diff --git a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_GiftRng.cpp b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_GiftRng.cpp
index dc0da6120c..b2aa39dc6c 100644
--- a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_GiftRng.cpp
+++ b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_GiftRng.cpp
@@ -159,7 +159,7 @@ GiftRng::GiftRng()
31338, 30400 // default, min
)
, ADVANCES(
- "Advances:
The total number of RNG advances for your target.
This should be the combined amount of continue screen and in-game advances.",
+ "Advances:
The total number of RNG advances for your target.",
LockMode::LOCK_WHILE_RUNNING,
10000, 600, 1000000000 // default, min
)
diff --git a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StarterRng.cpp b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StarterRng.cpp
index 91e886ca68..d56cc4dbdb 100644
--- a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StarterRng.cpp
+++ b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StarterRng.cpp
@@ -146,7 +146,7 @@ StarterRng::StarterRng()
31338, 30400 // default, min
)
, ADVANCES(
- "Advances:
The total number of RNG advances for your target.
This should be the combined amount of continue screen and in-game advances.",
+ "Advances:
The total number of RNG advances for your target.",
LockMode::LOCK_WHILE_RUNNING,
10000, 600, 1000000000 // default, min
)
diff --git a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StaticRng.cpp b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StaticRng.cpp
index 86a5333e14..b87ef3e3e3 100644
--- a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StaticRng.cpp
+++ b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StaticRng.cpp
@@ -166,7 +166,7 @@ StaticRng::StaticRng()
31338, 30400 // default, min
)
, ADVANCES(
- "Advances:
The total number of RNG advances for your target.
This should be the combined amount of continue screen and in-game advances.",
+ "Advances:
The total number of RNG advances for your target.",
LockMode::LOCK_WHILE_RUNNING,
10000, 600, 1000000000 // default, min
)
diff --git a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_WildRng.cpp b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_WildRng.cpp
index 5a0685f0a9..f25fa67f8d 100644
--- a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_WildRng.cpp
+++ b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_WildRng.cpp
@@ -180,7 +180,7 @@ WildRng::WildRng()
31338, 30400 // default, min
)
, ADVANCES(
- "Advances:
The total number of RNG advances for your target.
This should be the combined amount of continue screen and in-game advances.",
+ "Advances:
The total number of RNG advances for your target.",
LockMode::LOCK_WHILE_RUNNING,
10000, 600, 1000000000 // default, min
)