diff --git a/starwars/sets/JG.txt b/starwars/sets/JG.txt
index 6e4445c1..e94dbfce 100644
--- a/starwars/sets/JG.txt
+++ b/starwars/sets/JG.txt
@@ -7,10 +7,10 @@ Coup de Grace JG JG005_Coup_de_Grace N Battle U 5 Pay 8 Force -> Choose on
Dark Dreams JG JG006_Dark_Dreams D Battle R 6 Text erratum | The cost you pay for the Battle card includes the bonuses and penalties you get for playing Battle cards at the time you play Dark Dreams. | If you copy a card that is based on a condition (like Artoo's Repairs), you can't use it unless the condition is met. Pay the costs and meet the conditions (if any) of a Battle card your opponent has played this turn -> Get that card's effects. You may play this card anytime that card could be played. WOTC, REP, CW
Darth Maul (E) JG JG007_Darth_Maul_E D Character Dark Jedi - Sith Apprentice 7 60 6 5 R 7 Pay 1 Force -> Maul gets +20 speed until end of turn; Pay 2 Force -> Maul gets +3 power for this attack; Pay 3 Force -> Deflect 1 (Prevent 1 damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena. You can play deflect only during a chance to prevent damage to this unit. A unit may have multiple instances of Deflect, but each may be played only once per attack); Pay 4 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) WOTC, REP, CW
Darth Sidious (C) JG JG008_Darth_Sidious_C D Character Dark Jedi - Sith Master 9 40 7 7 R 8 | Millennium Falcon (F)'s and Clone Captain's conditional damage prevention abilities still apply. | Roll the attack dice without your opponent knowing what the result is until all effects have been applied. When the damage prevention POP (p.41) ends, reveal the die roll result. It is best simply to roll the dice after your opponent applies dice roll, pending damage, and prevention POP effects. Triggered effects (such as Fury) that are dependent upon what the dice show are only applied after you actually roll dice. The number of dice to reroll is chosen before knowing, but which dice to reroll are chosen after the dice are revealed. Roll Sidious's attack dice secretly (Reroll damage prevention effects must also be applied randomly). Show them to your opponent after damage prevention. Pay 2 -> Evade 3 (Prevent up to 3 damage to this unit. ) WOTC, REP, CW
-Darth Tyranus (F) JG JG009_Darth_Tyranus_F D Character Dark Jedi Master - Sith Lord 10 50 7 7 R 9 Pay 2 Force -> Tyranus gets Critical Hit 2 (While attacking, this unit does 2 more damage if you roll at least one natural six. No matter how many dice come up as 6_s, the unit still does only 2 more damage. Critical Hit is cumulative) for this attack. Pay 3 Force -> Evade 3 (Prevent up to 3 damage to this unit). Reserves: Tap -> Choose a face-down card in your opponent's build zone. Remove up to 2 build counters from that card. Play only during battle. WOTC, REP, CW
+Darth Tyranus (F) JG JG009_Darth_Tyranus_F D Character Dark Jedi Master - Sith Lord 10 50 7 7 R 9 Pay 2 Force -> Tyranus gets Critical Hit 2 (While attacking, this unit does 2 more damage if you roll at least one natural six. No matter how many dice come up as 6s, the unit still does only 2 more damage. Critical Hit is cumulative) for this attack. Pay 3 Force -> Evade 3 (Prevent up to 3 damage to this unit). Reserves: Tap -> Choose a face-down card in your opponent's build zone. Remove up to 2 build counters from that card. Play only during battle. WOTC, REP, CW
Eeth Koth (A) JG JG010_Eeth_Koth_A L Character Zabrak Jedi Master - Council Member 7 40 5 6 R 10 When Eeth Koth attacks, predict the number of hits you'll roll for that attack. If you're correct, you gain 3 Force. Pay 2 Force -> Deflect 1 (Prevent 1 damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena. You can play deflect only during a chance to prevent damage to this unit. A unit may have multiple instances of Deflect, but each may be played only once per attack). Pay 4 Force -> Evade 4 (Prevent up to 3 damage to this unit). WOTC, REP, CW
Even Piell (A) JG JG011_Even_Piell_A L Character Jedi Master - Council Member 6 50 4 4 R 11 Pay 2 Force -> One of your Jedi gets +2 power for this attack. You may play this ability any number of times during each attack. Pay 1 Force -> Evade 1 (Prevent up to 1 damage to this unit). Reserves: Tap -> You gain 1 Force. Play only during your build step. WOTC, REP, CW
-Furious Charge JG JG012_Furious_Charge N Battle C 12 Pay 3 Force -> One of your units in any arena get Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) for this attack. (Play only before you roll attack dice). WOTC, REP, CW
+Furious Charge JG JG012_Furious_Charge N Battle C 12 Pay 3 Force -> One of your units in any arena get Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) for this attack. (Play only before you roll attack dice). WOTC, REP, CW
Gather the Council JG JG013_Gather_the_Council L Mission 5 R 13 Search your deck. You may take any number of different Council Member cards from your deck, show them to your opponent, and put them into your hand. You gain Force equal to the number of cards you took. Then shuffle your deck. WOTC, REP, CW
Guidance of the Chancellor JG JG014_Guidance_of_the_Chancellor N Mission 1 C 14 Look at your opponent's hand. Then choose a player. That player counts the cards in his or her hand, discards his or her hand, and draws that many cards. WOTC, REP, CW
Homing Missile JG JG015_Homing_Missile N Mission 3 R 15 The IDC has ruled for online gameplay only that Homing Missile simply does 3 damage to the unit selected at the start of the battle phase, so the text in the plugin has an erratum. When the battle phase starts, choose a unit in any arena or your opponent's build zone. Remove the card from its sleeve, if any, and drop Homing Missile from at least 30 centimeters above the playing area. If Homing Missile lands naturally so that it touches or overlaps the chosen unit, it does 3 damage to that unit. WOTC, REP, CW
@@ -19,12 +19,12 @@ Jedi Council Quorum JG JG017_Jedi_Council_Quorum L Mission 0 R 17 The Light
Jedi Youngling JG JG018_Jedi_Youngling L Character Jedi Padawan Boy 2 40 2 1 R 18 Pay 1 Force -> Evade 1 (Prevent up to 1 damage to this unit). Reserves: Tap, Pay 1 build point -> You gain 2 Force. Play only during your build step. WOTC, REP, CW
Ki-Adi-Mundi (A) JG JG019_Ki_Adi_Mundi_A L Character Cerean Jedi Master - Council Member 6 40 4 5 R 19 Pay 2 -> Evade 2 (Prevent up to 2 damage to this unit). Reserves: Tap -> Choose an arena. Remove 1 damage counter from each of your unit in that arena. Play only when no unit is attacking. WOTC, REP, CW
Kouhun JG JG020_Kouhun D Character Insectoid Creature 2 40 1 1 R 20 Tap, Discard this unit from the Character arena -> Choose one of your opponent's units in the Character arena. This unit does 5 damage to that unit. Play only when this unit would attack. WOTC, REP, CW
-Mace Windu (D) JG JG021_Mace_Windu_D L Character Jedi Master - Council Member 8 50 5 6 R 21 As long as Mace is in the Character arena, each of your other Jedi gets +1 power. Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields). Pay 3 Force -> Evade 3 (Prevent up to 3 damage to this unit. ) WOTC, REP, CW
+Mace Windu (D) JG JG021_Mace_Windu_D L Character Jedi Master - Council Member 8 50 5 6 R 21 As long as Mace is in the Character arena, each of your other Jedi gets +1 power. Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields). Pay 3 Force -> Evade 3 (Prevent up to 3 damage to this unit. ) WOTC, REP, CW
Trade Federation Battle Freighter JG JG022_Trade_Federation_Battle_Freighter D Space Trade Federation Capital Ship 8 10 7 7 C 22 That unit may only attack during the Ground battle step. Discard this unit from the Space arena -> Show a face-down Trade Federation Fortification card in your build zone to your opponent. Put 5 build counters on that card. If there are enough build counters on it, you may finish building it (deploy it into the Ground arena). Play only when no unit is attacking. WOTC, REP, CW
Obi-Wan Kenobi (I) JG JG023_Obi_Wan_Kenobi_I L Character Jedi Knight 9 50 6 6 R 23 Obi-Wan gets +3 power as long as he's attacking a damaged Character. Pay 3 Force -> Deflect 1 (Prevent 1 damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena. You can play deflect only during a chance to prevent damage to this unit. A unit may have multiple instances of Deflect, but each may be played only once per attack). Pay 3 Force -> Evade 4 (Prevent up to 3 damage to this unit). WOTC, REP, CW
Obi-Wan's Starfighter (B) JG JG024_Obi_Wan_s_Starfighter_B L Space Jedi Starfighter 4 60 3 3 R 24 Pay 2 Force -> This turn, Obi-Wan's Starfighter may attack a Space unit in your opponent's build zone. When it does, it gets +2 power for that attack. Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) WOTC, REP, CW
Oppo Rancisis (A) JG JG025_Oppo_Rancisis_A L Character Jedi Master - Council Member 4 40 3 3 R 25 Pay 4 Force -> Choose an attacking Dark Side Character. That Character gets -4 power for this attack. Pay 1 Force -> Evade 2 (Prevent up to 2 damage to this unit). WOTC, REP, CW
-Padme Amidala (F) JG JG026_Padme_Amidala_F L Character Naboo Diplomat 6 60 5 4 R 26 As long as Anakin Skywalker is in the Character arena, Padme gets Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural'). As long as Padm_ is in the Character arena, Anakin Skywalker gets Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural'). WOTC, REP, CW
+Padme Amidala (F) JG JG026_Padme_Amidala_F L Character Naboo Diplomat 6 60 5 4 R 26 As long as Anakin Skywalker is in the Character arena, Padme gets Accuracy 1 (Add +1 to each of this unit's attack dice. Accuracy is cumulative and its result is not considered 'natural'). As long as Padme is in the Character arena, Anakin Skywalker gets Accuracy 1 (Add +1 to each of this unit's attack dice. Accuracy is cumulative and its result is not considered 'natural'). WOTC, REP, CW
Plo Koon (B) JG JG027_Plo_Koon_B L Character Kel Dor Jedi Master - Council Member 6 50 5 5 R 27 Plo can attack Characters in your opponent's build zone. Pay 3 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) WOTC, REP, CW
R2-D2 (E) JG JG028_R2_D2_E L Character Astromech Droid 3 20 2 3 R 28 Reserves: Tap -> Prevent 1 damage to one your Space or Ground units. WOTC, REP, CW
Remember the Prophecy JG JG029_Remember_the_Prophecy N Mission 1 R 29 Remember the Prophecy targets any card type the player names, including Locations, Equipment, and Resource cards. The parenthetical is just reminder text that doesn't affect the operation of the card. Choose a player and a card type (Space, Ground, Character, Battle, Mission, Location, or Equipment). That player reveals the top 5 cards of his or her deck, puts all those cards of the chosen type into his or her hand, and discards the rest. WOTC, REP, CW
@@ -32,28 +32,28 @@ Saesee Tiin (A) JG JG030_Saesee_Tiin_A L Character Ikotchi Jedi Master - Council
Senator Tikkes (A) JG JG031_Senator_Tikkes_A D Character Quarren Diplomat 3 30 2 2 R 31 Reserves: Tap, Pay 1 build point -> Draw 2 cards, then discard 1 card from your hand. Play only during your build step (and only if Tikkes is in your build zone). WOTC, REP, CW
Shaak Ti (B) JG JG032_Shaak_Ti_B L Character Togruta Jedi Master - Council Member 4 40 4 1 R 32 Pay 1 Force -> Shaak gets +2 power for this attack. Pay 2 Force -> Deflect 1 (Prevent 1 damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena. You can play deflect only during a chance to prevent damage to this unit. A unit may have multiple instances of Deflect, but each may be played only once per attack); Pay 1 Force -> Evade 3 (Prevent up to 3 damage to this unit. ) WOTC, REP, CW
Shmi Skywalker (A) JG JG033_Shmi_Skywalker_A L Character Tatooine Farmer 2 30 1 2 R 33 When Shmi is damaged, you may search your deck. You may take an Anakin Skywalker card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. WOTC, REP
-Slave I (C) JG JG034_Slave_I_C D Space Patrol Ship 8 50 4 4 R 34 Slave I gets +2 power as long as it's attacking a Jedi. Accuracy 2 (Add +2 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural'). WOTC, REP, CW
-Trade Federation Blockade Ship JG JG035_Trade_Federation_Blockade_Ship D Space Trade Federation Capital Ship 6 20 4 4 C 35 Bombard 5 (This unit may attack a unit in the Ground arena instead of a unit in the Space arena, using 5 power plus any other effects and power bonuses). Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
+Slave I (C) JG JG034_Slave_I_C D Space Patrol Ship 8 50 4 4 R 34 Slave I gets +2 power as long as it's attacking a Jedi. Accuracy 2 (Add +2 to each of this unit's attack dice. Accuracy is cumulative and its result is not considered 'natural'). WOTC, REP, CW
+Trade Federation Blockade Ship JG JG035_Trade_Federation_Blockade_Ship D Space Trade Federation Capital Ship 6 20 4 4 C 35 Bombard 5 (This unit may attack a unit in the Ground arena instead of a unit in the Space arena, using 5 power plus any other effects and power bonuses). Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
Rapid Recovery JG JG036_Rapid_Recovery L Battle R 36 Pay 1 Force -> Remove all damage counters from one of your damaged Diplomat Characters. Untap that Character. Play only when no unit is attacking. WOTC, REP, CW
-Tipoca Training Ground JG JG037_Tipoca_Training_Ground L Ground Kaminoan Fortification 5 10 3 3 R 37 Reserves: *Tap -> Prevent up to 2 damage to one of your Clones. *Tap -> One of your Clones get Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural') for this attack. WOTC, REP, CW
+Tipoca Training Ground JG JG037_Tipoca_Training_Ground L Ground Kaminoan Fortification 5 10 3 3 R 37 Reserves: *Tap -> Prevent up to 2 damage to one of your Clones. *Tap -> One of your Clones get Accuracy 1 (Add +1 to each of this unit's attack dice. Accuracy is cumulative and its result is not considered 'natural') for this attack. WOTC, REP, CW
Trade Federation Core Ship JG JG038_Trade_Federation_Core_Ship D Ground Trade Federation Fortification 8 10 7 7 C 38 If you deploy a unit during battle with this ability and the battle in that unit?s arena has ended this turn, that unit cannot attack until the next turn. Discard this unit from the Ground arena -> Show a face-down Trade Federation Capital Ship card in your build zone to your opponent. Put 5 build counters on that card. If there are enough build counters on it, you may finish building it (deploy it into the Space arena). Play only when no unit is attacking. WOTC, REP, CW
Tyranus's Geonosian Speeder (B) JG JG039_Tyranus_s_Geonosian_Speeder_B D Ground Geonosian Dark Jedi Sith Speeder 3 50 2 1 C 39 Version erratum When one of your opponent's units attacks this unit, you may search your deck. You may take a Geonosian card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. Pay 1 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) WOTC, REP, CW
Unified Attack JG JG040_Unified_Attack N Battle U 40 Pay 4 Force, Tap one of your untapped units in any arena -> One of your units in the same arena gets +X power for this attack, where X is the power of the unit you tapped. WOTC, REP, CW
Yoda (D) JG JG041_Yoda_D L Character Jedi Master - Council Member 13 60 8 8 R 41 Tap -> 2 Force you gain. Only when Yoda would attack play. 8 Force Pay -> Yoda untap; 2 Force Pay -> Evade 4 (Prevent up to 3 damage to this unit. ) WOTC, REP, CW
-Zam Wesell (D) JG JG042_Zam_Wesell_D D Character Clawdite Bounty Hunter 5 * * * R 42 You must choose her speed, power, and health when you deploy her. If you don?t choose at the start of the ready phase, her ability text remains the same as the previous turn. Each turn, choose one: *Zam's speed, power, and health are 60/4/3, and she has Critical Hit 2 (While attacking, this unit does 2 more damage if you roll at least one natural six. No matter how many dice come up as 6_s, the unit still does only 2 more damage. Critical Hit is cumulative). *Zam's speed, power, and health are 20/4/5, and she has Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural'). WOTC, REP
+Zam Wesell (D) JG JG042_Zam_Wesell_D D Character Clawdite Bounty Hunter 5 * * * R 42 You must choose her speed, power, and health when you deploy her. If you don?t choose at the start of the ready phase, her ability text remains the same as the previous turn. Each turn, choose one: *Zam's speed, power, and health are 60/4/3, and she has Critical Hit 2 (While attacking, this unit does 2 more damage if you roll at least one natural six. No matter how many dice come up as 6s, the unit still does only 2 more damage. Critical Hit is cumulative). *Zam's speed, power, and health are 20/4/5, and she has Accuracy 1 (Add +1 to each of this unit's attack dice. Accuracy is cumulative and its result is not considered 'natural'). WOTC, REP
Zam's Airspeeder (B) JG JG043_Zam_s_Airspeeder_B D Ground Coruscant Speeder 2 50 2 2 R 43 If Zam's Airspeeder is discarded and has a Pilot on it, you may move that Pilot to your build zone instead of discarding the Pilot. WOTC, REP
-Battle Droid Division JG JG044_Battle_Droid_Division D Ground Trade Federation Droid 10 30 8 7 U 44 Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
+Battle Droid Division JG JG044_Battle_Droid_Division D Ground Trade Federation Droid 10 30 8 7 U 44 Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
Battle Protocol Droid (A) JG JG045_Battle_Protocol_Droid_A D Character Trade Federation Protocol Droid 2 20 1 3 U 45 When Battle Protocol Droid is discarded from the Character arena, draw 2 cards. WOTC, REP, CW
Call for Reinforcements JG JG046_Call_for_Reinforcements N Mission 2 U 46 When the battle phase starts, choose Space, Ground, or Character. Each player must put all his or her units of that type into that arena. WOTC, REP, CW
Tyranus's Power JG JG047_Tyranus_s_Power D Battle C 47 Pay 1 Force -> One of your Jedi gets +4 power for this attack. Play only when that Jedi is attacking a Jedi. WOTC, REP, CW
Clone Cadet JG JG048_Clone_Cadet L Character Clone Boy 2 20 2 2 U 48 WOTC, REP, CW
Coleman Trebor (A) JG JG049_Coleman_Trebor_A L Character Vurk Jedi Master - Council Member 3 40 4 4 U 49 When Coleman is discarded from the Character arena, your opponent gains 4 Force. Pay 1 Force -> Evade 1 (Prevent up to 1 damage to this unit. ) WOTC, REP, CW
-Corporate Alliance Tank Droid JG JG050_Corporate_Alliance_Tank_Droid D Ground Corporate Alliance Droid 6 40 5 4 U 50 Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) Shields 1 (Each unit gets -1 power as long as it_s attacking this unit.) WOTC, REP, CW
+Corporate Alliance Tank Droid JG JG050_Corporate_Alliance_Tank_Droid D Ground Corporate Alliance Droid 6 40 5 4 U 50 Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) Shields 1 (Each unit gets -1 power as long as it's attacking this unit.) WOTC, REP, CW
Coruscant Air Bus JG JG051_Coruscant_Air_Bus L Ground Republic Speeder 3 20 1 3 U 51 Reserves: Tap -> Draw a card. Play only during your build step. WOTC, REP, CW
Depa Billaba (A) JG JG052_Depa_Billaba_A L Character Chalactan Jedi Master - Council Member 4 40 3 4 U 52 As long as Mace Windu is in the Character arena, Depa gets 'Pay 1 Force -> Evade 3 (Prevent up to 3 damage to this unit).' Reserves: Tap -> You gain 1 Force. Play only during your build step. WOTC, REP, CW
Executioner Cart JG JG053_Executioner_Cart D Ground Geonosian Vehicle 4 20 2 2 U 53 Tap -> Choose one of your opponent's units in the Character arena. That unit can't use Evade this turn. Play only when this unit would attack. WOTC, REP, CW
FA-4 (A) JG JG054_FA_4_A D Character Pilot Droid 2 20 2 2 U 54 [Pilot] Starfighter Pilot. the Starfighter gets +10 speed. WOTC, REP, CW
-Jango Fett (F) JG JG055_Jango_Fett_F D Character Bounty Hunter 7 60 6 5 U 55 Jango gets Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural') as long as he's attacking a Jedi. [Pilot] Patrol Ship Pilot. the Patrol Ship gets 'As long as you have no other units in the Space arena, this Patrol Ship gets +20 speed and +3 power.' WOTC, REP
+Jango Fett (F) JG JG055_Jango_Fett_F D Character Bounty Hunter 7 60 6 5 U 55 Jango gets Accuracy 1 (Add +1 to each of this unit's attack dice. Accuracy is cumulative and its result is not considered 'natural') as long as he's attacking a Jedi. [Pilot] Patrol Ship Pilot. the Patrol Ship gets 'As long as you have no other units in the Space arena, this Patrol Ship gets +20 speed and +3 power.' WOTC, REP
Jedi Arrogance JG JG056_Jedi_Arrogance D Mission 2 U 56 Choose an arena. This turn, when your opponent rolls attack dice for units in that arena, you may have your opponent reroll all those dice once (before damage prevention). WOTC, REP, CW
Jedi Training Exercise JG JG057_Jedi_Training_Exercise L Mission 1 U 57 Choose one of your Jedi in any arena or your build zone. Search your deck. You may take a card with the same name as that unit from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. Jedi Training Exercise does 1 damage to that Jedi. WOTC, REP, CW
Jedi Knight's Survival JG JG058_Jedi_Knight_s_Survival N Battle U 58 Pay 5 Force -> Prevent all damage done by one of your opponent's units. WOTC, REP, CW
@@ -63,14 +63,14 @@ Lightsaber Loss JG JG061_Lightsaber_Loss D Battle U 61 Pay 2 Force -> Choo
Neimoidian Shuttle (A) JG JG062_Neimoidian_Shuttle_A D Space Trade Federation transport 5 30 3 5 U 62 Neimoidian Shuttle can retreat itself. Pay 2 Force -> Retreat one of your Trade Federation units from any arena. If it's untapped, tap it. Play only when no unit is attacking. WOTC, REP, CW
Obi-Wan Kenobi (J) JG JG063_Obi_Wan_Kenobi_J L Character Jedi Knight 5 50 4 4 U 63 Pay 3 Force -> Chose a Space unit in your opponent's build zone. Put that unit into the Space arena. If it's tapped, untap it. Play only if no unit is attacking. Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit. ); [Pilot] Starfighter Pilot. the Starfighter gets 'Pay 3 Force -> Evade 4 (Prevent up to 3 damage to this unit).' WOTC, REP, CW
Orray JG JG064_Orray D Ground Geonosian Creature 4 40 3 3 U 64 When you finish building another Creature, if this unit is in the Ground arena, draw a card. WOTC, REP, CW
-Padme's Yacht (B) JG JG065_Padme_s_Yacht_B L Space Naboo Transport 5 50 3 4 U 65 Shields 1 (Each unit gets -1 power as long as it_s attacking this unit.). Tap -> Reveal the top 3 cards of your deck. If you revealed any Character cards, put one of them face down in your build zone with a build counter on it. Discard the rest. Play only during your build step. WOTC, REP, CW
+Padme's Yacht (B) JG JG065_Padme_s_Yacht_B L Space Naboo Transport 5 50 3 4 U 65 Shields 1 (Each unit gets -1 power as long as it's attacking this unit.). Tap -> Reveal the top 3 cards of your deck. If you revealed any Character cards, put one of them face down in your build zone with a build counter on it. Discard the rest. Play only during your build step. WOTC, REP, CW
Underworld Investigations JG JG066_Underworld_Investigations L Mission 2 C 66 Look at your opponent's hand and face-down cards in his or her build zone. Then you gain 2 Force. WOTC, REP, CW
Protocol Battle Droid (A) JG JG067_Protocol_Battle_Droid_A D Character Trade Federation Protocol Droid 2 50 3 2 U 67 When Protocol Battle Droid attack, your opponent may pay 4 force. If your opponent does, prevent all damage Protocol Battle Droid would do to the defending unit, and Protocol Battle Droid does two damage to itself. WOTC, REP, CW
Qui-Gon Jinn (B) JG JG068_Qui_Gon_Jinn_B L Character Jedi Master 5 40 5 4 U 68 When Qui-Gon is discarded from the Character arena, choose one of your other Jedi in the Character arena. That Jedi gets +4 power until end of turn. If the Jedi is tapped, untap him or her. Pay 1 Force -> Evade 1 (Prevent up to 1 damage to this unit. ) WOTC, REP
-Republic Communications Tower JG JG069_Republic_Communications_Tower L Ground Republic Fortification 7 10 4 9 U 69 As long as this unit is in the Ground arena, each of your other Ground units gets Critical Hit 1 (While attacking, this unit does 1 more damage if you roll at least one natural six. No matter how many dice come up as 6_s, the unit still does only 1 more damage. A 'natural' six is one where one of the dice actually shows a six, before any bonuses or penalties. Critical Hit is cumulative). WOTC, REP, CW
+Republic Communications Tower JG JG069_Republic_Communications_Tower L Ground Republic Fortification 7 10 4 9 U 69 As long as this unit is in the Ground arena, each of your other Ground units gets Critical Hit 1 (While attacking, this unit does 1 more damage if you roll at least one natural six. No matter how many dice come up as 6s, the unit still does only 1 more damage. A 'natural' six is one where one of the dice actually shows a six, before any bonuses or penalties. Critical Hit is cumulative). WOTC, REP, CW
RIC-920 JG JG070_RIC_920 N Character Tatooine Service Droid 3 30 1 2 U 70 As long as RIC-920 is in the Character arena, each of your other Tatooine units gets +20 speed. WOTC, REP, CW
Sun Fac (B) JG JG071_Sun_Fac_B D Character Geonosian Diplomat 6 40 2 2 U 71 Reserves: Tap -> Show a face-down Geonosian card in your build zone to your opponent. Put 2 build counters on that card. Play only during your build step. WOTC, REP, CW
-Tactical Leadership JG JG072_Tactical_Leadership N Battle U 72 Pay 5 Force -> Choose an arena. Each of your units in that arena get Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) until end of turn. Play only when no unit is attacking. WOTC, REP, CW
+Tactical Leadership JG JG072_Tactical_Leadership N Battle U 72 Pay 5 Force -> Choose an arena. Each of your units in that arena get Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) until end of turn. Play only when no unit is attacking. WOTC, REP, CW
Tame the Beast JG JG073_Tame_the_Beast L Mission 1 U 73 If this is played on an opponent's Creature unit, and that unit has an ability that triggers "when this unit would attack," then your opponent may play that ability instead, overriding the effect of Tame the Beast. | The defending unit you choose must be in the same arena as the attacking Creature. Choose one of your opponent's Creatures in any arena. This turn, you choose whether or not that unit attacks and which unit, yours or your opponent's, it attacks. WOTC, REP, CW
Train for War JG JG074_Train_for_War N Mission 1 U 74 Search your deck. You may take a Clone card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. WOTC, REP, CW
Tyranus's Return JG JG075_Tyranus_s_Return D Mission 2 U 75 You may return a unit from an arena or the build zone. Return one of your Characters in play to your hand from an arena or your build zone. You gain Force equal to that Character's total build cost. WOTC, REP, CW
@@ -78,33 +78,33 @@ Tyranus's Solar Sailer (B) JG JG076_Tyranus_s_Solar_Sailer_B D Space Geonosian D
Yoda (E) JG JG077_Yoda_E L Character Jedi Master 5 40 4 4 U 77 Yoda's Reserves effect can prevent damage to other units when the effect says it can only be prevented by a Jedi Master. Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit). Reserves: Tap -> Up to 2 damage to one of your units prevent. WOTC, REP, CW
Zam Wesell (C) JG JG078_Zam_Wesell_C D Character Clawdite Bounty Hunter 6 60 5 4 U 78 Zam can attack Characters in your opponent's build zone. Reserves: Tap -> Zam does a number of dice of damage equal to her power to a Character in your opponent's build zone. Play only when no unit is attacking. WOTC, REP
Anakin Skywalker (I) JG JG079_Anakin_Skywalker_I L Character Jedi Padawan 4 60 3 3 C 79 Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit). [Pilot] Speeder Pilot. the Speeder gets: *+30 speed. *When the Ground battle step ends, move Anakin Skywalker from this Speeder to the Character arena. WOTC, REP, CW
-Mobile Artillery Division JG JG080_Mobile_Artillery_Division L Ground Republic Assault Walker 8 20 7 7 C 80 Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural') WOTC, REP, CW
+Mobile Artillery Division JG JG080_Mobile_Artillery_Division L Ground Republic Assault Walker 8 20 7 7 C 80 Accuracy 1 (Add +1 to each of this unit's attack dice. Accuracy is cumulative and its result is not considered 'natural') WOTC, REP, CW
Captured Reek JG JG081_Captured_Reek L Ground Geonosian Creature 3 50 4 3 C 81 When this unit attacks, discard it unless you pay 1 Force. WOTC, REP, CW
Clone Fire Team JG JG082_Clone_Fire_Team L Ground Clone Soldier 5 40 4 4 C 82 As long as this unit is in the Ground arena, each of your other Clones gets +10 speed. WOTC, REP, CW
Close Pursuit JG JG083_Close_Pursuit D Battle C 83 This effect lasts until end of turn. Choose one of your opponent's units in the Space or Ground arena. That unit gets -20 speed. WOTC, REP, CW
-Darth Tyranus (G) JG JG084_Darth_Tyranus_G D Character Dark Jedi Master - Sith Lord 6 50 5 5 C 84 Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields). Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) WOTC, REP, CW
-Destroyer Droid Team JG JG085_Destroyer_Droid_Team D Ground Trade Federation Droid 6 40 4 4 C 85 Choose one of your opponent's units in the Space or Ground arena. That unit gets -20 speed. Shields 1 (Each unit gets -1 power as long as it_s attacking this unit.) WOTC, REP, CW
+Darth Tyranus (G) JG JG084_Darth_Tyranus_G D Character Dark Jedi Master - Sith Lord 6 50 5 5 C 84 Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields). Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) WOTC, REP, CW
+Destroyer Droid Team JG JG085_Destroyer_Droid_Team D Ground Trade Federation Droid 6 40 4 4 C 85 Choose one of your opponent's units in the Space or Ground arena. That unit gets -20 speed. Shields 1 (Each unit gets -1 power as long as it's attacking this unit.) WOTC, REP, CW
Diplomatic Barge JG JG086_Diplomatic_Barge L Space Naboo Transport 7 20 5 7 C 86 When this unit attacks, you may put one of your Starfighters from your build zone into the Space arena. If that unit is tapped, untap it. WOTC, REP, CW
Droid Deactivation JG JG087_Droid_Deactivation N Mission 1 C 87 Choose one of your opponent's Droids in any arena or your opponent's build zone. Tap that unit. WOTC, REP, CW
-Droid Starfighter Assault Wing JG JG088_Droid_Starfighter_Assault_Wing D Space Trade Federation Droid Squadron 4 40 4 4 C 88 This unit gets -1 power for each damage counter on it. Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
+Droid Starfighter Assault Wing JG JG088_Droid_Starfighter_Assault_Wing D Space Trade Federation Droid Squadron 4 40 4 4 C 88 This unit gets -1 power for each damage counter on it. Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
Trade Federation Droid Bomber JG JG089_Trade_Federation_Droid_Bomber D Space Trade Federation Droid Starfighter 3 60 2 2 C 89 Bombard 2 (This unit may attack a unit in the Ground arena instead of a unit in the Space arena, using 2 power plus any other effects and power bonuses). WOTC, REP, CW
Forward Command Center JG JG090_Forward_Command_Center L Ground Republic Fortification 5 20 3 5 C 90 This unit can only apply its effect to a unit with equal or faster speed unless it untaps during the attack POP of a slower unit's attack. Tap -> One of your units in the Ground arena gets +5 power for this attack. WOTC, REP, CW
-Geonosian Fighter Escort JG JG091_Geonosian_Fighter_Escort D Space Geonosian Squadron 5 50 3 4 C 91 Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural') WOTC, REP, CW
+Geonosian Fighter Escort JG JG091_Geonosian_Fighter_Escort D Space Geonosian Squadron 5 50 3 4 C 91 Accuracy 1 (Add +1 to each of this unit's attack dice. Accuracy is cumulative and its result is not considered 'natural') WOTC, REP, CW
Gondola Speeder JG JG092_Gondola_Speeder L Ground Naboo Speeder 2 30 1 1 C 92 Text erratum Tap -> Move one of your Characters from the Space arena into the Character arena. Play only when this unit would attack. WOTC, REP, CW
Gunship Offensive JG JG093_Gunship_Offensive N Battle C 93 Pay 6 Force -> Untap one of your units in the Ground arena. WOTC, REP, CW
-Jedi Starfighter Squadron JG JG094_Jedi_Starfighter_Squadron L Space Jedi Squadron 6 50 5 4 C 94 Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) Pay 3 Force -> Evade 1 (Prevent up to 1 damage to this unit). WOTC, REP, CW
+Jedi Starfighter Squadron JG JG094_Jedi_Starfighter_Squadron L Space Jedi Squadron 6 50 5 4 C 94 Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) Pay 3 Force -> Evade 1 (Prevent up to 1 damage to this unit). WOTC, REP, CW
Obi-Wan's Maneuver JG JG095_Obi_Wan_s_Maneuver L Battle C 95 Prevent 1 damage to one of your Space of Ground units. WOTC, REP, CW
Plan for the Future JG JG096_Plan_for_the_Future N Mission 3 C 96 This turn has no significance. You get +4 build points this turn. WOTC, REP, CW
Republic Assault Transport JG JG097_Republic_Assault_Transport L Space Republic Capital Ship 9 30 7 7 C 97 Tap -> Show a face-down Ground card in your build zone to your opponent. Put 3 build counters on that card. Play only during your build step. WOTC, REP, CW
-Republic Attack Gunship JG JG098_Republic_Attack_Gunship L Ground Republic Gunship 5 60 4 4 C 98 Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
-Republic Light Assault Cruiser JG JG099_Republic_Light_Assault_Cruiser L Space Republic Capital Ship 5 40 4 4 C 99 Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural'). Shields 1 (Each unit gets -1 power as long as it_s attacking this unit.) WOTC, REP, CW
+Republic Attack Gunship JG JG098_Republic_Attack_Gunship L Ground Republic Gunship 5 60 4 4 C 98 Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
+Republic Light Assault Cruiser JG JG099_Republic_Light_Assault_Cruiser L Space Republic Capital Ship 5 40 4 4 C 99 Accuracy 1 (Add +1 to each of this unit's attack dice. Accuracy is cumulative and its result is not considered 'natural'). Shields 1 (Each unit gets -1 power as long as it's attacking this unit.) WOTC, REP, CW
Republic Hyperdrive Ring JG JG100_Republic_Hyperdrive_Ring L Space Republic Device 2 30 1 2 C 100 Reserves: Discard this unit -> Prevent all damage to one of your Jedi Starfighters. WOTC, REP, CW
-Sabaoth Starfighter JG JG101_Sabaoth_Starfighter N Space Independent Starfighter 2 40 2 1 C 101 Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
+Sabaoth Starfighter JG JG101_Sabaoth_Starfighter N Space Independent Starfighter 2 40 2 1 C 101 Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
Scurrier JG JG102_Scurrier N Character Tatooine Creature 2 30 1 1 C 102 As long as this unit is in the Character arena, it gets +2 power for each other Scurrier in the Character arena (yours and your opponent's). WOTC, REP, CW, REB, NEW
-Separatist Battle Droid JG JG103_Separatist_Battle_Droid D Character Trade Federation Droid 3 50 3 1 C 103 When this unit is discarded from the Character arena, draw a card. Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
+Separatist Battle Droid JG JG103_Separatist_Battle_Droid D Character Trade Federation Droid 3 50 3 1 C 103 When this unit is discarded from the Character arena, draw a card. | Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
Shaak JG JG104_Shaak N Ground Naboo Creature 2 30 1 4 C 104 This unit gets +1 power for each damage counter on it. WOTC, REP, CW
Synchronized Systems JG JG105_Synchronized_Systems D Battle C 105 Pay 6 Force -> Up to 2 of your units in the same arena each get +3 power until end of turn. If one of those units has lower speed than the other, it gets extra speed equal to the difference until end of turn. WOTC, REP, CW
-Battle Droid Division (Promo) JG JGpromo_Battle_Droid_Division D Ground Trade Federation Droid 10 30 8 7 P Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
+Battle Droid Division (Promo) JG JGpromo_Battle_Droid_Division D Ground Trade Federation Droid 10 30 8 7 P Overkill (When this unit attacks, you may divide hits in excess of the defending unit's health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) WOTC, REP, CW
Homing Missile (Promo) JG JGpromo_Homing_Missile N Mission 3 P The IDC has ruled for online gameplay only that Homing Missile simply does 3 damage to the unit selected at the start of the battle phase, so the text in the plugin has an erratum. When the battle phase starts, choose a unit in any arena or your opponent's build zone. Remove the card from its sleeve, if any, and drop Homing Missile from at least 30 centimeters above the playing area. If Homing Missile lands naturally so that it touches or overlaps the chosen unit, it does 3 damage to that unit. WOTC, REP, CW
Qui-Gon Jinn (B) (Promo) JG JGpromo_Qui_Gon_Jinn_B L Character Jedi Master 5 40 5 4 P When Qui-Gon is discarded from the Character arena, choose one of your other Jedi in the Character arena. That Jedi gets +4 power until end of turn. If the Jedi is tapped, untap him or her. Pay 1 Force -> Evade 1 (Prevent up to 1 damage to this unit. ) WOTC, REP
Zam Wesell (C) (Promo) JG JGpromo_Zam_Wesell_C D Character Clawdite Bounty Hunter 6 60 5 4 P Zam can attack Characters in your opponent's build zone. Reserves: Tap -> Zam does a number of dice of damage equal to her power to a Character in your opponent's build zone. Play only when no unit is attacking. WOTC, REP
diff --git a/starwars/sets/TAL.txt b/starwars/sets/TAL.txt
index b08382c9..50c8fc60 100644
--- a/starwars/sets/TAL.txt
+++ b/starwars/sets/TAL.txt
@@ -230,7 +230,7 @@ Stargazer Sect TAL TAL228_Stargazer_Sect D Space/Ground Dark Jedi - Cultist Squa
Starstorm One (A) TAL TAL229_Starstorm_One_A D Space Dark Jedi - Sith Transport 5 40 3 3 C 229 Parry 2 | Tap -> Search your deck for an Exar Kun unit card, show it to your opponent, and put it into your hand. Shuffle your deck. Play only during your build step. TOR
Supremacy-Class Attack Ship TAL TAL230_Supremacy_Class_Attack_Ship D Space Krath Cultist Capital Ship 7 20 7 6 C 230 Shields 1 | When this unit is deployed or discarded from the Space arena, you may pay 2 Force. If you do, take 1 60/3/1 Chaos Starfighter Subordinate with "Fury 2" and put it into the Space arena. Pay 2 Force to spawn Chaos Starfighter/spawn Chaos Starfighter;/player stat1 -2;/s pays 2 Force to spawn a Chaos Starfighter subordinate when Supremacy-Class Attack Ship was deployed or discarded from the Space arena TOR
Tasha Ryo (B) TAL TAL231_Tasha_Ryo_B L Character Twi'lek Jedi Journeyer 5 50 4 4 C 231 Foresight: Gain 1 Force. | Pay 2 Force -> Deflect 1 | Pay 3 Force -> Evade 3 | Pay 1 Force -> Intercept. TOR
-Temple of Balance TAL TAL232_Temple_of_Balance L Location Ground - Jedi Tython Forest Facility 1 C 232 When the battle phase starts, each player loses all of his or her Force. Then each player gains 6 Force. If a player controls an arena, he of she gains 1 more Force. TOR
+Temple of Balance TAL TAL232_Temple_of_Balance L Location Ground - Jedi Tython Forest Facility 1 C 232 When the battle phase starts, each player loses all of his or her Force. Then each player gains 6 Force. If a player controls an arena, he or she gains 1 more Force. TOR
Temple of Martial Arts TAL TAL233_Temple_of_Martial_Arts L Location Ground - Jedi Tython Arctic Facility 2 C 233 When the battle phase starts, choose an arena. Each of your Jedi with printed power 5 or less in the chosen arena gets +1 power and Fury 1 until end of turn. TOR
Temple of the Arts TAL TAL234_Temple_of_the_Arts L Location Ground - Jedi Tython Facility 2 C 234 When your build step starts, you may tap one of your Jedi in any arena. If you do, each of your other Jedi in that arena gets +10 speed and Critical Hit 1 until end of turn. | Each of your Jedi with printed speed 50 or higher in the Ground arena gets Stealth. TOR
The Doomed (A) TAL TAL235_The_Doomed_A N Ground S'kytri Force Sensitive Squad 9 40 5 7 C 235 When the Ground battle step starts, choose one: The Doomed gets Double Damage until end of turn. Or: The Doomed gets Double Strike until end of turn. | Pay 4 Force -> Evade 4 TOR
diff --git a/starwars/sets/TM.txt b/starwars/sets/TM.txt
index a90af963..ad13b4ba 100644
--- a/starwars/sets/TM.txt
+++ b/starwars/sets/TM.txt
@@ -111,7 +111,7 @@ Half-Trapped TM TM109_Half_Trapped N Mission - Trap 2 U 109 When one of you
I Can Bring You in Warm TM TM110_I_Can_Bring_You_in_Warm N Battle U 110 One of your units gets Critical Hit 3 for this attack, unless your opponent discards 2 cards from his or her hand or retreats the defending unit | Discard 2 cards from your hand -> Meditate NEW, MV
I Can Only Pay Half TM TM111_I_Can_Only_Pay_Half_v2 N Mission - Trap 2 U 111 When your opponent gains build points after the roll for build points is made, if your opponent has 4 or more build points, he or she loses half (rounded up) of his or her build points. NEW, MV
IG-11 (C) TM TM112_IG_11_C N Ground/Character Arvala Desert Farmer Service Droid 7 30 4 7 U 112 Resilience 2 | Remove X redemption counters from IG-11 -> Discard IG-11, and he does X dice of damage to each of your opponent's units in this arena. Play only when no unit is attacking. | Put 1 damage counter and 1 redemption counter on IG-11 -> Protect 2 NEW, MV
-Imperial Credits TM TM113_Imperial_Credits N Resource 4 U 113 Whenever on of your Bounty Hunters causes one of your opponent's units to be discarded from any arena, add 2 counters to this Resource. | Remove 4 counters -> Gain 2 build points. Play only during your build step Remove 4 counters to gain 2BP/ccyellow-4;/player stat2 +2;/s removes 4 counters from Imperial Credits to gain 2BP NEW, MV
+Imperial Credits TM TM113_Imperial_Credits N Resource 4 U 113 Whenever one of your Bounty Hunters causes one of your opponent's units to be discarded from any arena, add 2 counters to this Resource. | Remove 4 counters -> Gain 2 build points. Play only during your build step Remove 4 counters to gain 2BP/ccyellow-4;/player stat2 +2;/s removes 4 counters from Imperial Credits to gain 2BP NEW, MV
Imperial Improvements TM TM114_Imperial_Improvements D Resource 3 U 114 When your build step starts, add 1 counter to this Resource for each Imperial Location you have in any arena | Remove 3 counters -> Gain 1 build point and draw a card. Play only during your build step. Remove 3 counters to gain 1BP and draw a card/ccyellow-3;/player stat2 +1;/d1;/s removes 3 counters from Imperial Improvements to gain 1BP and draw a card NEW, MV
Jawa Camp Leader TM TM115_Jawa_Camp_Leader N Character Jawa Arvala Desert Scavenger 3 20 2 2 U 115 When you deploy this unit, you may search your deck and/or discard pile for a Jawa Location card. If you do, show it to your opponent and put it into your hand. Shuffle your deck. NEW, MV
Jawa Improvised Camp TM TM116_Jawa_Improvised_Camp N Location Ground/Character - Jawa Arvala Desert Settlement 1 U 116 Each of your Jawa in this arena gets Damage Control 1. | When your build step starts, you may pay 1 build point. If you do, take 1 40/1/2 Arvala Jawa Subordinate with "Stun 1" and put it into the Character arena. Pay 1BP to spawn Arvala Jawa/spawn Arvala Jawa;/player stat2 -1;/s pays 1BP to spawn Arvala Jawa subordinate using Jawa Improvised Camp at the start of their build step NEW, MV