From c809a58f518d97afed029de2b8e6d9d625a88881 Mon Sep 17 00:00:00 2001 From: LMW Date: Sat, 29 Aug 2026 19:28:30 +0800 Subject: [PATCH] Fix orphaned background nodes when creating dialogs --- material_maker/main_window.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/material_maker/main_window.gd b/material_maker/main_window.gd index 4d7f9b658..4124d2e15 100644 --- a/material_maker/main_window.gd +++ b/material_maker/main_window.gd @@ -1520,8 +1520,8 @@ func _on_Tip_Timer_timeout(): # Add dialog func add_dialog(dialog : Window): - var background : ColorRect = load("res://material_maker/darken.tscn").instantiate() if mm_globals.get_config("dialog_dim_background"): + var background : ColorRect = load("res://material_maker/darken.tscn").instantiate() add_child(background) dialog.tree_exited.connect(background.queue_free) add_child(dialog)