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fix: rebalance vertex-weight-limit hero framing (#79)
The arm sat squeezed into the right half of the frame with a dead black void on the left. Repanning the camera aim right of the subject centers the diagonal — base lower-left, claw upper-right — with negative space that reads as composition instead of emptiness. Render-path only; the check's closed forms and measured values are unchanged and re-verified on 5.1.2 and 4.5.11 (render path also green on 4.5.11). The audit contact sheet is refreshed with the new hero (luminance 113.7, in set range). Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
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docs/gallery/vertex-weight-limit/index.html

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@@ -580,7 +580,7 @@ <h2>Source</h2>
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cam.location = (<span class="n">5.3</span>, -<span class="n">6.2</span>, <span class="n">2.1</span>)
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scene.collection.objects.link(cam)
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target = bpy.data.objects.new(<span class="s">&quot;Aim&quot;</span>, <span class="k">None</span>)
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target.location = (-<span class="n">0.15</span>, <span class="n">0.0</span>, <span class="n">1.5</span>)
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target.location = (<span class="n">0.55</span>, <span class="n">0.0</span>, <span class="n">1.45</span>)
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scene.collection.objects.link(target)
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con = cam.constraints.new(<span class="s">&#x27;TRACK_TO&#x27;</span>)
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con.target = target
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examples/vertex-weight-limit/vertex_weight_limit.py

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@@ -374,7 +374,7 @@ def light(name, loc, energy, size, col, rot):
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cam.location = (5.3, -6.2, 2.1)
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scene.collection.objects.link(cam)
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target = bpy.data.objects.new("Aim", None)
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target.location = (-0.15, 0.0, 1.5)
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target.location = (0.55, 0.0, 1.45)
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scene.collection.objects.link(target)
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con = cam.constraints.new('TRACK_TO')
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con.target = target

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