Commit 64b38ef
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feat: add triangulate-tangents example witnessing the mikktspace contract
A game engine's normal mapping lives or dies by the tangent frame: the
basis must be unit and orthogonal, follow the UVs, and carry a consistent
bitangent sign. This example verifies all of it on a machined buckler
with three UV chart styles, against the independently derived edge/UV
formula, plus the two hazards that actually bite: calc_tangents aborting
on any ngon, and a MeshUVLoopLayer handle dangling across the call on 4.5
(471 phantom flips, silent exit 0) while the mikktspace math is
byte-identical on 4.5.11 and 5.1.2.
Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>1 parent ec0c933 commit 64b38ef
12 files changed
Lines changed: 1267 additions & 34 deletions
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- .cursor-plugin
- .github/workflows
- docs/gallery
- assets
- contact-sheets
- triangulate-tangents
- examples
- triangulate-tangents
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