From 3ca74b9fae5900694197200cc2422d3637ee6c8d Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Tue, 12 May 2026 19:14:21 +1000 Subject: [PATCH] Fix Overloaded Intensity not capping to 3 stacks The game uses a cap of 3 for this buff instead of it being infinity. Would be good to pull this info from BuffDefinitions one day --- src/Modules/ConfigOptions.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Modules/ConfigOptions.lua b/src/Modules/ConfigOptions.lua index cd1afd79bb..e77099db2d 100644 --- a/src/Modules/ConfigOptions.lua +++ b/src/Modules/ConfigOptions.lua @@ -499,7 +499,7 @@ return { modList:NewMod("Multiplier:Intensity", "BASE", val, "Config") end }, { var = "OverloadedIntensity", type = "count", label = "# of Overloaded Intensity:", ifSkill = "Overloaded Intensity", apply = function(val, modList, enemyModList) - modList:NewMod("Multiplier:OverloadedIntensity", "BASE", val, "Config") + modList:NewMod("Multiplier:OverloadedIntensity", "BASE", m_min(val, 3), "Config") end }, { label = "Link Skills:", ifSkill = { "Destructive Link", "Flame Link", "Intuitive Link", "Protective Link", "Soul Link", "Vampiric Link" } }, { var = "multiplierLinkedTargets", type = "count", label = "# of linked Targets:", ifSkill = { "Destructive Link", "Flame Link", "Intuitive Link", "Protective Link", "Soul Link", "Vampiric Link" }, apply = function(val, modList, enemyModList)