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Network/Multiplayer logic #430

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@Valerus9

Create all logic required for networking @Hop311 @Spartan322 edit checkboxes to match your guy's vision:

  • Create basic host, client communication
  • Send actions between host, clients
  • sync RNG (seeds) across machines for MP

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    enhancementIssue that describes an improvement to the projecttopic:networkIssue that applies specifically to project's networking and multiplayer behavior

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