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Copy pathdump.go
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1043 lines (949 loc) · 27 KB
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Copy pathdump.go
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1043 lines (949 loc) · 27 KB
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// The rbxdump package is used to represent Roblox Lua API dumps.
package rbxdump
import (
"encoding/json"
"slices"
"sort"
"strings"
)
// Fields describes a set of names mapped to values, for the purpose of diffing
// and patching fields of an element. Entries may be set and deleted, but values
// must not be modified.
type Fields map[string]any
// Fielder is implemented by any value that can get and set its fields from a
// Fields map.
type Fielder interface {
// Fields populates f with the fields of the value that are present in f.
// Fields that are not present in the value are deleted from f. If f is nil,
// then a new Fields is created and populated with all fields. Returns the
// populated Fields.
//
// Must include only fields that are expected to be diffed and patched.
//
// Implementations may retain returned values.
Fields(f Fields) Fields
// SetFields receives fields from f and sets them on the value. Irrelevant
// fields are ignored.
//
// If possible, SetFields may convert any type to the field's canonical
// type. At a minimu, the implemntation must convert the field's type, and a
// general interface representation, according to the json package.
//
// Implementations must not retain received values; they should be copied if
// necessary.
SetFields(f Fields)
}
// Attempts to assign fields[name] to v. If the field is not present, then no
// assignment is made. If the field is nil, then zero is assigned. Otherwise,
// the field is assigned if it is a T or pointer to T. Returns whether the
// assignment was successful.
func normalize[T any](v *T, fields Fields, name string) bool {
u, ok := fields[name]
if !ok {
return false
}
return convert(v, u)
}
func convert[T any](v *T, u any) bool {
switch u := u.(type) {
case nil:
var z T
*v = z
return true
case T:
*v = u
return true
case *T:
*v = *u
return true
}
return false
}
// Any numeric value.
type number interface {
~float32 | ~float64 |
~int | ~int8 | ~int16 | ~int32 | ~int64 |
~uint | ~uint8 | ~uint16 | ~uint32 | ~uint64 | ~uintptr
}
// Attempts to assign fields[name] to v. If the field is not present, then no
// assignment is made. If the field is nil, then zero is assigned. Otherwise,
// the field is assigned if it is a number. Returns whether the assignment was
// successful.
func normalizeNumber[T number](v *T, fields Fields, name string) bool {
u, ok := fields[name]
if !ok {
return false
}
return convertNumber(v, u)
}
func convertNumber[T number](v *T, u any) bool {
switch u := u.(type) {
case nil:
*v = T(0)
case float32:
*v = T(u)
case float64:
*v = T(u)
case int16:
*v = T(u)
case int32:
*v = T(u)
case int64:
*v = T(u)
case int8:
*v = T(u)
case int:
*v = T(u)
case uint16:
*v = T(u)
case uint32:
*v = T(u)
case uint64:
*v = T(u)
case uint8:
*v = T(u)
case uint:
*v = T(u)
case uintptr:
*v = T(u)
default:
return false
}
return true
}
// Receives any value and attempts to convert it to the value. Returns success.
type normalizer interface {
normalize(any) bool
}
// Attempts to assign fields[name] to v. If the field is not present, then no
// assignment is made. Otherwise, the field is assigned according it its
// normalize method. Returns whether the assignment was successful.
func normalizeType[T normalizer](v T, fields Fields, name string) bool {
f, ok := fields[name]
if !ok {
return false
}
return convertType(v, f)
}
func convertType[T normalizer](v T, u any) bool {
return v.normalize(u)
}
func normalizeSlice[T any](v *[]T, fields Fields, name string, get func(v *T, u any) bool) bool {
u, ok := fields[name]
if !ok {
return false
}
return convertSlice(v, u, get)
}
func convertSlice[T any](v *[]T, u any, get func(v *T, u any) bool) bool {
switch u := u.(type) {
case nil:
*v = nil
return true
case T:
*v = []T{u}
return true
case *T:
*v = []T{*u}
return true
case map[string]any:
var ts [1]T
if !get(&ts[0], u) {
return false
}
*v = ts[:]
case []T:
*v = slices.Clone(u)
return true
case []any:
return convertAnySlice(v, u, get)
case []map[string]any:
return convertAnySlice(v, u, get)
}
return false
}
func convertAnySlice[U any, T any](v *[]T, u []U, get func(v *T, u any) bool) bool {
ts := make([]T, len(u))
for i, u := range u {
if !get(&ts[i], u) {
return false
}
}
*v = ts
return true
}
func normalizeParameters(v *[]Parameter, fields Fields, name string) bool {
return normalizeSlice(v, fields, name, func(v *Parameter, u any) bool {
return (*v).normalize(u)
})
}
func normalizeReturnType(v *[]Type, fields Fields, name string) bool {
return normalizeSlice(v, fields, name, func(v *Type, u any) bool {
return (*v).normalize(u)
})
}
// Root represents the top-level structure of an API dump.
type Root struct {
Classes map[string]*Class
Enums map[string]*Enum
}
// sortClasses sorts Class values by name.
type sortClasses []*Class
func (a sortClasses) Len() int { return len(a) }
func (a sortClasses) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a sortClasses) Less(i, j int) bool { return a[i].Name < a[j].Name }
// GetClasses returns the Classes in the root as a slice, ordered by name.
func (root *Root) GetClasses() []*Class {
list := make([]*Class, 0, len(root.Classes))
for _, class := range root.Classes {
list = append(list, class)
}
sort.Sort(sortClasses(list))
return list
}
// sortEnums sorts Enum values by name.
type sortEnums []*Enum
func (a sortEnums) Len() int { return len(a) }
func (a sortEnums) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a sortEnums) Less(i, j int) bool { return a[i].Name < a[j].Name }
// GetEnums returns the Enums in the root as a slice, ordered by name.
func (root *Root) GetEnums() []*Enum {
list := make([]*Enum, 0, len(root.Enums))
for _, enum := range root.Enums {
list = append(list, enum)
}
sort.Sort(sortEnums(list))
return list
}
// Copy returns a deep copy of the root.
func (root *Root) Copy() *Root {
croot := &Root{
Classes: make(map[string]*Class, len(root.Classes)),
Enums: make(map[string]*Enum, len(root.Enums)),
}
for name, class := range root.Classes {
croot.Classes[name] = class.Copy()
}
for name, enum := range root.Enums {
croot.Enums[name] = enum.Copy()
}
return croot
}
// Class represents a class defined in an API dump.
type Class struct {
Name string
Superclass string
MemoryCategory string
Members map[string]Member
PreferredDescriptor PreferredDescriptor
Tags
}
// Member represents a member of a Class.
type Member interface {
Fielder
Tagger
// member prevents external types from implementing the interface.
member()
// MemberType returns a string indicating the type of member.
MemberType() string
// MemberName returns the name of the member.
MemberName() string
// MemberCopy returns a deep copy of the member.
MemberCopy() Member
}
// sortMembers sorts Member values by name.
type sortMembers []Member
func (a sortMembers) Len() int { return len(a) }
func (a sortMembers) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a sortMembers) Less(i, j int) bool { return a[i].MemberName() < a[j].MemberName() }
// GetMembers returns a list of members belonging to the class, sorted by name.
func (class *Class) GetMembers() []Member {
list := make([]Member, 0, len(class.Members))
for _, member := range class.Members {
list = append(list, member)
}
sort.Sort(sortMembers(list))
return list
}
// Copy returns a deep copy of the class.
func (class *Class) Copy() *Class {
cclass := *class
cclass.Members = make(map[string]Member, len(class.Members))
for name, member := range class.Members {
cclass.Members[name] = member.MemberCopy()
}
cclass.Tags = class.GetTags()
return &cclass
}
// Fields implements the Fielder interface.
func (class *Class) Fields(fields Fields) Fields {
if fields == nil {
fields = Fields{}
fields["Superclass"] = class.Superclass
fields["MemoryCategory"] = class.MemoryCategory
fields["PreferredDescriptor"] = class.PreferredDescriptor
fields["Tags"] = class.Tags
return fields
}
for name := range fields {
switch name {
case "Superclass":
fields[name] = class.Superclass
case "MemoryCategory":
fields[name] = class.MemoryCategory
case "PreferredDescriptor":
fields["PreferredDescriptor"] = class.PreferredDescriptor
case "Tags":
fields["Tags"] = class.Tags
default:
delete(fields, name)
}
}
return fields
}
// SetFields implements the Fielder interface.
func (class *Class) SetFields(fields Fields) {
normalize[string](&class.Superclass, fields, "Superclass")
normalize[string](&class.MemoryCategory, fields, "MemoryCategory")
normalizeType(&class.PreferredDescriptor, fields, "PreferredDescriptor")
normalizeType(&class.Tags, fields, "Tags")
}
// Property is a Member that represents a class property.
type Property struct {
Name string
ValueType Type
Default string
Category string
ReadSecurity string
WriteSecurity string
CanLoad bool
CanSave bool
ThreadSafety string
PreferredDescriptor PreferredDescriptor
Tags
}
// member implements the Member interface.
func (Property) member() {}
// MemberType returns a string indicating the the type of member.
//
// MemberType implements the Member interface.
func (member *Property) MemberType() string { return "Property" }
// MemberName returns the name of the member.
//
// MemberType implements the Member interface.
func (member *Property) MemberName() string { return member.Name }
// MemberCopy returns a deep copy of the member.
//
// MemberType implements the Member interface.
func (member *Property) MemberCopy() Member { return member.Copy() }
// Copy returns a deep copy of the property.
func (member *Property) Copy() *Property {
cmember := *member
cmember.Tags = Tags(member.GetTags())
return &cmember
}
func (member *Property) Fields(fields Fields) Fields {
if fields == nil {
fields = Fields{}
fields["ValueType"] = member.ValueType
fields["Default"] = member.Default
fields["Category"] = member.Category
fields["ReadSecurity"] = member.ReadSecurity
fields["WriteSecurity"] = member.WriteSecurity
fields["CanLoad"] = member.CanLoad
fields["CanSave"] = member.CanSave
fields["ThreadSafety"] = member.ThreadSafety
fields["PreferredDescriptor"] = member.PreferredDescriptor
fields["Tags"] = member.Tags
return fields
}
for name := range fields {
switch name {
case "ValueType":
fields[name] = member.ValueType
case "Default":
fields[name] = member.Default
case "Category":
fields[name] = member.Category
case "ReadSecurity":
fields[name] = member.ReadSecurity
case "WriteSecurity":
fields[name] = member.WriteSecurity
case "CanLoad":
fields[name] = member.CanLoad
case "CanSave":
fields[name] = member.CanSave
case "ThreadSafety":
fields[name] = member.ThreadSafety
case "PreferredDescriptor":
fields[name] = member.PreferredDescriptor
case "Tags":
fields[name] = member.Tags
default:
delete(fields, name)
}
}
return fields
}
func (member *Property) SetFields(fields Fields) {
normalizeType(&member.ValueType, fields, "ValueType")
normalize[string](&member.Default, fields, "Default")
normalize[string](&member.Category, fields, "Category")
normalize[string](&member.ReadSecurity, fields, "ReadSecurity")
normalize[string](&member.WriteSecurity, fields, "WriteSecurity")
normalize[bool](&member.CanLoad, fields, "CanLoad")
normalize[bool](&member.CanSave, fields, "CanSave")
normalize[string](&member.ThreadSafety, fields, "ThreadSafety")
normalizeType(&member.PreferredDescriptor, fields, "PreferredDescriptor")
normalizeType(&member.Tags, fields, "Tags")
}
func (member *Property) MarshalJSON() ([]byte, error) {
fields := member.Fields(nil)
fields["Name"] = member.Name
fields["MemberType"] = member.MemberType()
return json.Marshal(fields)
}
// Function is a Member that represents a class function.
type Function struct {
Name string
Parameters []Parameter
ReturnType []Type
Security string
ThreadSafety string
PreferredDescriptor PreferredDescriptor
Tags
}
// member implements the Member interface.
func (Function) member() {}
// MemberType returns a string indicating the the type of member.
//
// MemberType implements the Member interface.
func (member *Function) MemberType() string { return "Function" }
// MemberName returns the name of the member.
//
// MemberType implements the Member interface.
func (member *Function) MemberName() string { return member.Name }
// MemberCopy returns a deep copy of the member.
//
// MemberType implements the Member interface.
func (member *Function) MemberCopy() Member { return member.Copy() }
// Copy returns a deep copy of the function.
func (member *Function) Copy() *Function {
cmember := *member
cmember.Parameters = CopyParams(member.Parameters)
cmember.Tags = Tags(member.GetTags())
return &cmember
}
// Fields implements the Fielder interface.
func (member *Function) Fields(fields Fields) Fields {
if fields == nil {
fields = Fields{}
fields["Parameters"] = member.Parameters
fields["ReturnType"] = member.ReturnType
fields["Security"] = member.Security
fields["ThreadSafety"] = member.ThreadSafety
fields["PreferredDescriptor"] = member.PreferredDescriptor
fields["Tags"] = member.Tags
return fields
}
for name := range fields {
switch name {
case "Parameters":
fields["Parameters"] = member.Parameters
case "ReturnType":
fields["ReturnType"] = member.ReturnType
case "Security":
fields["Security"] = member.Security
case "ThreadSafety":
fields["ThreadSafety"] = member.ThreadSafety
case "PreferredDescriptor":
fields["PreferredDescriptor"] = member.PreferredDescriptor
case "Tags":
fields["Tags"] = member.Tags
default:
delete(fields, name)
}
}
return fields
}
// SetFields implements the Fielder interface.
func (member *Function) SetFields(fields Fields) {
normalizeParameters(&member.Parameters, fields, "Parameters")
normalizeReturnType(&member.ReturnType, fields, "ReturnType")
normalize[string](&member.Security, fields, "Security")
normalize[string](&member.ThreadSafety, fields, "ThreadSafety")
normalizeType(&member.PreferredDescriptor, fields, "PreferredDescriptor")
normalizeType(&member.Tags, fields, "Tags")
}
func (member *Function) MarshalJSON() ([]byte, error) {
fields := member.Fields(nil)
fields["Name"] = member.Name
fields["MemberType"] = member.MemberType()
return json.Marshal(fields)
}
// Event is a Member that represents a class event.
type Event struct {
Name string
Parameters []Parameter
Security string
ThreadSafety string
PreferredDescriptor PreferredDescriptor
Tags
}
// member implements the Member interface.
func (Event) member() {}
// MemberType returns a string indicating the the type of member.
//
// MemberType implements the Member interface.
func (member *Event) MemberType() string { return "Event" }
// MemberName returns the name of the member.
//
// MemberType implements the Member interface.
func (member *Event) MemberName() string { return member.Name }
// MemberCopy returns a deep copy of the member.
//
// MemberType implements the Member interface.
func (member *Event) MemberCopy() Member { return member.Copy() }
// Copy returns a deep copy of the event.
func (member *Event) Copy() *Event {
cmember := *member
cmember.Parameters = CopyParams(member.Parameters)
cmember.Tags = Tags(member.GetTags())
return &cmember
}
// Fields implements the Fielder interface.
func (member *Event) Fields(fields Fields) Fields {
if fields == nil {
fields = Fields{}
fields["Parameters"] = member.Parameters
fields["Security"] = member.Security
fields["ThreadSafety"] = member.ThreadSafety
fields["PreferredDescriptor"] = member.PreferredDescriptor
fields["Tags"] = member.Tags
return fields
}
for name := range fields {
switch name {
case "Parameters":
fields["Parameters"] = member.Parameters
case "Security":
fields["Security"] = member.Security
case "ThreadSafety":
fields["ThreadSafety"] = member.ThreadSafety
case "PreferredDescriptor":
fields["PreferredDescriptor"] = member.PreferredDescriptor
case "Tags":
fields["Tags"] = member.Tags
default:
delete(fields, name)
}
}
return fields
}
// SetFields implements the Fielder interface.
func (member *Event) SetFields(fields Fields) {
normalizeParameters(&member.Parameters, fields, "Parameters")
normalize[string](&member.Security, fields, "Security")
normalize[string](&member.ThreadSafety, fields, "ThreadSafety")
normalizeType(&member.PreferredDescriptor, fields, "PreferredDescriptor")
normalizeType(&member.Tags, fields, "Tags")
}
func (member *Event) MarshalJSON() ([]byte, error) {
fields := member.Fields(nil)
fields["Name"] = member.Name
fields["MemberType"] = member.MemberType()
return json.Marshal(fields)
}
// Callback is a Member that represents a class callback.
type Callback struct {
Name string
Parameters []Parameter
ReturnType []Type
Security string
ThreadSafety string
PreferredDescriptor PreferredDescriptor
Tags
}
// member implements the Member interface.
func (Callback) member() {}
// MemberType returns a string indicating the the type of member.
//
// MemberType implements the Member interface.
func (member *Callback) MemberType() string { return "Callback" }
// MemberName returns the name of the member.
//
// MemberType implements the Member interface.
func (member *Callback) MemberName() string { return member.Name }
// MemberCopy returns a deep copy of the member.
//
// MemberType implements the Member interface.
func (member *Callback) MemberCopy() Member { return member.Copy() }
// Copy returns a deep copy of the callback.
func (member *Callback) Copy() *Callback {
cmember := *member
cmember.Parameters = CopyParams(member.Parameters)
cmember.Tags = Tags(member.GetTags())
return &cmember
}
// Fields implements the Fielder interface.
func (member *Callback) Fields(fields Fields) Fields {
if fields == nil {
fields = Fields{}
fields["Parameters"] = member.Parameters
fields["ReturnType"] = member.ReturnType
fields["Security"] = member.Security
fields["ThreadSafety"] = member.ThreadSafety
fields["PreferredDescriptor"] = member.PreferredDescriptor
fields["Tags"] = member.Tags
return fields
}
for name := range fields {
switch name {
case "Parameters":
fields["Parameters"] = member.Parameters
case "ReturnType":
fields["ReturnType"] = member.ReturnType
case "Security":
fields["Security"] = member.Security
case "ThreadSafety":
fields["ThreadSafety"] = member.ThreadSafety
case "PreferredDescriptor":
fields["PreferredDescriptor"] = member.PreferredDescriptor
case "Tags":
fields["Tags"] = member.Tags
default:
delete(fields, name)
}
}
return fields
}
// SetFields implements the Fielder interface.
func (member *Callback) SetFields(fields Fields) {
normalizeParameters(&member.Parameters, fields, "Parameters")
normalizeReturnType(&member.ReturnType, fields, "ReturnType")
normalize[string](&member.Security, fields, "Security")
normalize[string](&member.ThreadSafety, fields, "ThreadSafety")
normalizeType(&member.PreferredDescriptor, fields, "PreferredDescriptor")
normalizeType(&member.Tags, fields, "Tags")
}
func (member *Callback) MarshalJSON() ([]byte, error) {
fields := member.Fields(nil)
fields["Name"] = member.Name
fields["MemberType"] = member.MemberType()
return json.Marshal(fields)
}
// Enum represents an enum defined in an API dump.
type Enum struct {
Name string
Items map[string]*EnumItem
PreferredDescriptor PreferredDescriptor
Tags
}
// sortEnumItems sorts Member values by Index, then Value, then Name.
type sortEnumItems []*EnumItem
func (a sortEnumItems) Len() int { return len(a) }
func (a sortEnumItems) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a sortEnumItems) Less(i, j int) bool {
if a[i].Index == a[j].Index {
if a[i].Name == a[j].Name {
return a[i].Value < a[j].Value
}
return a[i].Name < a[j].Name
}
return a[i].Index < a[j].Index
}
// GetEnumItems returns a list of items of the enum.
func (enum *Enum) GetEnumItems() []*EnumItem {
list := make([]*EnumItem, 0, len(enum.Items))
for _, item := range enum.Items {
list = append(list, item)
}
sort.Sort(sortEnumItems(list))
return list
}
// Copy returns a deep copy of the enum.
func (enum *Enum) Copy() *Enum {
cenum := *enum
cenum.Items = make(map[string]*EnumItem, len(enum.Items))
for name, item := range enum.Items {
cenum.Items[name] = item.Copy()
}
cenum.Tags = Tags(enum.GetTags())
return &cenum
}
// Fields implements the Fielder interface. Does not return the Items field.
func (enum *Enum) Fields(fields Fields) Fields {
if fields == nil {
fields = Fields{}
fields["PreferredDescriptor"] = enum.PreferredDescriptor
fields["Tags"] = enum.Tags
return fields
}
for name := range fields {
switch name {
case "PreferredDescriptor":
fields["PreferredDescriptor"] = enum.PreferredDescriptor
case "Tags":
fields["Tags"] = enum.Tags
default:
delete(fields, name)
}
}
return fields
}
// SetFields implements the Fielder interface.
func (enum *Enum) SetFields(fields Fields) {
normalizeType(&enum.PreferredDescriptor, fields, "PreferredDescriptor")
normalizeType(&enum.Tags, fields, "Tags")
}
// EnumItem represents an enum item.
type EnumItem struct {
Name string
Value int
Index int // Index determines the item's order among its sibling items.
LegacyNames []string
PreferredDescriptor PreferredDescriptor
Tags
}
// Copy returns a deep copy of the enum item.
func (item *EnumItem) Copy() *EnumItem {
citem := *item
citem.Tags = Tags(item.GetTags())
citem.LegacyNames = slices.Clone(item.LegacyNames)
return &citem
}
// Fields implements the Fielder interface.
func (item *EnumItem) Fields(fields Fields) Fields {
if fields == nil {
fields = Fields{}
fields["Value"] = item.Value
fields["Index"] = item.Index
fields["LegacyNames"] = item.LegacyNames
fields["PreferredDescriptor"] = item.PreferredDescriptor
fields["Tags"] = item.Tags
return fields
}
for name := range fields {
switch name {
case "Value":
fields["Value"] = item.Value
case "Index":
fields["Index"] = item.Index
case "LegacyNames":
fields["LegacyNames"] = item.LegacyNames
case "PreferredDescriptor":
fields[name] = item.PreferredDescriptor
case "Tags":
fields[name] = item.Tags
default:
delete(fields, name)
}
}
return fields
}
// SetFields implements the Fielder interface.
func (item *EnumItem) SetFields(fields Fields) {
normalizeNumber(&item.Value, fields, "Value")
normalizeNumber(&item.Index, fields, "Index")
normalizeSlice(&item.LegacyNames, fields, "LegacyNames", convert)
normalizeType(&item.PreferredDescriptor, fields, "PreferredDescriptor")
normalizeType(&item.Tags, fields, "Tags")
}
// Parameter represents a parameter of a function, event, or callback member.
type Parameter struct {
Type Type
Name string
Optional bool
Default string
}
// CopyParams returns a copy of the given parameters.
func CopyParams(p []Parameter) []Parameter {
c := make([]Parameter, len(p))
copy(c, p)
return c
}
func (p *Parameter) normalize(u any) bool {
switch u := u.(type) {
case nil:
*p = Parameter{}
return true
case Parameter:
*p = u
return true
case *Parameter:
*p = *u
return true
case map[string]any:
var v Parameter
if !convertType(&v.Type, u["Type"]) {
return false
}
if !convert(&v.Name, u["Name"]) {
return false
}
if !convert(&v.Optional, u["Optional"]) {
return false
}
if v.Optional {
if !convert(&v.Default, u["Default"]) {
return false
}
}
*p = v
return true
}
return false
}
// Type represents a value type.
type Type struct {
Category string
Name string
Optional bool `json:",omitempty"`
}
// String returns a string representation of the type.
func (typ Type) String() string {
if typ.Category == "" {
if typ.Optional {
return typ.Name + "?"
}
return typ.Name
}
if typ.Optional {
return typ.Category + ":" + typ.Name + "?"
}
return typ.Category + ":" + typ.Name
}
func (t *Type) normalize(u any) bool {
switch u := u.(type) {
case nil:
*t = Type{}
return true
case Type:
*t = u
return true
case *Type:
*t = *u
return true
case map[string]any:
var v Type
if !convert(&v.Category, u["Category"]) {
return false
}
if !convert(&v.Name, u["Name"]) {
return false
}
if strings.HasSuffix(v.Name, "?") {
v.Name = strings.TrimSuffix(v.Name, "?")
v.Optional = true
} else {
convert(&v.Optional, u["Optional"])
}
*t = v
return true
}
return false
}
// PreferredDescriptor refers to an alternative of a deprecated descriptor.
type PreferredDescriptor struct {
// The name of the alternative descriptor.
Name string
ThreadSafety string
}
func (p *PreferredDescriptor) normalize(u any) bool {
switch u := u.(type) {
case nil:
*p = PreferredDescriptor{}
return true
case PreferredDescriptor:
*p = u
return true
case *PreferredDescriptor:
*p = *u
return true
case map[string]any:
var v PreferredDescriptor
if !convert(&v.Name, u["Name"]) {
return false
}
if !convert(&v.ThreadSafety, u["ThreadSafety"]) {
return false
}
*p = v
return true
}
return false
}
// Tagger is implemented by any value that contains a set of tags.
type Tagger interface {
// GetTag returns whether the given tag is present.
GetTag(tag string) bool
// GetTags returns a list of all present tags. Implementations must not
// retain the result.
GetTags() []string
// SetTag adds one or more tags. Duplicate tags are removed.
SetTag(tag ...string)
// UnsetTag removes one or more tags. Duplicate tags are removed.
UnsetTag(tag ...string)
}
// Tags implements a Tagger, to be embedded by taggable elements.
type Tags []string
// GetTag returns whether the given tag is present.
func (tags Tags) GetTag(tag string) bool {
for _, t := range tags {
if t == tag {
return true
}
}
return false
}
// GetTags returns a list of all present tags.
func (tags Tags) GetTags() []string {
list := make([]string, len(tags))
copy(list, tags)
return list
}
// SetTag adds one or more tags. Duplicate tags are removed.
func (tags *Tags) SetTag(tag ...string) {
*tags = append(*tags, tag...)
loop: