diff --git a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_GiftRng.cpp b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_GiftRng.cpp index dc0da6120c..b2aa39dc6c 100644 --- a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_GiftRng.cpp +++ b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_GiftRng.cpp @@ -159,7 +159,7 @@ GiftRng::GiftRng() 31338, 30400 // default, min ) , ADVANCES( - "Advances:
The total number of RNG advances for your target.
This should be the combined amount of continue screen and in-game advances.", + "Advances:
The total number of RNG advances for your target.", LockMode::LOCK_WHILE_RUNNING, 10000, 600, 1000000000 // default, min ) diff --git a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StarterRng.cpp b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StarterRng.cpp index 91e886ca68..d56cc4dbdb 100644 --- a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StarterRng.cpp +++ b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StarterRng.cpp @@ -146,7 +146,7 @@ StarterRng::StarterRng() 31338, 30400 // default, min ) , ADVANCES( - "Advances:
The total number of RNG advances for your target.
This should be the combined amount of continue screen and in-game advances.", + "Advances:
The total number of RNG advances for your target.", LockMode::LOCK_WHILE_RUNNING, 10000, 600, 1000000000 // default, min ) diff --git a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StaticRng.cpp b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StaticRng.cpp index 86a5333e14..b87ef3e3e3 100644 --- a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StaticRng.cpp +++ b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_StaticRng.cpp @@ -166,7 +166,7 @@ StaticRng::StaticRng() 31338, 30400 // default, min ) , ADVANCES( - "Advances:
The total number of RNG advances for your target.
This should be the combined amount of continue screen and in-game advances.", + "Advances:
The total number of RNG advances for your target.", LockMode::LOCK_WHILE_RUNNING, 10000, 600, 1000000000 // default, min ) diff --git a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_WildRng.cpp b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_WildRng.cpp index 5a0685f0a9..f25fa67f8d 100644 --- a/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_WildRng.cpp +++ b/SerialPrograms/Source/PokemonFRLG/Programs/RngManipulation/PokemonFRLG_WildRng.cpp @@ -180,7 +180,7 @@ WildRng::WildRng() 31338, 30400 // default, min ) , ADVANCES( - "Advances:
The total number of RNG advances for your target.
This should be the combined amount of continue screen and in-game advances.", + "Advances:
The total number of RNG advances for your target.", LockMode::LOCK_WHILE_RUNNING, 10000, 600, 1000000000 // default, min )