Commit 5a6fbee
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feat: add vertex-weight-limit example witnessing the 4-influence skinning cap (#77)
Game engines cap skinning at four bone influences per vertex, and
AI-generated rigging code violates it silently or reaches for the
context-heavy bpy.ops path. This example authors deliberately rich
five-bone boot weights on a mech arm, enforces the cap through the data
API (top-four keep, VertexGroup.remove, renormalize), and proves the
armature modifier is still exact linear blend skinning read back from
the mesh's own deform layer — the weights on the mesh are the contract.
The vertex-group API is stable across 4.5 LTS and 5.1; the example
produces identical measured values on both.
Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>1 parent 8e4e857 commit 5a6fbee
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- .cursor-plugin
- .github/workflows
- docs/gallery
- assets
- contact-sheets
- vertex-weight-limit
- examples
- vertex-weight-limit
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