of water up to Close range." + }, + { + "id": "CN004hf", + "source": "hopefear", + "roll": 4, + "rarity": "Common", + "name": "Cupbearer's Bezoar", + "category": "Utility", + "text": "You can swallow this bezoar to become immune to poisons until your next long rest." + }, + { + "id": "CN005hf", + "source": "hopefear", + "roll": 5, + "rarity": "Common", + "name": "Mossmantle Potion", + "category": "Enhancement", + "text": "You can drink this tea to perfectly blend into natural environments until your next rest." + }, + { + "id": "CN006hf", + "source": "hopefear", + "roll": 6, + "rarity": "Common", + "name": "Lyrebird Lozenge", + "category": "Utility", + "text": "You can dissolve this lozenge in your mouth to perfectly mimic any voice you’ve heard until the end of the scene." + }, + { + "id": "CN007hf", + "source": "hopefear", + "roll": 7, + "rarity": "Common", + "name": "Vial of Featherfall", + "category": "Utility", + "text": "You can drink this potion to ignore damage from falling for the next 10 minutes." + }, + { + "id": "CN008hf", + "source": "hopefear", + "roll": 8, + "rarity": "Common", + "name": "Chimeric Saliva", + "category": "Combat", + "text": "You can apply this saliva to a weapon that deals physical damage to change its damage type to magic until your next rest." + }, + { + "id": "CN009hf", + "source": "hopefear", + "roll": 9, + "rarity": "Common", + "name": "Packet of Space Dust", + "category": "Utility", + "text": "This dust causes anything it covers to become lighter than air. One packet contains enough dust to cover the contents of a picnic basket, and the effects last for an hour." + }, + { + "id": "CN010hf", + "source": "hopefear", + "roll": 10, + "rarity": "Common", + "name": "Pipeweed", + "category": "Healing", + "text": "When you choose the Clear Stress downtime move during a short rest, you can smoke this non-intoxicating leaf to clear an additional Stress. Any other PCs who chose the Clear Stress downtime move also gain this benefit." + }, + { + "id": "CN011hf", + "source": "hopefear", + "roll": 11, + "rarity": "Common", + "name": "Deathseer's Powder", + "category": "Utility", + "text": "You can sprinkle this powder over a recently deceased corpse to conjure a spectral reprise of their final minute of life." + }, + { + "id": "CN012hf", + "source": "hopefear", + "roll": 12, + "rarity": "Common", + "name": "Slayer's Salt", + "category": "Utility", + "text": "You can spread this salt in a line along windowsills or thresholds to create a magical barrier that undead creatures can’t cross until the line is broken." + }, + { + "id": "CN013hf", + "source": "hopefear", + "roll": 13, + "rarity": "Uncommon", + "name": "Yakamel Milk", + "category": "Healing", + "text": "After consuming this milk, the next time you clear 1 or more Hit Points, you clear an additional Hit Point." + }, + { + "id": "CN014hf", + "source": "hopefear", + "roll": 14, + "rarity": "Uncommon", + "name": "Glowmoss Mushroom", + "category": "Utility", + "text": "You can break this mushroom into pieces, causing it to glow bright blue until your next long rest." + }, + { + "id": "CN015hf", + "source": "hopefear", + "roll": 15, + "rarity": "Uncommon", + "name": "Red Ooze Oil", + "category": "Combat", + "text": "You can coat your weapon in this oil. The next successful attack you make with this weapon deals an extra 1d8 magic damage and temporarily Ignites the target. While Ignited, the target takes 1d4 magic damage when they take the spotlight." + }, + { + "id": "CN016hf", + "source": "hopefear", + "roll": 16, + "rarity": "Uncommon", + "name": "Instant Camp", + "category": "Utility", + "text": "You can unfold this small mechanical box into a camping tent large enough to safely house six people. The tent collapses at the end of your next long rest." + }, + { + "id": "CN017hf", + "source": "hopefear", + "roll": 17, + "rarity": "Uncommon", + "name": "Bundle of Spiderlegs", + "category": "Utility", + "text": "You can eat these spiderlegs to walk on walls until your next rest." + }, + { + "id": "CN018hf", + "source": "hopefear", + "roll": 18, + "rarity": "Uncommon", + "name": "Ciscan Fog Bottle", + "category": "Healing", + "text": "You can break this jar to fill the area within Close range with magical mist. A creature who enters the mist clears a Stress and becomes Hidden." + }, + { + "id": "CN019hf", + "source": "hopefear", + "roll": 19, + "rarity": "Uncommon", + "name": "Snapthorn Seed", + "category": "Combat", + "text": "You can throw this seed at a point you can see. It explodes into a tangle of binding vines that temporarily Restrains all creatures within Close range of that point." + }, + { + "id": "CN020hf", + "source": "hopefear", + "roll": 20, + "rarity": "Uncommon", + "name": "Sprite Bottle", + "category": "Healing", + "text": "When you mark your last Hit Point, this bottle shatters to release the Sprite inside. The Sprite clears all your Hit Points before fading from the Mortal Realm." + }, + { + "id": "CN021hf", + "source": "hopefear", + "roll": 21, + "rarity": "Uncommon", + "name": "Gravity Bomb", + "category": "Utility", + "text": "You can throw this peach-sized mechanical orb at a point within Far range. It implodes and pulls all creatures and objects within Close range of that point into Melee range with it." + }, + { + "id": "CN022hf", + "source": "hopefear", + "roll": 22, + "rarity": "Uncommon", + "name": "Gossip Flower", + "category": "Utility", + "text": "You can plant this seed in soil. It instantly grows into a small flower that records everything it hears for up to one week. When plucked, the flower recites what it recorded in real time, then withers." + }, + { + "id": "CN023hf", + "source": "hopefear", + "roll": 23, + "rarity": "Uncommon", + "name": "Displacement Token", + "category": "Utility", + "text": "You can swallow this token to conjure two illusions of yourself that you can control. Each illusion lasts until it takes damage or until your next rest." + }, + { + "id": "CN024hf", + "source": "hopefear", + "roll": 24, + "rarity": "Uncommon", + "name": "Night Hag's Dust", + "category": "Combat", + "text": "You can blow this dust in an adversary’s face to prevent them from clearing Stress until your next long rest." + }, + { + "id": "CN025hf", + "source": "hopefear", + "roll": 25, + "rarity": "Rare", + "name": "Self-Sewing Thread", + "category": "Healing", + "text": "You can use this thread to clear either a Hit Point or 2 Armor Slots." + }, + { + "id": "CN026hf", + "source": "hopefear", + "roll": 26, + "rarity": "Rare", + "name": "Stonemason's Fortune", + "category": "Utility", + "text": "When you throw this gray brick on the ground, it immediately grows into a 6-foot-tall, 10-foot-wide, and 2-foot- deep wall of solid stone." + }, + { + "id": "CN027hf", + "source": "hopefear", + "roll": 27, + "rarity": "Rare", + "name": "Mnemonic Potion", + "category": "Enhancement", + "text": "You can drink this potion to Utilize an Experience without spending a Hope." + }, + { + "id": "CN028hf", + "source": "hopefear", + "roll": 28, + "rarity": "Rare", + "name": "Salamander Salve", + "category": "Enhancement", + "text": "You can apply this salve to your skin to make yourself immune to heat until your next rest." + }, + { + "id": "CN029hf", + "source": "hopefear", + "roll": 29, + "rarity": "Rare", + "name": "Green Ooze Oil", + "category": "Combat", + "text": "You can coat your weapon in this oil. The next successful attack you make with this weapon deals an extra 1d8 magic damage and temporarily Corrodes the target. While Corroded, the target gains a −2 penalty to their damage thresholds." + }, + { + "id": "CN030hf", + "source": "hopefear", + "roll": 30, + "rarity": "Rare", + "name": "Sunlight Orb", + "category": "Utility", + "text": "You can shatter this orb to make the area within Very Far range appear as though it’s sunlit daytime for the next 24 hours." + }, + { + "id": "CN031hf", + "source": "hopefear", + "roll": 31, + "rarity": "Rare", + "name": "Moonlight Orb", + "category": "Utility", + "text": "You can shatter this orb to make the area within Very Far range appear as though it’s moonlit nighttime for the next 24 hours." + }, + { + "id": "CN032hf", + "source": "hopefear", + "roll": 32, + "rarity": "Rare", + "name": "Midas Flash", + "category": "Utility", + "text": "You can pour this small flask of alchemical liquid over a mundane item to instantly transmute it into a handful of gold." + }, + { + "id": "CN033hf", + "source": "hopefear", + "roll": 33, + "rarity": "Rare", + "name": "Staff of Reversal", + "category": "Utility", + "text": "You can break this staff against the ground to reverse one magical transformation or effect within Far range." + }, + { + "id": "CN034hf", + "source": "hopefear", + "roll": 34, + "rarity": "Rare", + "name": "Berserker's Brew", + "category": "Enhancement", + "text": "When you drink this dram of liquid, you gain a bonus to your Strength and a penalty to your Finesse and Knowledge equal to your Instinct (minimum 1). This effect lasts until you make a death move or until your next rest." + }, + { + "id": "CN035hf", + "source": "hopefear", + "roll": 35, + "rarity": "Rare", + "name": "Emberite Shard", + "category": "Combat", + "text": "Choose a point within Far range. All targets within Close range of that point must succeed on a Reaction Roll (16) or take 3d6 magic damage and become temporarily Ablaze. While Ablaze, a creature must roll a d4 whenever they make an action roll. On a result of 1, they mark a Hit Point. On a result of 4, they clear the Ablaze condition." + }, + { + "id": "CN036hf", + "source": "hopefear", + "roll": 36, + "rarity": "Rare", + "name": "Arcticite Shard", + "category": "Combat", + "text": "Choose a point within Far range. All targets within Close range of that point must succeed on a Reaction Roll (16) or take 3d6 magic damage and become temporarily Restrained by ice." + }, + { + "id": "CN037hf", + "source": "hopefear", + "roll": 37, + "rarity": "Rare", + "name": "Fulgurite Shard", + "category": "Combat", + "text": "Choose a point within Far range. All targets within Close range of that point must succeed on a Reaction Roll (16) or take 3d6 magic damage and mark 1d4 Stress as lightning crackles through the area." + }, + { + "id": "CN038hf", + "source": "hopefear", + "roll": 38, + "rarity": "Rare", + "name": "Demiurge's Draught", + "category": "Enhancement", + "text": "You can drink this draught to gain a +1 bonus to your Proficiency for your next successful attack roll." + }, + { + "id": "CN039hf", + "source": "hopefear", + "roll": 39, + "rarity": "Rare", + "name": "Cockerel Claw Tea", + "category": "Utility", + "text": "You can drink this tea to refresh your features as if you had taken a long rest." + }, + { + "id": "CN040hf", + "source": "hopefear", + "roll": 40, + "rarity": "Rare", + "name": "Potion of Vigilance", + "category": "Enhancement", + "text": "You can drink this potion to gain a +1 bonus to your Evasion until you mark a Hit Point." + }, + { + "id": "CN041hf", + "source": "hopefear", + "roll": 41, + "rarity": "Rare", + "name": "Cacophonous Concoction", + "category": "Utility", + "text": "When you drink this potion, anything you say or do in the next hour becomes impossible for a witness to recount. Any attempts they make to communicate what they saw, heard, or otherwise sensed comes out garbled or nonsensical." + }, + { + "id": "CN042hf", + "source": "hopefear", + "roll": 42, + "rarity": "Rare", + "name": "Nightmare Mead", + "category": "Utility", + "text": "You can drink this potion to discover the deepest fear of the next person you make eye contact with. When you do, the GM gains a Fear." + }, + { + "id": "CN043hf", + "source": "hopefear", + "roll": 43, + "rarity": "Rare", + "name": "Stake of Abjuration", + "category": "Utility", + "text": "You can hammer this stake into the ground and make a proclamation. Until your next rest, a creature within Far range of the stake who transgresses that proclamation must mark a Stress. The stake lasts until your next rest, then it shatters." + }, + { + "id": "CN044hf", + "source": "hopefear", + "roll": 44, + "rarity": "Rare", + "name": "Psychopomp's Shroud", + "category": "Utility", + "text": "You can place this shroud over the corpse of a recently deceased creature. The creature’s spirit enters the shroud and becomes your spectral assistant until the next sunrise, when they pass through the veil of death and take the shroud with them." + }, + { + "id": "CN045hf", + "source": "hopefear", + "roll": 45, + "rarity": "Rare", + "name": "Phial of Deep Ink", + "category": "Utility", + "text": "You can drink this bottle of ink to transform into a cephalopod of roughly your size for the next hour. You gain rubbery skin, soft bones, the ability to breathe underwater, and new limbs until you have eight total." + }, + { + "id": "CN046hf", + "source": "hopefear", + "roll": 46, + "rarity": "Rare", + "name": "Mesmer's Tonic", + "category": "Utility", + "text": "When you drink this tonic, the only thing you can hear until your next rest are the surface thoughts of creatures within Very Close range." + }, + { + "id": "CN047hf", + "source": "hopefear", + "roll": 47, + "rarity": "Rare", + "name": "Invisibility Potion", + "category": "Utility", + "text": "You are Hidden until you deal damage to another creature or until your next rest." + }, + { + "id": "CN048hf", + "source": "hopefear", + "roll": 48, + "rarity": "Rare", + "name": "Formold Serum", + "category": "Utility", + "text": "You can drink this potion to become a swarm of 16 million ants until the end of the scene. You keep and have access to all equipment, loot, and features." + }, + { + "id": "CN049hf", + "source": "hopefear", + "roll": 49, + "rarity": "Legendary", + "name": "Steelskin Salve", + "category": "Enhancement", + "text": "You can apply this salve to your skin to gain a bonus to your damage thresholds equal to your tier until the end of the scene." + }, + { + "id": "CN050hf", + "source": "hopefear", + "roll": 50, + "rarity": "Legendary", + "name": "Godling's Pomelo", + "category": "Healing", + "text": "You can eat this citrus fruit to clear all Hit Points and Stress." + }, + { + "id": "CN051hf", + "source": "hopefear", + "roll": 51, + "rarity": "Legendary", + "name": "Snakeskin Spirit", + "category": "Healing", + "text": "You can drink this potion to slough off your outer layer of skin and heal a scar." + }, + { + "id": "CN052hf", + "source": "hopefear", + "roll": 52, + "rarity": "Legendary", + "name": "Magic-User's Malison", + "category": "Utility", + "text": "When you release this spellcaster’s trapped soul, you can cast one spell from a card in your vault as if it were in your loadout. This doesn’t work for permanently vaulted cards." + }, + { + "id": "CN053hf", + "source": "hopefear", + "roll": 53, + "rarity": "Legendary", + "name": "Quintessential Severant", + "category": "Utility", + "text": "You can use this magic blade to cut one magical or metaphysical bond, such as an enchantment, contract, magical tether, or divine oath. When you do, the blade shatters." + }, + { + "id": "CN054hf", + "source": "hopefear", + "roll": 54, + "rarity": "Legendary", + "name": "Mask of the Echoed Self", + "category": "Utility", + "text": "You can wear this mask during your next level up to swap the values of any of your traits. When you do, the mask becomes your permanent face." + }, + { + "id": "CN055hf", + "source": "hopefear", + "roll": 55, + "rarity": "Legendary", + "name": "Necroprancer's Bell", + "category": "Utility", + "text": "You can break this rusted, clapperless bell against the ground to summon a skeletal steed that climbs out of the earth and serves you until the next sunrise." + }, + { + "id": "CN056hf", + "source": "hopefear", + "roll": 56, + "rarity": "Legendary", + "name": "Drakemantle", + "category": "Enhancement", + "text": "You can use this enchanted ancient dragon hide to gain draconic characteristics until the end of the scene, when the hide falls aways in tatters. Until then, you can fly and gain a +5 bonus to your damage thresholds and a +1 bonus to your Proficiency." + }, + { + "id": "CN057hf", + "source": "hopefear", + "roll": 57, + "rarity": "Legendary", + "name": "Gambler's Fallacy", + "category": "Combat", + "text": "You can spend any number of handfuls of gold by placing them into this slotted ceramic jar shaped like a pig. When you throw the jar at a point within Far range, it explodes and deals 1d20 magic damage for each handful of gold spent to all creatures within Close range of that point. All gold within the jar is destroyed." + }, + { + "id": "CN058hf", + "source": "hopefear", + "roll": 58, + "rarity": "Legendary", + "name": "Lionheart Tonic", + "category": "Enhancement", + "text": "You can drink this tonic to gain a +1 bonus to your Proficiency until you roll with Fear." + }, + { + "id": "CN059hf", + "source": "hopefear", + "roll": 59, + "rarity": "Legendary", + "name": "Tears of the Undying Hero", + "category": "Utility", + "text": "When you drink this potion, death can’t touch you until your next long rest. When you would mark your last Hit Point, instead of making a death move, you make one final action roll before falling into a dreamless slumber until an ally chooses the Tend to Wounds downtime move to clear your Hit Points." + }, + { + "id": "CN060hf", + "source": "hopefear", + "roll": 60, + "rarity": "Legendary", + "name": "Featherstep Potion", + "category": "Enhancement", + "text": "You can drink this potion to sprout small wings from your ankles that give you a bonus to your Evasion equal to your tier until your next rest." + } +] diff --git a/src/data/srd/items_hopefear.json b/src/data/srd/items_hopefear.json new file mode 100644 index 0000000..3c5df85 --- /dev/null +++ b/src/data/srd/items_hopefear.json @@ -0,0 +1,542 @@ +[ + { + "id": "IT001hf", + "source": "hopefear", + "roll": 1, + "rarity": "Common", + "name": "Caltrops", + "subtype": "General", + "text": "You can spread these caltrops in a Very Close area around you. A creature hastening through that area must mark a Stress." + }, + { + "id": "IT002hf", + "source": "hopefear", + "roll": 2, + "rarity": "Common", + "name": "Grapnel", + "subtype": "General", + "text": "You gain advantage on action rolls to climb sheer surfaces." + }, + { + "id": "IT003hf", + "source": "hopefear", + "roll": 3, + "rarity": "Common", + "name": "Ball Bearings", + "subtype": "General", + "text": "This pouch contains perfectly smooth metal spheres." + }, + { + "id": "IT004hf", + "source": "hopefear", + "roll": 4, + "rarity": "Common", + "name": "Box of Dragon Dust", + "subtype": "General", + "text": "This snuffbox is filled with combustible powder." + }, + { + "id": "IT005hf", + "source": "hopefear", + "roll": 5, + "rarity": "Common", + "name": "Nighthawker's Ring", + "subtype": "General", + "text": "Spend a Hope to activate the gemstone in this ring until the end of the scene. While active, the gemstone changes color to indicate the wearer’s proximity to hidden treasure: warm colors for near, cool colors for far." + }, + { + "id": "IT006hf", + "source": "hopefear", + "roll": 6, + "rarity": "Common", + "name": "Elven Spyglass", + "subtype": "General", + "text": "You can use this spyglass to magnify your vision a hundredfold." + }, + { + "id": "IT007hf", + "source": "hopefear", + "roll": 7, + "rarity": "Common", + "name": "Gourmet Granules", + "subtype": "General", + "text": "This savory powder makes any food it’s sprinkled on delicious and healthy, no matter how bland or rotten it is." + }, + { + "id": "IT008hf", + "source": "hopefear", + "roll": 8, + "rarity": "Common", + "name": "Collapsible Pole", + "subtype": "General", + "text": "You can break down this 18-foot pole into six interlinked 3-foot segments." + }, + { + "id": "IT009hf", + "source": "hopefear", + "roll": 9, + "rarity": "Common", + "name": "Blackwing Quill", + "subtype": "General", + "text": "This writing quill never runs out of ink or needs to be sharpened." + }, + { + "id": "IT010hf", + "source": "hopefear", + "roll": 10, + "rarity": "Common", + "name": "Silee's Folding Knife", + "subtype": "General", + "text": "This 3-inch blade has an edge that easily cuts through anything except the handle it’s stored in." + }, + { + "id": "IT011hf", + "source": "hopefear", + "roll": 11, + "rarity": "Common", + "name": "Windup Toy", + "subtype": "General", + "text": "This small mechanical device is shaped like a strixwolf pup and can be programmed to perform simple tricks" + }, + { + "id": "IT012hf", + "source": "hopefear", + "roll": 12, + "rarity": "Common", + "name": "Loaded Dice", + "subtype": "General", + "text": "You can choose what result this set of weighted dice rolls with a successful Finesse Roll (14). If you roll with Fear, anyone watching knows the dice are loaded." + }, + { + "id": "IT013hf", + "source": "hopefear", + "roll": 13, + "rarity": "Uncommon", + "name": "Hollowbark Horn", + "subtype": "General", + "text": "You can blow this horn to summon a small woodland creature to perform a simple task." + }, + { + "id": "IT014hf", + "source": "hopefear", + "roll": 14, + "rarity": "Uncommon", + "name": "Self-Tying Rope", + "subtype": "Weapon Attachment", + "text": "You can command this rope to tie or untie itself." + }, + { + "id": "IT015hf", + "source": "hopefear", + "roll": 15, + "rarity": "Uncommon", + "name": "Thief's Compass", + "subtype": "Armor Attachment", + "text": "This compass points the way toward the nearest exit while indoors and the closest entrance while outdoors" + }, + { + "id": "IT016hf", + "source": "hopefear", + "roll": 16, + "rarity": "Uncommon", + "name": "Traveler's Bell", + "subtype": "General", + "text": "Once per long rest, you can ring this bell to magically open the shortest safe path through rough terrain for 1 hour." + }, + { + "id": "IT017hf", + "source": "hopefear", + "roll": 17, + "rarity": "Uncommon", + "name": "Mandragorian Torch", + "subtype": "General", + "text": "This torch gives off light only the bearer can see." + }, + { + "id": "IT018hf", + "source": "hopefear", + "roll": 18, + "rarity": "Uncommon", + "name": "Boots of Supple Mystique", + "subtype": "General", + "text": "While wearing these boots, you don’t leave tracks or footprints." + }, + { + "id": "IT019hf", + "source": "hopefear", + "roll": 19, + "rarity": "Uncommon", + "name": "Zephyr's Jar", + "subtype": "General", + "text": "You can open this empty jar during inclement weather to capture the storm and leave behind clear skies. The storm remains inside until unleashed by reopening the jar." + }, + { + "id": "IT020hf", + "source": "hopefear", + "roll": 20, + "rarity": "Uncommon", + "name": "Returning Ring", + "subtype": "Weapon Attachment", + "text": "When you throw your primary weapon while wearing this ring, the weapon appears in your hand immediately after the attack." + }, + { + "id": "IT021hf", + "source": "hopefear", + "roll": 21, + "rarity": "Uncommon", + "name": "Kingfisher's Net", + "subtype": "General", + "text": "Once per long rest, you can use this net to scoop one live fish out of any amount of water, no matter how unlikely it is for that water to have fish in it." + }, + { + "id": "IT022hf", + "source": "hopefear", + "roll": 22, + "rarity": "Uncommon", + "name": "Titan's Girdle", + "subtype": "General", + "text": "Once per scene, you can activate this girdle to gain a +1 bonus to your Proficiency for your next attack." + }, + { + "id": "IT023hf", + "source": "hopefear", + "roll": 23, + "rarity": "Uncommon", + "name": "Iron Veil", + "subtype": "General", + "text": "This chain-link head covering renders the wearer invisible to fey creatures." + }, + { + "id": "IT024hf", + "source": "hopefear", + "roll": 24, + "rarity": "Uncommon", + "name": "Furball Bag", + "subtype": "General", + "text": "Once per rest, you can produce 2d20 harmless, cat-sized fur creatures of indeterminate origin and species from this bag." + }, + { + "id": "IT025hf", + "source": "hopefear", + "roll": 25, + "rarity": "Rare", + "name": "Whisperstep Anklet", + "subtype": "General", + "text": "This anklet makes your steps silent as long as you don’t move faster than walking speed" + }, + { + "id": "IT026hf", + "source": "hopefear", + "roll": 26, + "rarity": "Rare", + "name": "Enchanter's Loupe", + "subtype": "General", + "text": "You can use this loupe to see through illusions and enchantments." + }, + { + "id": "IT027hf", + "source": "hopefear", + "roll": 27, + "rarity": "Rare", + "name": "Escher's Mirrorball", + "subtype": "General", + "text": "Once per long rest, you can command this fist-sized silver orb to capture an omnidirectional image of its surroundings on its surface. This image lasts until your next long rest." + }, + { + "id": "IT028hf", + "source": "hopefear", + "roll": 28, + "rarity": "Rare", + "name": "Cheater's Coin", + "subtype": "General", + "text": "When you flip this coin, you can spend a Hope to determine which side it lands on." + }, + { + "id": "IT029hf", + "source": "hopefear", + "roll": 29, + "rarity": "Rare", + "name": "Gravewarden's Bell", + "subtype": "General", + "text": "This bell rings when a ghost or undead creature moves within Far range of it." + }, + { + "id": "IT030hf", + "source": "hopefear", + "roll": 30, + "rarity": "Rare", + "name": "Reliquary of the Sightless Saint", + "subtype": "General", + "text": "You gain a +1 bonus to your Hope Die when you make the Risk It All death move." + }, + { + "id": "IT031hf", + "source": "hopefear", + "roll": 31, + "rarity": "Rare", + "name": "Map of Revelation", + "subtype": "General", + "text": "You can attune this map to one creature at a time. The map always shows the attuned creature’s location." + }, + { + "id": "IT032hf", + "source": "hopefear", + "roll": 32, + "rarity": "Rare", + "name": "Dagginae's Obsidian Slate", + "subtype": "General", + "text": "This wafer-thin sheet of volcanic glass is used by archivists to keep notes. Any information etched onto its surface disappears but can be recalled via a command you set." + }, + { + "id": "IT033hf", + "source": "hopefear", + "roll": 33, + "rarity": "Rare", + "name": "Gadiman's Backpack", + "subtype": "General", + "text": "Once per rest, you can spend a Hope to conjure a mundane item up to a cubic foot in size inside this satchel." + }, + { + "id": "IT034hf", + "source": "hopefear", + "roll": 34, + "rarity": "Rare", + "name": "Eclipse Coin", + "subtype": "General", + "text": "Once per rest, flip a coin. On heads, you gain a +1 bonus to attack rolls until your next successful attack. On tails, you gain +1 to your Evasion until an attack fails against you." + }, + { + "id": "IT035hf", + "source": "hopefear", + "roll": 35, + "rarity": "Rare", + "name": "Sorcerer's Hat", + "subtype": "General", + "text": "This conical blue hat is covered in silver stars. Once per rest, you can cast a spell from your vault with a Recall Cost equal to or less than your tier. This doesn’t work for permanently vaulted cards." + }, + { + "id": "IT036hf", + "source": "hopefear", + "roll": 36, + "rarity": "Rare", + "name": "Ghoulskin Gloves", + "subtype": "Weapon Attachment", + "text": "When you attack with a physical weapon while wearing these gloves, the damage is considered both physical and magic." + }, + { + "id": "IT037hf", + "source": "hopefear", + "roll": 37, + "rarity": "Rare", + "name": "Gloves of Alacrity", + "subtype": "Weapon Attachment", + "text": "When you would mark a Stress to reload a weapon, you don’t mark it." + }, + { + "id": "IT038hf", + "source": "hopefear", + "roll": 38, + "rarity": "Rare", + "name": "Insomniac's Periapt", + "subtype": "General", + "text": "When you take a rest without clearing Hit Points or Stress, you gain a +2 bonus to attack and damage rolls until your next rest." + }, + { + "id": "IT039hf", + "source": "hopefear", + "roll": 39, + "rarity": "Rare", + "name": "Wildrider's Saddle", + "subtype": "General", + "text": "This saddle grants any animal it’s strapped onto the ability to understand their rider’s commands." + }, + { + "id": "IT040hf", + "source": "hopefear", + "roll": 40, + "rarity": "Rare", + "name": "Soul-Twin Circlets", + "subtype": "General", + "text": "Two creatures can wear this pair of circlets. You can spend a Hope to switch places with whoever is wearing the other circlet." + }, + { + "id": "IT041hf", + "source": "hopefear", + "roll": 41, + "rarity": "Rare", + "name": "Namer's Oracle", + "subtype": "General", + "text": "Once per session, you can roll this set of runic dice to reveal the full name of the last person you touched." + }, + { + "id": "IT042hf", + "source": "hopefear", + "roll": 42, + "rarity": "Rare", + "name": "Crucible Frames", + "subtype": "Relic", + "text": "These eyeglasses reveal weak points in objects and creatures. Three times per rest, you can spend a Hope to gain advantage on an attack roll." + }, + { + "id": "IT043hf", + "source": "hopefear", + "roll": 43, + "rarity": "Rare", + "name": "Two-faced Aegis Brooch", + "subtype": "Relic", + "text": "Once per rest, flip a coin. On heads, you become immune to the next physical damage you take. On tails, you become immune to the next magic damage you take." + }, + { + "id": "IT044hf", + "source": "hopefear", + "roll": 44, + "rarity": "Rare", + "name": "Knockback Bracelets", + "subtype": "Weapon Attachment", + "text": "On a successful weapon attack, you can knock your target back up to Close range from their location." + }, + { + "id": "IT045hf", + "source": "hopefear", + "roll": 45, + "rarity": "Rare", + "name": "Force Disc", + "subtype": "General", + "text": "This shimmering two-dimensional disc of magical force has a 4-foot diameter and is magically tethered to a pebble. The disc always floats 3 feet north of, and at the same elevation as, the pebble. The pebble has a mass equal to one-hundredth of the total mass carried by the disc." + }, + { + "id": "IT046hf", + "source": "hopefear", + "roll": 46, + "rarity": "Rare", + "name": "Molepaw Mittens", + "subtype": "General", + "text": "Spend a Hope to swim through earth as if it were water for the next 10 minutes." + }, + { + "id": "IT047hf", + "source": "hopefear", + "roll": 47, + "rarity": "Rare", + "name": "Timekeeper's Pendant", + "subtype": "General", + "text": "You can choose an additional downtime move each rest." + }, + { + "id": "IT048hf", + "source": "hopefear", + "roll": 48, + "rarity": "Rare", + "name": "Iron Dagger Pendant", + "subtype": "General", + "text": "Once per long rest, you can spend a Hope to tell the pendant a creature’s name. The pendant gently pulls you toward that creature’s current location until your next long rest." + }, + { + "id": "IT049hf", + "source": "hopefear", + "roll": 49, + "rarity": "Legendary", + "name": "Collar of Ascendancy", + "subtype": "General", + "text": "An animal who wears this collar gains the ability to speak and understand common speech." + }, + { + "id": "IT050hf", + "source": "hopefear", + "roll": 50, + "rarity": "Legendary", + "name": "Temporal Sanctuary", + "subtype": "General", + "text": "A PC who takes a rest in the temporal sanctuary can choose an additional downtime move. + }, + { + "id": "IT051hf", + "source": "hopefear", + "roll": 51, + "rarity": "Legendary", + "name": "Hero's Helm", + "subtype": "General", + "text": "When you critically succeed on an attack, all allies within Close range gain a Hope." + }, + { + "id": "IT052hf", + "source": "hopefear", + "roll": 52, + "rarity": "Legendary", + "name": "Rings of Friendship", + "subtype": "General", + "text": "Two creatures can wear this pair of rings shaped like coiled snakes. You can spend the Hope of whoever is wearing the other ring (with their permission) as if it were your own." + }, + { + "id": "IT053hf", + "source": "hopefear", + "roll": 53, + "rarity": "Legendary", + "name": "Rings of Camaraderie", + "subtype": "Weapon Attachment", + "text": "Two creatures can wear this pair of wooden rings. You can mark the Stress of whoever is wearing the other ring (with their permission) as if it were your own." + }, + { + "id": "IT054hf", + "source": "hopefear", + "roll": 54, + "rarity": "Legendary", + "name": "Rings of Alliance", + "subtype": "Weapon Attachment", + "text": "Two creatures can wear this pair of rose gold rings. Once per session, you can initiate a Tag Team Roll with whoever is wearing the other ring without spending Hope or counting against your session limit for Tag Team Rolls." + }, + { + "id": "IT055hf", + "source": "hopefear", + "roll": 55, + "rarity": "Legendary", + "name": "Phobophage's Circlet", + "subtype": "General", + "text": "When the GM spends a Fear, roll a d4. Once per scene on a result of 4, you clear a Stress." + }, + { + "id": "IT056hf", + "source": "hopefear", + "roll": 56, + "rarity": "Legendary", + "name": "Quillshawl", + "subtype": "General", + "text": "If an adversary attacks you within Melee range, they must succeed on a Reaction Roll (12) or mark a Hit Point." + }, + { + "id": "IT057hf", + "source": "hopefear", + "roll": 57, + "rarity": "Legendary", + "name": "Warp Pendant", + "subtype": "General", + "text": "Once per rest, mark a Stress to teleport to a location you can clearly see." + }, + { + "id": "IT058hf", + "source": "hopefear", + "roll": 58, + "rarity": "Legendary", + "name": "Portal Frames", + "subtype": "General", + "text": "This pair of small ornate frames, one red and one blue, are connected. Anything that passes into one exits from the other." + }, + { + "id": "IT059hf", + "source": "hopefear", + "roll": 59, + "rarity": "Legendary", + "name": "Communion Relic", + "subtype": "Relic", + "text": "Once per rest, you can spend a Hope to use an ally’s Experience as if it were your own. You can carry only one relic." + }, + { + "id": "IT060hf", + "source": "hopefear", + "roll": 60, + "rarity": "Legendary", + "name": "Augur's Relic", + "subtype": "Relic", + "text": "Once per long rest, you can activate your Hope feature without spending Hope. You can carry only one relic." + } +] From 30076a39551c95466d02747950ff1f6e6e2f2ac7 Mon Sep 17 00:00:00 2001 From: Duane Stanton Date: Mon, 7 Sep 2026 09:50:15 -0400 Subject: [PATCH 3/3] weapons/armor for Hope & Fear expansion; numbering resumes from 'core' numbering and keeps same organization scheme (e.g. non-unique primary / non-unique secondary / unique primary / unique secondary weapons, alpha ordering within those) --- src/data/srd/equipment_hopefear.json | 2071 ++++++++++++++++++++++++++ 1 file changed, 2071 insertions(+) create mode 100644 src/data/srd/equipment_hopefear.json diff --git a/src/data/srd/equipment_hopefear.json b/src/data/srd/equipment_hopefear.json new file mode 100644 index 0000000..87de34f --- /dev/null +++ b/src/data/srd/equipment_hopefear.json @@ -0,0 +1,2071 @@ +{ + "weapons": [ + { + "id": "WP193", + "source": "hopefear", + "name": "Arcane Rifle", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Agility", + "range": "Very Far", + "damage": "d10+3", + "burden": "Two-Handed", + "feature": "Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.", + "isUnique": false + }, + { + "id": "WP194", + "source": "hopefear", + "name": "Improved Arcane Rifle", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Agility", + "range": "Very Far", + "damage": "d10+6", + "burden": "Two-Handed", + "feature": "Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.", + "isUnique": false + }, + { + "id": "WP195", + "source": "hopefear", + "name": "Advanced Arcane Rifle", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Agility", + "range": "Very Far", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": "Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.", + "isUnique": false + }, + { + "id": "WP196", + "source": "hopefear", + "name": "Legendary Arcane Rifle", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Agility", + "range": "Very Far", + "damage": "d10+12", + "burden": "Two-Handed", + "feature": "Aimed: Your attack has disadvantage if the target is within Very Close range of you or within Melee range of one of your allies. You can mark a Stress to ignore this penalty.", + "isUnique": false + }, + { + "id": "WP197", + "source": "hopefear", + "name": "Brass Knuckles", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Strength", + "range": "Melee", + "damage": "d8+1", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP198", + "source": "hopefear", + "name": "Improved Brass Knuckles", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP199", + "source": "hopefear", + "name": "Advanced Brass Knuckles", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d8+7", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP200", + "source": "hopefear", + "name": "Legendary Brass Knuckles", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d8+10", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP201", + "source": "hopefear", + "name": "Brightsword", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Strength", + "range": "Melee", + "damage": "d10+3", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP202", + "source": "hopefear", + "name": "Improved Broadsword", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d10+6", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP203", + "source": "hopefear", + "name": "Advanced Brightsword", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP204", + "source": "hopefear", + "name": "Legendary Brightsword", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d10+12", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP205", + "source": "hopefear", + "name": "Casting Dagger", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Instinct", + "range": "Close", + "damage": "d6", + "burden": "One-Handed", + "feature": "Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8.", + "isUnique": false + }, + { + "id": "WP206", + "source": "hopefear", + "name": "Improved Casting Dagger", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Instinct", + "range": "Close", + "damage": "d6+3", + "burden": "One-Handed", + "feature": "Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+3.", + "isUnique": false + }, + { + "id": "WP207", + "source": "hopefear", + "name": "Advanced Casting Dagger", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Instinct", + "range": "Close", + "damage": "d6+6", + "burden": "One-Handed", + "feature": "Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+6.", + "isUnique": false + }, + { + "id": "WP208", + "source": "hopefear", + "name": "Legendary Casting Dagger", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Instinct", + "range": "Close", + "damage": "d6+9", + "burden": "One-Handed", + "feature": "Versatile: This weapon can also be used with these statistics—Instinct, Melee, d8+9.", + "isUnique": false + }, + { + "id": "WP209", + "source": "hopefear", + "name": "Enchanted Chakram", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Finesse", + "range": "Close", + "damage": "d6+1", + "burden": "One-Handed", + "feature": "Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.", + "isUnique": false + }, + { + "id": "WP210", + "source": "hopefear", + "name": "Improved Enchanted Chakram", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Finesse", + "range": "Close", + "damage": "d6+4", + "burden": "One-Handed", + "feature": "Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.", + "isUnique": false + }, + { + "id": "WP211", + "source": "hopefear", + "name": "Advanced Enchanted Chakram", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Finesse", + "range": "Close", + "damage": "d6+7", + "burden": "One-Handed", + "feature": "Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.", + "isUnique": false + }, + { + "id": "WP212", + "source": "hopefear", + "name": "Legendary Enchanted Chakram", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Finesse", + "range": "Close", + "damage": "d6+10", + "burden": "One-Handed", + "feature": "Ricochet: When you throw this weapon, it returns to your hand. When you make an attack, you can mark a Stress to target another creature within Very Close range of the first target with that attack.", + "isUnique": false + }, + { + "id": "WP213", + "source": "hopefear", + "name": "Katana", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Agility", + "range": "Melee", + "damage": "d10+3", + "burden": "Two-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range.", + "isUnique": false + }, + { + "id": "WP214", + "source": "hopefear", + "name": "Improved Katana", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Melee", + "damage": "d10+6", + "burden": "Two-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range.", + "isUnique": false + }, + { + "id": "WP215", + "source": "hopefear", + "name": "Advanced Katana", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Melee", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range.", + "isUnique": false + }, + { + "id": "WP216", + "source": "hopefear", + "name": "Legendary Katana", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Agility", + "range": "Melee", + "damage": "d10+12", + "burden": "Two-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range.", + "isUnique": false + }, + { + "id": "WP217", + "source": "hopefear", + "name": "Rope Dart", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Instinct", + "range": "Close", + "damage": "d6+1", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP218", + "source": "hopefear", + "name": "Improved Rope Dart", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Instinct", + "range": "Close", + "damage": "d6+4", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP219", + "source": "core", + "name": "Advanced Rope Dart", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Instinct", + "range": "Close", + "damage": "d6+7", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP220", + "source": "core", + "name": "Legendary Rope Dart", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Instinct", + "range": "Close", + "damage": "d6+10", + "burden": "Two-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP221", + "source": "hopefear", + "name": "Runelock Pistol", + "category": "Primary", + "damageType": "Magical", + "tier": 1, + "trait": "Knowledge", + "range": "Far", + "damage": "d6+3", + "burden": "One-Handed", + "feature": "Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.", + "isUnique": false + }, + { + "id": "WP222", + "source": "hopefear", + "name": "Improved Runelock Pistol", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Knowledge", + "range": "Far", + "damage": "d6+6", + "burden": "One-Handed", + "feature": "Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.", + "isUnique": false + }, + { + "id": "WP223", + "source": "hopefear", + "name": "Advanced Runelock Pistol", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Knowledge", + "range": "Far", + "damage": "d6+9", + "burden": "One-Handed", + "feature": "Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.", + "isUnique": false + }, + { + "id": "WP224", + "source": "hopefear", + "name": "Legendary Runelock Pistol", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Knowledge", + "range": "Far", + "damage": "d6+3", + "burden": "One-Handed", + "feature": "Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.", + "isUnique": false + }, + { + "id": "WP225", + "source": "hopefear", + "name": "Scimitar", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Presence", + "range": "Melee", + "damage": "d8+1", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP226", + "source": "hopefear", + "name": "Improved Scimitar", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Presence", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP227", + "source": "hopefear", + "name": "Advanced Scimitar", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Presence", + "range": "Melee", + "damage": "d8+7", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP228", + "source": "hopefear", + "name": "Legendary Scimitar", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Presence", + "range": "Melee", + "damage": "d8+10", + "burden": "One-Handed", + "feature": null, + "isUnique": false + }, + { + "id": "WP229", + "source": "hopefear", + "name": "Shadowblade", + "category": "Primary", + "damageType": "Physical/Magical", + "tier": 1, + "trait": "Presence", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Otherworldly: On a successful attack, you can deal physical or magic damage.", + "isUnique": false + }, + { + "id": "WP230", + "source": "core", + "name": "Improved Shadowblade", + "category": "Primary", + "damageType": "Physical/Magical", + "tier": 2, + "trait": "Presence", + "range": "Melee", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Otherworldly: On a successful attack, you can deal physical or magic damage.", + "isUnique": false + }, + { + "id": "WP231", + "source": "hopefear", + "name": "Advanced Shadowblade", + "category": "Primary", + "damageType": "Physical/Magical", + "tier": 3, + "trait": "Presence", + "range": "Melee", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Otherworldly: On a successful attack, you can deal physical or magic damage.", + "isUnique": false + }, + { + "id": "WP232", + "source": "hopefear", + "name": "Legendary Shadowblade", + "category": "Primary", + "damageType": "Physical/Magical", + "tier": 4, + "trait": "Presence", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Otherworldly: On a successful attack, you can deal physical or magic damage.", + "isUnique": false + }, + { + "id": "WP233", + "source": "hopefear", + "name": "Twisted Dagger", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Knowledge", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty.", + "isUnique": false + }, + { + "id": "WP234", + "source": "hopefear", + "name": "Improved Twisted Dagger", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Knowledge", + "range": "Melee", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty.", + "isUnique": false + }, + { + "id": "WP235", + "source": "hopefear", + "name": "Advanced Twisted Dagger", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Knowledge", + "range": "Melee", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty.", + "isUnique": false + }, + { + "id": "WP236", + "source": "hopefear", + "name": "Legendary Twisted Dagger", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Knowledge", + "range": "Melee", + "damage": "d8+9", + "burden": "One-Handed", + "feature": "Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty.", + "isUnique": false + }, + { + "id": "WP237", + "source": "hopefear", + "name": "Whipsword", + "category": "Primary", + "damageType": "Physical", + "tier": 1, + "trait": "Finesse", + "range": "Very Close", + "damage": "d8", + "burden": "One-Handed", + "feature": "Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10.", + "isUnique": false + }, + { + "id": "WP238", + "source": "hopefear", + "name": "Improved Whipsword", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Very Close", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+3.", + "isUnique": false + }, + { + "id": "WP239", + "source": "hopefear", + "name": "Advanced Whipsword", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Finesse", + "range": "Very Close", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+6.", + "isUnique": false + }, + { + "id": "WP240", + "source": "hopefear", + "name": "Legendary Whipsword", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Very Close", + "damage": "d8+9", + "burden": "One-Handed", + "feature": "Versatile: This weapon can also be used with these statistics—Finesse, Melee, d10+9.", + "isUnique": false + }, + { + "id": "WP241", + "source": "hopefear", + "name": "Fighting Cloak", + "category": "Secondary", + "damageType": "Physical", + "tier": 1, + "trait": "Presence", + "range": "Melee", + "damage": "d4", + "burden": "One-Handed", + "feature": "Padded: +2 to damage thresholds", + "isUnique": false + }, + { + "id": "WP242", + "source": "hopefear", + "name": "Improved Fighting Cloak", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Presence", + "range": "Melee", + "damage": "d4+2", + "burden": "One-Handed", + "feature": "Padded: +3 to damage thresholds", + "isUnique": false + }, + { + "id": "WP243", + "source": "hopefear", + "name": "Advanced Fighting Cloak", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Presence", + "range": "Melee", + "damage": "d4+4", + "burden": "One-Handed", + "feature": "Padded: +4 to damage thresholds", + "isUnique": false + }, + { + "id": "WP244", + "source": "hopefear", + "name": "Legendary Fighting Cloak", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Presence", + "range": "Melee", + "damage": "d4+6", + "burden": "One-Handed", + "feature": "Padded: +5 to damage thresholds", + "isUnique": false + }, + { + "id": "WP245", + "source": "hopefear", + "name": "Focus Runes", + "category": "Secondary", + "damageType": "Magical", + "tier": 1, + "trait": "Instinct", + "range": "Very Close", + "damage": "d6", + "burden": "One-Handed", + "feature": "Focused: +1 to primary weapon damage to targets within Very Close range", + "isUnique": false + }, + { + "id": "WP255", + "source": "hopefear", + "name": "Improved Focus Runes", + "category": "Secondary", + "damageType": "Magical", + "tier": 2, + "trait": "Instinct", + "range": "Very Close", + "damage": "d6+2", + "burden": "One-Handed", + "feature": "Focused: +1 to primary weapon damage to targets within Very Close range", + "isUnique": false + }, + { + "id": "WP256", + "source": "hopefear", + "name": "Advanced Focus Runes", + "category": "Secondary", + "damageType": "Magical", + "tier": 3, + "trait": "Instinct", + "range": "Very Close", + "damage": "d6+4", + "burden": "One-Handed", + "feature": "Focused: +1 to primary weapon damage to targets within Very Close range", + "isUnique": false + }, + { + "id": "WP257", + "source": "hopefear", + "name": "Legendary Focus Runes", + "category": "Secondary", + "damageType": "Magical", + "tier": 4, + "trait": "Instinct", + "range": "Very Close", + "damage": "d6+6", + "burden": "One-Handed", + "feature": "Focused: +1 to primary weapon damage to targets within Very Close range", + "isUnique": false + }, + { + "id": "WP258", + "source": "hopefear", + "name": "Hatchet", + "category": "Secondary", + "damageType": "Physical", + "tier": 1, + "trait": "Agility", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.", + "isUnique": false + }, + { + "id": "WP259", + "source": "hopefear", + "name": "Improved Hatchet", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Melee", + "damage": "d8+2", + "burden": "One-Handed", + "feature": "Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.", + "isUnique": false + }, + { + "id": "WP260", + "source": "hopefear", + "name": "Advanced Hatchet", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": "Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.", + "isUnique": false + }, + { + "id": "WP261", + "source": "hopefear", + "name": "Legendary Hatchet", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Agility", + "range": "Melee", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Follow-Up: On a successful attack with your primary weapon within Melee range, you can mark a Stress to gain a +1 bonus to your Proficiency for this attack.", + "isUnique": false + }, + { + "id": "WP262", + "source": "hopefear", + "name": "Offhand Brass Knuckles", + "category": "Secondary", + "damageType": "Physical", + "tier": 1, + "trait": "Strength", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Paired: +2 to primary weapon damage to targets within Melee range", + "isUnique": false + }, + { + "id": "WP263", + "source": "hopefear", + "name": "Improved Offhand Brass Knuckles", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d8+2", + "burden": "One-Handed", + "feature": "Paired: +3 to primary weapon damage to targets within Melee range", + "isUnique": false + }, + { + "id": "WP264", + "source": "hopefear", + "name": "Advanced Offhand Brass Knuckles", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": "Paired: +4 to primary weapon damage to targets within Melee range", + "isUnique": false + }, + { + "id": "WP265", + "source": "hopefear", + "name": "Legendary Offhand Brass Knuckles", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Melee", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Paired: +5 to primary weapon damage to targets within Melee range", + "isUnique": false + }, + { + "id": "WP266", + "source": "hopefear", + "name": "Rune Shield", + "category": "Secondary", + "damageType": "Magical", + "tier": 1, + "trait": "Knowledge", + "range": "Melee", + "damage": "d4", + "burden": "One-Handed", + "feature": "Protective: +1 to Armor Score", + "isUnique": false + }, + { + "id": "WP267", + "source": "hopefear", + "name": "Improved Rune Shield", + "category": "Secondary", + "damageType": "Magical", + "tier": 2, + "trait": "Knowledge", + "range": "Melee", + "damage": "d4+2", + "burden": "One-Handed", + "feature": "Protective: +2 to Armor Score", + "isUnique": false + }, + { + "id": "WP268", + "source": "hopefear", + "name": "Advanced Rune Shield", + "category": "Secondary", + "damageType": "Magical", + "tier": 3, + "trait": "Knowledge", + "range": "Melee", + "damage": "d4+4", + "burden": "One-Handed", + "feature": "Protective: +3 to Armor Score", + "isUnique": false + }, + { + "id": "WP269", + "source": "hopefear", + "name": "Legendary Rune Shield", + "category": "Secondary", + "damageType": "Magical", + "tier": 4, + "trait": "Knowledge", + "range": "Melee", + "damage": "d4+6", + "burden": "One-Handed", + "feature": "Protective: +4 to Armor Score", + "isUnique": false + }, + { + "id": "WP270", + "source": "hopefear", + "name": "Throwing Knives", + "category": "Secondary", + "damageType": "Physical", + "tier": 1, + "trait": "Finesse", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.", + "isUnique": false + }, + { + "id": "WP271", + "source": "hopefear", + "name": "Improved Throwing Knives", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+2", + "burden": "One-Handed", + "feature": "Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.", + "isUnique": false + }, + { + "id": "WP272", + "source": "hopefear", + "name": "Advanced Throwing Knives", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": "Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.", + "isUnique": false + }, + { + "id": "WP273", + "source": "hopefear", + "name": "Legendary Throwing Knives", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Stockpiled: You can throw this weapon within Close range by making an attack roll using Finesse. You don’t have to retrieve it, as you always have another on hand.", + "isUnique": false + }, + { + "id": "WP274", + "source": "hopefear", + "name": "Adder's Fang", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+9", + "burden": "One-Handed", + "feature": "Venomous: When you deal Major or greater damage with this weapon, the target becomes temporarily Vulnerable.", + "isUnique": true + }, + { + "id": "WP275", + "source": "hopefear", + "name": "Arc Wand", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Presence", + "range": "Close", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack.", + "isUnique": true + }, + { + "id": "WP276", + "source": "hopefear", + "name": "Arquebus", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Knowledge", + "range": "Far", + "damage": "d8+10", + "burden": "Two-Handed", + "feature": "Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.", + "isUnique": true + }, + { + "id": "WP277", + "source": "hopefear", + "name": "Bec de Corbin", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Agility", + "range": "Very Close", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": "Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.", + "isUnique": true + }, + { + "id": "WP278", + "source": "hopefear", + "name": "Black Powder Serpentine", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Strength", + "range": "Far", + "damage": "d8+12", + "burden": "Two-Handed", + "feature": "Incendiary: −1 to Agility; on a successful attack, all creatures within Very Close range of the target must mark a Hit Point.", + "isUnique": true + }, + { + "id": "279", + "source": "hopefear", + "name": "Bladed Fan", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Presence", + "range": "Melee", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Parry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled.", + "isUnique": true + }, + { + "id": "WP280", + "source": "hopefear", + "name": "Bladed Star", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Knowledge", + "range": "Close", + "damage": "d8+7", + "burden": "One-Handed", + "feature": "Rebounding: When you throw this weapon, it returns to your hand. On a failed attack, you can reroll your attack with disadvantage.", + "isUnique": true + }, + { + "id": "WP281", + "source": "hopefear", + "name": "Blitz Hammer", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d10+7", + "burden": "Two-Handed", + "feature": "Accelerator: Once per scene, mark a Stress to move to Far range then make an attack. Gain a +1 bonus to your Proficiency on this attack.", + "isUnique": true + }, + { + "id": "WP282", + "source": "hopefear", + "name": "Cane Sword", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": "Retractable: The blade can be hidden in the cane to avoid detection.", + "isUnique": true + }, + { + "id": "WP283", + "source": "hopefear", + "name": "CHained Scythe", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Instinct", + "range": "Very Close", + "damage": "d10+5", + "burden": "Two-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range.", + "isUnique": true + }, + { + "id": "WP284", + "source": "hopefear", + "name": "Clockwork Crossbow", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Far", + "damage": "d6+11", + "burden": "One-Handed", + "feature": "Quick: When you make an attack, you can mark a Stress to target another creature within range.", + "isUnique": true + }, + { + "id": "WP285", + "source": "hopefear", + "name": "Crystal Spear", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Finesse", + "range": "Very Close", + "damage": "d10+6", + "burden": "One-Handed", + "feature": "Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty.", + "isUnique": true + }, + { + "id": "WP286", + "source": "hopefear", + "name": "Cyrurgien's Scalpel", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Knowledge", + "range": "Melee", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Scary: On a successful attack, the target must mark a Stress.", + "isUnique": true + }, + { + "id": "WP287", + "source": "hopefear", + "name": "Demon's Edge", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Presence", + "range": "Melee", + "damage": "d8+10", + "burden": "One-Handed", + "feature": "Disturbing: When you defeat a creature with this weapon, all adversaries within Close range must mark a Stress.", + "isUnique": true + }, + { + "id": "WP288", + "source": "hopefear", + "name": "Displacement Razor", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+3", + "burden": "Two-Handed", + "feature": "Omnipresent: You can make attacks against targets within Very Far range, but must do so with disadvantage.", + "isUnique": true + }, + { + "id": "WP289", + "source": "hopefear", + "name": "Enchanted Lute", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Presence", + "range": "Close", + "damage": "d8+3", + "burden": "Two-Handed", + "feature": "Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.", + "isUnique": true + }, + { + "id": "WP290", + "source": "hopefear", + "name": "Enchanted Shillelagh", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Protective: +1 to your Armor Score", + "isUnique": true + }, + { + "id": "WP291", + "source": "hopefear", + "name": "Ethereal Zweihänder", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Instinct", + "range": "Very Close", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": "Ethereal: You must mark a Stress to conjure this weapon. It lasts until the end of the scene.", + "isUnique": true + }, + { + "id": "WP292", + "source": "hopefear", + "name": "Fury Gem", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Instinct", + "range": "Close", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Burning: When you roll the maximum result on a damage die, the target must mark a Stress.", + "isUnique": true + }, + { + "id": "WP293", + "source": "hopefear", + "name": "Gravity Arbalest", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Knowledge", + "range": "Far", + "damage": "d8+6", + "burden": "Two-Handed", + "feature": "Magnetic: When you make an attack with this weapon, you can spend a Hope to force all adversaries within Very Close range of the target to make a Reaction Roll (16). Creatures who fail must mark a Stress and are pulled into Melee range of the target.", + "isUnique": true + }, + { + "id": "WP294", + "source": "hopefear", + "name": "Gunblade", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Agility", + "range": "Far", + "damage": "d6+6", + "burden": "One-Handed", + "feature": "Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+6 phy.", + "isUnique": true + }, + { + "id": "WP295", + "source": "hopefear", + "name": "Infinite Staff", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Presence", + "range": "Melee", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": "Extending: You can increase the range of this weapon up to Very Far. You gain a −1 penalty to attack rolls for each step you increase the range by (such as Melee to Very Close, Very Close to Close, or Close to Far).", + "isUnique": true + }, + { + "id": "WP296", + "source": "hopefear", + "name": "Javelins", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Very Close", + "damage": "d6+6", + "burden": "One-Handed", + "feature": "Stockpiled: You can throw this weapon at a target within Far range by making an attack roll using Agility without having to retrieve it, as you always have another one on hand.", + "isUnique": true + }, + { + "id": "WP297", + "source": "hopefear", + "name": "Lance", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Instinct", + "range": "Very Close", + "damage": "d10+5", + "burden": "Two-Handed", + "feature": "Cumbersome: −1 to Finesse", + "isUnique": true + }, + { + "id": "WP298", + "source": "hopefear", + "name": "Platinum Estoc", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Finesse", + "range": "Melee", + "damage": "d8+7", + "burden": "One-Handed", + "feature": "Piercing: Damage dealt with this weapon treats the target’s Major threshold as having a −2 penalty.", + "isUnique": true + }, + { + "id": "WP299", + "source": "hopefear", + "name": "Rime Scepter", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Knowledge", + "range": "Close", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Freezing: When an attack from this weapon causes a target to mark 2 or more HP, they become temporarily Restrained.", + "isUnique": true + }, + { + "id": "WP300", + "source": "hopefear", + "name": "Rocket Maul", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d10+7", + "burden": "Two-Handed", + "feature": "Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.", + "isUnique": true + }, + { + "id": "WP301", + "source": "hopefear", + "name": "Severed Dragon Claw", + "category": "Primary", + "damageType": "Physical", + "tier": 4, + "trait": "Instinct", + "range": "Melee", + "damage": "d10+11", + "burden": "One-Handed", + "feature": "Destructive: −1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.", + "isUnique": true + }, + { + "id": "WP302", + "source": "hopefear", + "name": "Singing Sword", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Presence", + "range": "Very Close", + "damage": "d8+5", + "burden": "One-Handed", + "feature": "Bolstering: When you critically succeed on an attack, all PCs within Close range gain a Hope.", + "isUnique": true + }, + { + "id": "WP303", + "source": "hopefear", + "name": "Soldier's Pike", + "category": "Primary", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Very Close", + "damage": "d10+5", + "burden": "Two-Handed", + "feature": "Braced: When an adversary within this weapon’s range deals damage to you, you can mark 2 Stress to force them to mark a Hit Point.", + "isUnique": true + }, + { + "id": "WP304", + "source": "hopefear", + "name": "Spellbound Bangles", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Knowledge", + "range": "Melee", + "damage": "d10+6", + "burden": "Two-Handed", + "feature": null, + "isUnique": true + }, + { + "id": "WP305", + "source": "hopefear", + "name": "Splintershaft Bow", + "category": "Primary", + "damageType": "Magical", + "tier": 2, + "trait": "Agility", + "range": "Far", + "damage": "d6+6", + "burden": "Two-Handed", + "feature": "Volleyed: Spend a Hope to target a group of creatures within range. Targets you succeed against take half damage.", + "isUnique": true + }, + { + "id": "WP306", + "source": "hopefear", + "name": "Staff of Augma", + "category": "Primary", + "damageType": "Magical", + "tier": 3, + "trait": "Instinct", + "range": "Far", + "damage": "d6+7", + "burden": "One-Handed", + "feature": "Catalytic: On a successful attack, you can mark a Stress to give an ally within Close range a +3 bonus to their next attack roll.", + "isUnique": true + }, + { + "id": "WP307", + "source": "hopefear", + "name": "Starmetal Blade", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Agility", + "range": "Melee", + "damage": "d8+10", + "burden": "One-Handed", + "feature": "Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.", + "isUnique": true + }, + { + "id": "WP308", + "source": "hopefear", + "name": "Storm God's Greataxe", + "category": "Primary", + "damageType": "Magical", + "tier": 4, + "trait": "Strength", + "range": "Very Close", + "damage": "d10+9", + "burden": "Two-Handed", + "feature": "Bouncing: Mark any number of Stress to target that many additional creatures in range of the attack.", + "isUnique": true + }, + { + "id": "WP309", + "source": "hopefear", + "name": "War Pick", + "category": "Primary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d8+3", + "burden": "One-Handed", + "feature": "Deadly: When you deal Severe damage, the target must mark an additional HP.", + "isUnique": true + }, + { + "id": "WP310", + "source": "hopefear", + "name": "Blackblood Tendril", + "category": "Secondary", + "damageType": "Magical", + "tier": 4, + "trait": "Instinct", + "range": "Close", + "damage": "d6+8", + "burden": "One-Handed", + "feature": "Poisonous: When a target marks any number of Hit Points from an attack you rolled with Fear, they mark an equal number of Stress.", + "isUnique": true + }, + { + "id": "WP311", + "source": "hopefear", + "name": "Collapsible Baton", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Strength", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Nonlethal: When a target would mark any number of Hit Points from an attack with this weapon, they mark an equal number of Stress instead.", + "isUnique": true + }, + { + "id": "WP312", + "source": "hopefear", + "name": "Echo Blade", + "category": "Secondary", + "damageType": "Magical", + "tier": 4, + "trait": "Presence", + "range": "Melee", + "damage": "d4+6", + "burden": "One-Handed", + "feature": "Doubled Up: When you succeed on an attack with your primary weapon, you can deal damage to another target within Melee range.", + "isUnique": true + }, + { + "id": "WP313", + "source": "hopefear", + "name": "Eldritch Vambrace", + "category": "Secondary", + "damageType": "Magical", + "tier": 2, + "trait": "Instinct", + "range": "Melee", + "damage": "d8", + "burden": "One-Handed", + "feature": "Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack.", + "isUnique": true + }, + { + "id": "WP314", + "source": "hopefear", + "name": "Möbius Orb", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Knowledge", + "range": "Melee", + "damage": "d8+6", + "burden": "One-Handed", + "feature": "Recursive: When you roll the maximum value on a damage die, roll an additional damage die and add the result to the total damage. This feature can trigger repeatedly.", + "isUnique": true + }, + { + "id": "WP315", + "source": "hopefear", + "name": "Razor Wire", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Finesse", + "range": "Very Close", + "damage": "d6+3", + "burden": "One-Handed", + "feature": "Entangling: On a successful attack with your primary weapon against a target within Very Close range, you can spend a Hope to make the target temporarily Vulnerable.", + "isUnique": true + }, + { + "id": "WP316", + "source": "hopefear", + "name": "Segmented Staff", + "category": "Secondary", + "damageType": "Physical", + "tier": 2, + "trait": "Agility", + "range": "Very Close", + "damage": "d6+4", + "burden": "One-Handed", + "feature": "Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range", + "isUnique": true + }, + { + "id": "WP317", + "source": "hopefear", + "name": "Soul Chain", + "category": "Secondary", + "damageType": "Magical", + "tier": 3, + "trait": "Presence", + "range": "Very Close", + "damage": "d6+5", + "burden": "One-Handed", + "feature": "Draining: On a successful attack, you can spend a Hope to force the target to mark a Stress. If they do, you clear a Stress.", + "isUnique": true + }, + { + "id": "WP318", + "source": "hopefear", + "name": "Tinker's Hammer", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Strength", + "range": "Melee", + "damage": "d8+4", + "burden": "One-Handed", + "feature": "Trusty: +1 to attack rolls made with your primary weapon", + "isUnique": true + }, + { + "id": "WP319", + "source": "hopefear", + "name": "Void Needle", + "category": "Secondary", + "damageType": "Physical", + "tier": 4, + "trait": "Finesse", + "range": "Melee", + "damage": "d4+6", + "burden": "One-Handed", + "feature": "Inverted: When you roll a weapon attack with Fear, you gain a Hope.", + "isUnique": true + }, + { + "id": "WP320", + "source": "hopefear", + "name": "Vorpal Shard", + "category": "Secondary", + "damageType": "Magical", + "tier": 3, + "trait": "Jnowledge", + "range": "Melee", + "damage": "d4", + "burden": "One-Handed", + "feature": "Targeted: When you fail a weapon attack, you can spend a Hope to succeed on your next weapon attack.", + "isUnique": true + }, + { + "id": "WP321", + "source": "hopefear", + "name": "War Dart", + "category": "Secondary", + "damageType": "Physical", + "tier": 3, + "trait": "Agility", + "range": "Far", + "damage": "d6+5", + "burden": "One-Handed", + "feature": "Versatile: This weapon can also be used with these statistics—Agility, Melee, d8+5.", + "isUnique": true + } + ], + "armor": [ + { + "id": "AR035", + "source": "hopefear", + "name": "Mage Robes", + "tier": 1, + "minor": 4, + "major": 10, + "score": 2, + "feature": "Enchanted: Gain a bonus to your damage thresholds equal to your Spellcast trait.", + "isUnique": false + }, + { + "id": "AR036", + "source": "hopefear", + "name": "Improved Mage Robes", + "tier": 2, + "minor": 6, + "major": 15, + "score": 3, + "feature": "Enchanted: Gain a bonus to your damage thresholds equal to your Spellcast trait.", + "isUnique": false + }, + { + "id": "AR037", + "source": "hopefear", + "name": "Advanced Mage Robes", + "tier": 3, + "minor": 8, + "major": 22, + "score": 4, + "feature": "Enchanted: Gain a bonus to your damage thresholds equal to your Spellcast trait.", + "isUnique": false + }, + { + "id": "AR038", + "source": "hopefear", + "name": "Legendary Mage Robes", + "tier": 4, + "minor": 10, + "major": 32, + "score": 5, + "feature": "Enchanted: Gain a bonus to your damage thresholds equal to your Spellcast trait.", + "isUnique": false + }, + { + "id": "AR039", + "source": "hopefear", + "name": "Brigandine Armor", + "tier": 1, + "minor": 6, + "major": 12, + "score": 3, + "feature": "Lined: Mark a Stress to negate Minor damage.", + "isUnique": false + }, + { + "id": "AR040", + "source": "hopefear", + "name": "Improved Brigandine Armor", + "tier": 2, + "minor": 9, + "major": 19, + "score": 4, + "feature": "Lined: Mark a Stress to negate Minor damage.", + "isUnique": false + }, + { + "id": "AR041", + "source": "core", + "name": "Advanced Brigandine Armor", + "tier": 3, + "minor": 11, + "major": 26, + "score": 5, + "feature": "Lined: Mark a Stress to negate Minor damage.", + "isUnique": false + }, + { + "id": "AR042", + "source": "hopefear", + "name": "Legendary Brigandine Armor", + "tier": 4, + "minor": 13, + "major": 35, + "score": 6, + "feature": "Lined: Mark a Stress to negate Minor damage.", + "isUnique": false + }, + { + "id": "AR043", + "source": "hopefear", + "name": "Scale Mail Armor", + "tier": 1, + "minor": 7, + "major": 14, + "score": 3, + "feature": "Cumbersome: -1 to Finesse", + "isUnique": false + }, + { + "id": "AR044", + "source": "hopefear", + "name": "Improved Scale Mail Armor", + "tier": 2, + "minor": 11, + "major": 23, + "score": 4, + "feature": "Cumbersome: -1 to Finesse", + "isUnique": false + }, + { + "id": "AR045", + "source": "hopefear", + "name": "Advanced Scale Mail Armor", + "tier": 3, + "minor": 13, + "major": 30, + "score": 5, + "feature": "Cumbersome: -1 to Finesse", + "isUnique": false + }, + { + "id": "AR046", + "source": "hopefear", + "name": "Legendary Scale Mail Armor", + "tier": 4, + "minor": 15, + "major": 39, + "score": 6, + "feature": "Cumbersome: -1 to Finesse", + "isUnique": false + }, + { + "id": "AR047", + "source": "hopefear", + "name": "Banded Armor", + "tier": 1, + "minor": 8, + "major": 16, + "score": 4, + "feature": "Bulky: -1 to Evasion; when you take Severe damage, you must mark a Stress.", + "isUnique": false + }, + { + "id": "AR048", + "source": "hopefear", + "name": "Improved Banded Armor", + "tier": 2, + "minor": 13, + "major": 27, + "score": 5, + "feature": "Bulky: -1 to Evasion; when you take Severe damage, you must mark a Stress.", + "isUnique": false + }, + { + "id": "AR049", + "source": "hopefear", + "name": "Advanced Banded Armor", + "tier": 3, + "minor": 15, + "major": 34, + "score": 6, + "feature": "Bulky: -1 to Evasion; when you take Severe damage, you must mark a Stress.", + "isUnique": false + }, + { + "id": "AR050", + "source": "hopefear", + "name": "Legendary Banded Armor", + "tier": 4, + "minor": 17, + "major": 43, + "score": 7, + "feature": "Bulky: -1 to Evasion; when you take Severe damage, you must mark a Stress.", + "isUnique": false + }, + { + "id": "AR051", + "source": "hopefear", + "name": "Astral Raiment", + "tier": 3, + "minor": 11, + "major": 27, + "score": 5, + "feature": "Stellar: Mark a Stress to gain advantage on a Spellcast roll.", + "isUnique": true + }, + { + "id": "AR052", + "source": "hopefear", + "name": "Bloodstone Plate Armor", + "tier": 3, + "minor": 13, + "major": 35, + "score": 6, + "feature": "Bloodthirsty: When you critically succeed on a weapon attack within Melee range, clear a Hit Point.", + "isUnique": true + }, + { + "id": "AR053", + "source": "hopefear", + "name": "Circle-Forged Dreadplate", + "tier": 4, + "minor": 14, + "major": 38, + "score": 6, + "feature": "Accursed: When you mark any number of Hit Points from an attack, roll a d4. On a result of 4, the attacker must mark an equal number of Stress.", + "isUnique": true + }, + { + "id": "AR054", + "source": "hopefear", + "name": "Cloverweave Cloak", + "tier": 3, + "minor": 11, + "major": 27, + "score": 5, + "feature": "Fortune-Favored: Once per scene, you can change a failure with Hope into a success with Fear.", + "isUnique": true + }, + { + "id": "AR055", + "source": "hopefear", + "name": "Darkweave Shroud", + "tier": 4, + "minor": 13, + "major": 36, + "score": 5, + "feature": "Ghostwalker: Once per rest, mark a Stress to move up to Close range through solid objects.", + "isUnique": true + }, + { + "id": "AR056", + "source": "hopefear", + "name": "Deep-Forged Coral Armor", + "tier": 3, + "minor": 13, + "major": 35, + "score": 6, + "feature": "Aquatic: You can breathe underwater and gain advantage on Agility Rolls while submerged.", + "isUnique": true + }, + { + "id": "AR057", + "source": "hopefear", + "name": "Enchanter's Robes", + "tier": 2, + "minor": 9, + "major": 20, + "score": 4, + "feature": "Mnemonic: Once per scene, you can recall a domain card from your vault without paying its Recall Cost.", + "isUnique": true + }, + { + "id": "AR058", + "source": "hopefear", + "name": "Gilded Sunplate", + "tier": 2, + "minor": 12, + "major": 26, + "score": 5, + "feature": "Resplendent: Once per scene when you spend Hope, you can clear an Armor Slot.", + "isUnique": true + }, + { + "id": "AR059", + "source": "hopefear", + "name": "Godbound Laminar", + "tier": 4, + "minor": 13, + "major": 36, + "score": 6, + "feature": "Divine: When you mark an Armor Slot, gain a Hope.", + "isUnique": true + }, + { + "id": "AR060", + "source": "hopefear", + "name": "Granminster's Finery", + "tier": 3, + "minor": 11, + "major": 27, + "score": 2, + "feature": "Magnificent: Gain a bonus to your Armor Score equal to your Presence.", + "isUnique": true + }, + { + "id": "AR061", + "source": "hopefear", + "name": "Hallowed Heroplate", + "tier": 4, + "minor": 13, + "major": 35, + "score": 7, + "feature": "Blessed: Once per long rest, you can spend any number of Hope before you make the Risk It All death move. You gain a bonus to the result of your Hope Die equal to the number of Hope spent.", + "isUnique": true + }, + { + "id": "AR062", + "source": "hopefear", + "name": "Hawkguard's Mantle", + "tier": 2, + "minor": 9, + "major": 20, + "score": 4, + "feature": "Gliding: You can glide up to Far range and are immune to damage from falling.", + "isUnique": true + }, + { + "id": "AR063", + "source": "hopefear", + "name": "Resonant Harness", + "tier": 4, + "minor": 15, + "major": 40, + "score": 7, + "feature": "Vitreous: When you would take Severe or greater damage, you can mark 2 Armor Slots to negate that damage. If you do, you gain a −5 penalty to your damage thresholds until you choose to repair your armor as a downtime move.", + "isUnique": true + }, + { + "id": "AR064", + "source": "hopefear", + "name": "Rune-Forged Exosuit", + "tier": 4, + "minor": 12, + "major": 39, + "score": 7, + "feature": "Attuned: The maximum number of domain cards in your loadout is reduced by one, but you gain a bonus to your damage thresholds equal to your tier.", + "isUnique": true + }, + { + "id": "AR065", + "source": "hopefear", + "name": "Skywarden's Lamellar", + "tier": 3, + "minor": 11, + "major": 27, + "score": 5, + "feature": "Vigilant: +2 to Evasion", + "isUnique": true + }, + { + "id": "AR066", + "source": "hopefear", + "name": "Spidersilk Tunic", + "tier": 2, + "minor": 9, + "major": 20, + "score": 4, + "feature": "Wall-Crawling: +1 Evasion; you can walk on walls as easily as on the ground.", + "isUnique": true + }, + { + "id": "AR067", + "source": "hopefear", + "name": "Stormthread Habit", + "tier": 2, + "minor": 9, + "major": 20, + "score": 4, + "feature": "Absorbing: Once per scene when you take magic damage, you can clear an Armor Slot.", + "isUnique": true + }, + { + "id": "AR068", + "source": "hopefear", + "name": "Trollhide Cuirass", + "tier": 2, + "minor": 11, + "major": 23, + "score": 5, + "feature": "Self-Healing: When you take a rest, clear an Armor Slot.", + "isUnique": true + }, + { + "id": "AR069", + "source": "hopefear", + "name": "Wyrdwood Splint Armor", + "tier": 2, + "minor": 10, + "major": 21, + "score": 5, + "feature": "Quick-Striding: You can’t be Restrained and can move up to Far range as part of an action roll.", + "isUnique": true + } + ] +}