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A* Pathfinding for Title Based Game #6
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BlockedThis issue cannot be implemented until its dependencies are fulfilled.This issue cannot be implemented until its dependencies are fulfilled.ImprovementEnhancement of an existent feature.Enhancement of an existent feature.
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BlockedThis issue cannot be implemented until its dependencies are fulfilled.This issue cannot be implemented until its dependencies are fulfilled.ImprovementEnhancement of an existent feature.Enhancement of an existent feature.
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Depends on Dijkstra Pathfinding for Title Based Game.
Create an implementation of the A* algorithm that works on a bidimensional map.
The same code written on the Dijkstra implementation can be reused here, but we need take an heuristic into consideration.