Modpack Version
1.2.1
Launcher
CurseForge App
Describe the bug
I see that solonion has been modified so with 50+ food diversity, player could get 10 health and some other perma buffs. The 10 health part isn't working.
Here's the snippet
{
"threshold": 30,
"benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:4.0d}"
},
{
"threshold": 35,
"benefit": "{key:\"minecraft:regeneration\",type:\"eff\",val:0.0d}"
},
{
"threshold": 40,
"benefit": "{key:\"tconstruct:experienced\",type:\"eff\",val:1.0d}"
},
{
"threshold": 50,
"benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:4.0d}"
}
I see that you guys wanna make it so that 30 diversity gives 4 hp, and 50 diversity gives another 4 hp. They don't add up but just activate the entry with highest stats. If you want players to get 10 hp at 50 diversity, do val:10.0d instead.
Also 10 hp (5 hearts) is kinda meh to me tbh. I don't mind it and I'm sure many other ppl don't either, but that's really not motivative for anyone to chase the maxdiversity imo.
Confirm
Additional Context
No response
Modpack Version
1.2.1
Launcher
CurseForge App
Describe the bug
I see that
solonionhas been modified so with 50+ food diversity, player could get 10 health and some other perma buffs. The 10 health part isn't working.Here's the snippet
I see that you guys wanna make it so that 30 diversity gives 4 hp, and 50 diversity gives another 4 hp. They don't add up but just activate the entry with highest stats. If you want players to get 10 hp at 50 diversity, do val:10.0d instead.
Also 10 hp (5 hearts) is kinda meh to me tbh. I don't mind it and I'm sure many other ppl don't either, but that's really not motivative for anyone to chase the maxdiversity imo.
Confirm
Additional Context
No response