-
Notifications
You must be signed in to change notification settings - Fork 5
Expand file tree
/
Copy pathSimpleMenu.lua
More file actions
358 lines (304 loc) · 11.4 KB
/
SimpleMenu.lua
File metadata and controls
358 lines (304 loc) · 11.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
-- Load config and utilities (loaded via client_scripts)
-- require "config.config"
-- require "utils.utils"
_menuPool = NativeUI.CreatePool()
mainMenu = NativeUI.CreateMenu("SimpleMenu", "Made By: ~b~Agony")
_menuPool:Add(mainMenu)
local emergency = false
Citizen.CreateThread(function()
TriggerServerEvent("emergency:getIsEmergency")
end)
RegisterNetEvent("emergency:returnIsEmergency")
RegisterNetEvent("emergency:returnIsEmergency", function(isAllowed)
emergency = isAllowed
end)
local allowedToUse = false
Citizen.CreateThread(function()
TriggerServerEvent("admin:getIsAllowed")
end)
RegisterNetEvent("admin:returnIsAllowed")
AddEventHandler("admin:returnIsAllowed", function(isAllowed)
allowedToUse = isAllowed
end)
local police = false
Citizen.CreateThread(function()
TriggerServerEvent("police:getIsPolice")
end)
RegisterNetEvent("police:returnIsPolice")
AddEventHandler("police:returnIsPolice", function(isAllowed)
police = isAllowed
end)
local sheriff = false
Citizen.CreateThread(function()
TriggerServerEvent("sheriff:getIsSheriff")
end)
RegisterNetEvent("sheriff:returnIsSheriff")
AddEventHandler("sheriff:returnIsSheriff", function(isAllowed)
sheriff = isAllowed
end)
local state = false
Citizen.CreateThread(function()
TriggerServerEvent("state:getIsState")
end)
RegisterNetEvent("state:returnIsState")
AddEventHandler("state:returnIsState", function(isAllowed)
state = isAllowed
end)
local highway = false
Citizen.CreateThread(function()
TriggerServerEvent("highway:getIsHighway")
end)
RegisterNetEvent("highway:returnIsHighway")
AddEventHandler("highway:returnIsHighway", function(isAllowed)
highway = isAllowed
end)
local emt = false
Citizen.CreateThread(function()
TriggerServerEvent("emt:getIsEmt")
end)
RegisterNetEvent("emt:returnIsEmt")
AddEventHandler("emt:returnIsEmt", function(isAllowed)
emt = isAllowed
end)
local fire = false
Citizen.CreateThread(function()
TriggerServerEvent("fire:getIsFire")
end)
RegisterNetEvent("fire:returnIsFire")
AddEventHandler("fire:returnIsFire", function(isAllowed)
fire = isAllowed
end)Admin(mainMenu)
Emergency(mainMenu)
AddMenu_Civilian(mainMenu)
PlayerMenu(mainMenu)
Cars(mainMenu)
--Weapons(mainMenu)
Teleport(mainMenu)
AddMenu_Close(mainMenu)
_menuPool:RefreshIndex()
_menuPool:MouseControlsEnabled(false)
_menuPool:ControlDisablingEnabled(false)
_menuPool:RefreshIndex()
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
_menuPool:ProcessMenus()
if IsControlJustPressed(1, 167) then
mainMenu:Visible(not mainMenu:Visible())
end
end
end)
--Perm Version of the above!
--[[Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
_menuPool:ProcessMenus()
if IsControlJustPressed(1, 167) then
if allowedToUse then
mainMenu:Visible(not mainMenu:Visible())
end
end
end
end)]]
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
HandcuffLoop()
DragLoop()
end
end)
function loadAnim( dict )
while ( not HasAnimDictLoaded( dict ) ) do
RequestAnimDict( dict )
Citizen.Wait( 5 )
end
end
function HandcuffLoop()
if isPedHandcuffed then
if IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "mp_arresting", "idle", 3) and isPedHandcuffed == true then
DisableControlAction(0,21,true) -- disable sprint
DisableControlAction(0,24,true) -- disable attack
DisableControlAction(0,25,true) -- disable aim
DisableControlAction(0,47,true) -- disable weapon
DisableControlAction(0,58,true) -- disable weapon
DisableControlAction(0,263,true) -- disable melee
DisableControlAction(0,264,true) -- disable melee
DisableControlAction(0,257,true) -- disable melee
DisableControlAction(0,140,true) -- disable melee
DisableControlAction(0,141,true) -- disable melee
DisableControlAction(0,142,true) -- disable melee
DisableControlAction(0,143,true) -- disable melee
DisableControlAction(0,75,true) -- disable exit vehicle
DisableControlAction(27,75,true) -- disable exit vehicle
DisableControlAction(0,32,true) -- move (w)
DisableControlAction(0,34,true) -- move (a)
DisableControlAction(0,33,true) -- move (s)
DisableControlAction(0,35,true) -- move (d)
elseif not IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "mp_arresting", "idle", 3) and isPedHandcuffed == true then
local lPed = GetPlayerPed(-1)
TaskPlayAnim(lPed, "mp_arresting", "idle", 8.0, -8, -1, 49, 0, 0, 0, 0)
end
else
isPedHandcuffed = false
end
if IsPedRagdoll(GetPlayerPed(PlayerId())) and IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "mp_arresting", "idle", 3) and isPedHandcuffed == true then
local lPed = GetPlayerPed(-1)
TaskPlayAnim(lPed, "mp_arresting", "idle", 8.0, -8, -1, 49, 0, 0, 0, 0)
end
end
function DragLoop()
if drag then
local PED = GetPlayerPed(GetPlayerFromServerId(officerDrag))
local MYPED = GetPlayerPed(-1)
AttachEntityToEntity(MYPED, PED, 4103, 11816, 0.48, 0.00, 0.0, 0.0, 0.0, false, false, false, false, 2, false)
else
DetachEntity(GetPlayerPed(-1), true, false)
end
end
function ShowNotification(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
end
function GetClosePlayer()
local players = GetPlayers()
local closestDistance = -1
local closestPlayer = -1
local ped = GetPlayerPed(-1)
local pedCoords = GetEntityCoords(ped, 0)
for index, value in ipairs(players) do
local target = GetPlayerPed(value)
if target ~= ped then
local targetCoords = GetEntityCoords(GetPlayerPed(value), 0)
local distance = Vdist(targetCoords['x'], targetCoords['y'], targetCoords['z'], pedCoords['x'], pedCoords['y'], pedCoords['z'])
if closestDistance == -1 or closestDistance > distance then
closestPlayer = value
closestDistance = distance
end
end
end
return closestPlayer, closestDistance
end
function notify(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(true, true)
end
function giveWeapon(hash)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey(hash), 999, false, false)
end
function spawnCar(car)
local car = GetHashKey(car)
RequestModel(car)
while not HasModelLoaded(car) do
RequestModel(car)
Citizen.Wait(50)
end
local x, y, z = table.unpack(GetEntityCoords(PlayerPedId(), false))
local vehicle = CreateVehicle(car, x + 2, y + 2, z + 1, GetEntityHeading(PlayerPedId()), true, false)
SetPedIntoVehicle(PlayerPedId(), vehicle, -1)
SetEntityAsNoLongerNeeded(vehicle)
SetModelAsNoLongerNeeded(vehicleName)
end
function loadModel(modelHash)
local model = GetHashKey(modelHash)
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(localPed, model)
SetModelAsNoLongerNeeded(model)
end
function deleteCar( entity )
Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized( entity ) )
end
function GetVehicleInDirection( coordFrom, coordTo )
local rayHandle = CastRayPointToPoint( coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed( -1 ), 0 )
local _, _, _, _, vehicle = GetRaycastResult( rayHandle )
return vehicle
end
function ShowNotification( text )
SetNotificationTextEntry( "STRING" )
AddTextComponentString( text )
DrawNotification( false, false )
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
HandcuffLoop()
DragLoop()
end
end)
function loadAnim( dict )
while ( not HasAnimDictLoaded( dict ) ) do
RequestAnimDict( dict )
Citizen.Wait( 5 )
end
end
function HandcuffLoop()
if isPedHandcuffed then
if IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "mp_arresting", "idle", 3) and isPedHandcuffed == true then
DisableControlAction(0,21,true) -- disable sprint
DisableControlAction(0,24,true) -- disable attack
DisableControlAction(0,25,true) -- disable aim
DisableControlAction(0,47,true) -- disable weapon
DisableControlAction(0,58,true) -- disable weapon
DisableControlAction(0,263,true) -- disable melee
DisableControlAction(0,264,true) -- disable melee
DisableControlAction(0,257,true) -- disable melee
DisableControlAction(0,140,true) -- disable melee
DisableControlAction(0,141,true) -- disable melee
DisableControlAction(0,142,true) -- disable melee
DisableControlAction(0,143,true) -- disable melee
DisableControlAction(0,75,true) -- disable exit vehicle
DisableControlAction(27,75,true) -- disable exit vehicle
DisableControlAction(0,32,true) -- move (w)
DisableControlAction(0,34,true) -- move (a)
DisableControlAction(0,33,true) -- move (s)
DisableControlAction(0,35,true) -- move (d)
elseif not IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "mp_arresting", "idle", 3) and isPedHandcuffed == true then
local lPed = GetPlayerPed(-1)
TaskPlayAnim(lPed, "mp_arresting", "idle", 8.0, -8, -1, 49, 0, 0, 0, 0)
end
else
isPedHandcuffed = false
end
if IsPedRagdoll(GetPlayerPed(PlayerId())) and IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "mp_arresting", "idle", 3) and isPedHandcuffed == true then
local lPed = GetPlayerPed(-1)
TaskPlayAnim(lPed, "mp_arresting", "idle", 8.0, -8, -1, 49, 0, 0, 0, 0)
end
end
function DragLoop()
if drag then
local PED = GetPlayerPed(GetPlayerFromServerId(officerDrag))
local MYPED = GetPlayerPed(-1)
AttachEntityToEntity(MYPED, PED, 4103, 11816, 0.48, 0.00, 0.0, 0.0, 0.0, false, false, false, false, 2, false)
else
DetachEntity(GetPlayerPed(-1), true, false)
end
end
function ShowNotification(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
end
function GetClosePlayer()
local players = GetPlayers()
local closestDistance = -1
local closestPlayer = -1
local ped = GetPlayerPed(-1)
local pedCoords = GetEntityCoords(ped, 0)
for index, value in ipairs(players) do
local target = GetPlayerPed(value)
if target ~= ped then
local targetCoords = GetEntityCoords(GetPlayerPed(value), 0)
local distance = Vdist(targetCoords['x'], targetCoords['y'], targetCoords['z'], pedCoords['x'], pedCoords['y'], pedCoords['z'])
if closestDistance == -1 or closestDistance > distance then
closestPlayer = value
closestDistance = distance
end
end
end
return closestPlayer, closestDistance
end