@@ -1453,7 +1453,7 @@ bool32 Coll_DamagePlayer(Player *p)
14531453
14541454 p -> moveState &= ~MOVESTATE_STOOD_ON_OBJ ;
14551455 p -> moveState &= ~MOVESTATE_20 ;
1456- p -> moveState &= ~MOVESTATE_4 ;
1456+ p -> moveState &= ~MOVESTATE_SPIN_ATTACK ;
14571457 p -> moveState &= ~MOVESTATE_FLIP_WITH_MOVE_DIR ;
14581458 p -> moveState |= MOVESTATE_IN_AIR ;
14591459 p -> moveState &= ~MOVESTATE_SPINDASH ;
@@ -1464,14 +1464,14 @@ bool32 Coll_DamagePlayer(Player *p)
14641464
14651465 {
14661466#if !NON_MATCHING && (GAME == GAME_SA1 )
1467- u8 * ptr = & p -> sa2__unk61 ;
1467+ u8 * ptr = & p -> SA2_LABEL ( unk61 ) ;
14681468 u32 zero = 0 ;
14691469 asm("strb %0, [%1]" ::"r" (zero ), "r" (ptr ));
14701470 asm("add %0, #1" : "=r" (ptr ));
14711471 asm("strb %0, [%1]" ::"r" (zero ), "r" (ptr ));
14721472#else
1473- p -> sa2__unk61 = 0 ;
1474- p -> sa2__unk62 = 0 ;
1473+ p -> SA2_LABEL ( unk61 ) = 0 ;
1474+ p -> SA2_LABEL ( unk62 ) = 0 ;
14751475#endif
14761476 }
14771477
@@ -1555,8 +1555,8 @@ bool32 Coll_DamageSuperSonic(Player *p)
15551555 p -> qSpeedAirY = - Q (0 );
15561556 p -> sa2__unk2A = 24 ;
15571557 p -> charState = 4 ;
1558- p -> sa2__unk61 = 0 ;
1559- p -> sa2__unk62 = 0 ;
1558+ p -> SA2_LABEL ( unk61 ) = 0 ;
1559+ p -> SA2_LABEL ( unk62 ) = 0 ;
15601560
15611561 m4aSongNumStart (SE_LIFE_LOST );
15621562
@@ -1587,7 +1587,7 @@ bool32 SA2_LABEL(sub_800DD54)(Player *p)
15871587
15881588 p -> moveState &= ~MOVESTATE_STOOD_ON_OBJ ;
15891589 p -> moveState &= ~MOVESTATE_20 ;
1590- p -> moveState &= ~MOVESTATE_4 ;
1590+ p -> moveState &= ~MOVESTATE_SPIN_ATTACK ;
15911591 p -> moveState &= ~MOVESTATE_FLIP_WITH_MOVE_DIR ;
15921592 p -> moveState |= MOVESTATE_IN_AIR ;
15931593 p -> moveState &= ~MOVESTATE_SPINDASH ;
@@ -1602,14 +1602,14 @@ bool32 SA2_LABEL(sub_800DD54)(Player *p)
16021602
16031603 {
16041604#if !NON_MATCHING && (GAME == GAME_SA1 )
1605- u8 * ptr = & p -> sa2__unk61 ;
1605+ u8 * ptr = & p -> SA2_LABEL ( unk61 ) ;
16061606 u32 zero = 0 ;
16071607 asm("strb %0, [%1]" ::"r" (zero ), "r" (ptr ));
16081608 asm("add %0, #1" : "=r" (ptr ));
16091609 asm("strb %0, [%1]" ::"r" (zero ), "r" (ptr ));
16101610#else
1611- p -> sa2__unk61 = 0 ;
1612- p -> sa2__unk62 = 0 ;
1611+ p -> SA2_LABEL ( unk61 ) = 0 ;
1612+ p -> SA2_LABEL ( unk62 ) = 0 ;
16131613#endif
16141614 }
16151615
@@ -1663,7 +1663,7 @@ bool32 SA2_LABEL(sub_800DE44)(Player *p)
16631663
16641664 p -> moveState &= ~MOVESTATE_STOOD_ON_OBJ ;
16651665 p -> moveState &= ~MOVESTATE_20 ;
1666- p -> moveState &= ~MOVESTATE_4 ;
1666+ p -> moveState &= ~MOVESTATE_SPIN_ATTACK ;
16671667 p -> moveState &= ~MOVESTATE_FLIP_WITH_MOVE_DIR ;
16681668 p -> moveState |= MOVESTATE_IN_AIR ;
16691669 p -> moveState &= ~MOVESTATE_SPINDASH ;
@@ -1678,14 +1678,14 @@ bool32 SA2_LABEL(sub_800DE44)(Player *p)
16781678
16791679 {
16801680#if !NON_MATCHING && (GAME == GAME_SA1 )
1681- u8 * ptr = & p -> sa2__unk61 ;
1681+ u8 * ptr = & p -> SA2_LABEL ( unk61 ) ;
16821682 u32 zero = 0 ;
16831683 asm("strb %0, [%1]" ::"r" (zero ), "r" (ptr ));
16841684 asm("add %0, #1" : "=r" (ptr ));
16851685 asm("strb %0, [%1]" ::"r" (zero ), "r" (ptr ));
16861686#else
1687- p -> sa2__unk61 = 0 ;
1688- p -> sa2__unk62 = 0 ;
1687+ p -> SA2_LABEL ( unk61 ) = 0 ;
1688+ p -> SA2_LABEL ( unk62 ) = 0 ;
16891689#endif
16901690 }
16911691
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