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Witness the 5.0 compositor rewrite that breaks AI-generated bloom code:
scene.node_tree/use_nodes are gone on 5.x (the scene compositor is a node
group on scene.compositing_node_group), the Glare node moved from legacy
enum properties to menu/float input sockets, the 4.x threshold property is
a dead shim, and EEVEE has had no use_bloom since 4.2. The example wires
Render Layers -> Glare (Fog Glow) -> output on both API surfaces and proves
with pixels that the halo falls off strictly with the compositor on and is
exactly zero with it off.
This repository ships **12 skills, 6 rules, 2 templates, 17 snippets, and 12 runnable examples** for Blender Python development targeting Blender 5.1 (current stable) with Blender 4.5 LTS fallback support.
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This repository ships **12 skills, 6 rules, 2 templates, 17 snippets, and 13 runnable examples** for Blender Python development targeting Blender 5.1 (current stable) with Blender 4.5 LTS fallback support.
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The content is consumed by AI coding agents (Cursor, Claude Code, any MCP-capable client) when working on Blender add-ons, geometry nodes scripts, batch pipelines, or animation tooling. There is no build step. Edit the markdown and Python files directly.
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@@ -218,6 +218,21 @@ A beveled Bezier semicircle authored on `bpy.types.Curve` — `splines.new('BEZI
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without a prior mesh conversion. Asserts eight points, `bevel_depth == 0.15`, and
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evaluated topology 1044 verts / 1028 faces.
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<ahref="examples/compositor-glare/"><imgsrc="examples/compositor-glare/preview.webp"alt="Compositor glare: three neon rings - violet, cyan, and amber - with colored bloom halos and mirrored reflections on a dark studio floor" /></a>
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