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Copy pathRUtils.cpp
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731 lines (699 loc) · 23.9 KB
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#include "pch.h"
#include "RUtils.h"
#include "stb_image_bindings.h"
#include <map>
#include <unordered_set>
#include <Win.h>
namespace RA {
Camera::Camera(const DevicePtr& device) : CameraBase(device)
{
SetCamera(glm::vec3(0, 0, -5), glm::vec3(0, 0, 0), glm::vec3(0, 1, 0));
SetProjection(glm::pi<float>() * 0.25f, 1.0f, glm::vec2(0.1, 100.0));
}
glm::Plane Camera::GetFrustumPlane(FrustumPlane fp) const
{
glm::vec4 pt[3];
switch (fp) {
case (FrustumPlane::Top):
pt[0] = { -1, 1, m_depth_range.x, 1 };
pt[1] = { 1, 1, m_depth_range.x, 1 };
pt[2] = { -1, 1, m_depth_range.y, 1 };
break;
case (FrustumPlane::Bottom):
pt[0] = { -1, -1, m_depth_range.x, 1 };
pt[1] = { -1, -1, m_depth_range.y, 1 };
pt[2] = { 1, -1, m_depth_range.x, 1 };
break;
case (FrustumPlane::Left):
pt[0] = { -1, 1, m_depth_range.x, 1 };
pt[1] = { -1, 1, m_depth_range.y, 1 };
pt[2] = { -1, -1, m_depth_range.x, 1 };
break;
case (FrustumPlane::Right):
pt[0] = { 1, 1, m_depth_range.x, 1 };
pt[1] = { 1, -1, m_depth_range.x, 1 };
pt[2] = { 1, 1, m_depth_range.y, 1 };
break;
case (FrustumPlane::Near):
pt[0] = { -1, -1, m_depth_range.x, 1 };
pt[1] = { 1, 1, m_depth_range.x, 1 };
pt[2] = { -1, 1, m_depth_range.x, 1 };
break;
case (FrustumPlane::Far):
pt[0] = { -1, -1, m_depth_range.y, 1 };
pt[1] = { -1, 1, m_depth_range.y, 1 };
pt[2] = { 1, 1, m_depth_range.y, 1 };
break;
}
for (int i = 0; i < 3; i++) {
pt[i] = m_buf.view_proj_inv * pt[i];
pt[i] /= pt[i].w;
}
return glm::Plane(pt[0].xyz(), pt[1].xyz(), pt[2].xyz());
}
bool Camera::IsOrtho() const
{
return m_is_ortho;
}
void Camera::SetCamera(const glm::vec3& eye, const glm::vec3& at, const glm::vec3& up)
{
m_eye = eye;
m_at = at;
m_up = up;
m_buf.view = glm::lookAtLH(m_eye, m_at, m_up);
m_buf.UpdateViewProj();
m_ubo->SetSubData(0, 1, &m_buf);
}
void Camera::SetProjection(float fov, float aspect, const glm::vec2& near_far, const glm::vec2& depth_range)
{
m_is_ortho = false;
m_fov = fov;
m_aspect = aspect;
m_near_far = near_far;
m_depth_range = depth_range;
float h = 1.0f / tan(m_fov * 0.5f);
float w = h * m_aspect;
float q = 1.0f / (m_near_far.x - m_near_far.y);
float depth_size = m_depth_range.y - m_depth_range.x;
m_buf.proj = glm::mat4(0);
m_buf.proj[0][0] = w;
m_buf.proj[1][1] = h;
m_buf.proj[2][2] = m_depth_range.x - depth_size * m_near_far.y * q;
m_buf.proj[2][3] = 1.0;
m_buf.proj[3][2] = depth_size * m_near_far.x * m_near_far.y * q;
m_buf.z_near_far = m_near_far;
m_buf.UpdateViewProj();
m_ubo->SetSubData(0, 1, &m_buf);
}
void Camera::SetOrtho(float width, float height, const glm::vec2& near_far, const glm::vec2& depth_range)
{
m_is_ortho = true;
m_ortho_width = width;
m_ortho_height = height;
m_near_far = near_far;
float q = 1.0f / (near_far.y - near_far.x);
float depth_size = depth_range.y - depth_range.x;
m_buf.proj = glm::mat4(1);
m_buf.proj[0][0] = 2 / width;
m_buf.proj[1][1] = 2 / height;
m_buf.proj[2][2] = depth_size * q;
m_buf.proj[3][2] = depth_range.x - depth_size * near_far.x * q;
m_buf.z_near_far = m_near_far;
m_buf.UpdateViewProj();
m_ubo->SetSubData(0, 1, &m_buf);
}
float Camera::FoV() const
{
return m_fov;
}
float Camera::Aspect() const
{
return m_aspect;
}
void Camera::SetAspect(HWND wnd)
{
RECT rct;
GetClientRect(wnd, &rct);
float aspect = float((rct.bottom - rct.top)) / (rct.right - rct.left);
SetProjection(m_fov, aspect, m_near_far, m_depth_range);
}
void Camera::SetOrthoWidhtHeight(HWND wnd)
{
RECT rct;
GetClientRect(wnd, &rct);
SetOrthoWidhtHeight(glm::vec2(rct.right - rct.left, rct.bottom - rct.top));
}
void Camera::SetOrthoWidhtHeight_ByAspectAndHeight(HWND wnd, float height)
{
RECT rct;
GetClientRect(wnd, &rct);
float w = float(rct.right - rct.left) * (height / (rct.bottom - rct.top));
SetOrthoWidhtHeight(glm::vec2(w, height));
}
void Camera::SetOrthoWidhtHeight(const glm::vec2& width_height)
{
SetOrtho(width_height.x, width_height.y, m_near_far, m_depth_range);
}
void Camera::SetNearFar(const glm::vec2& near_far)
{
SetProjection(m_fov, m_aspect, near_far, m_depth_range);
}
void Camera::FitView(const glm::vec3* points, int num_points)
{
glm::vec3 view_dir = m_at - m_eye;
glm::Plane planes[4];
float dist[4] = { std::numeric_limits<float>::max(),
std::numeric_limits<float>::max(),
std::numeric_limits<float>::max(),
std::numeric_limits<float>::max() };
planes[0] = GetFrustumPlane(FrustumPlane::Left);
planes[1] = GetFrustumPlane(FrustumPlane::Right);
planes[2] = GetFrustumPlane(FrustumPlane::Top);
planes[3] = GetFrustumPlane(FrustumPlane::Bottom);
for (int i = 0; i < 4; i++) {
planes[i].v /= length(planes[i].v.xyz());
}
for (int i = 0; i < num_points; i++) {
for (int j = 0; j < 4; j++) {
dist[j] = glm::min(dist[j], planes[j].Distance(points[i]));
}
}
for (int i = 0; i < 4; i++) {
planes[i].v.w -= dist[i];
}
glm::vec3 intpt1;
glm::vec3 intpt2;
if (!Intersect(planes[0], planes[2], planes[3], &intpt1)) return;
if (!Intersect(planes[1], planes[2], planes[3], &intpt2)) return;
glm::vec3 tmp1 = (intpt1 + intpt2) * 0.5f;
if (!Intersect(planes[0], planes[1], planes[2], &intpt1)) return;
if (!Intersect(planes[0], planes[1], planes[3], &intpt2)) return;
glm::vec3 tmp2 = (intpt1 + intpt2) * 0.5f;
glm::vec3 new_eye;
if (glm::dot(tmp1, view_dir) < glm::dot(tmp2, view_dir)) {
new_eye = tmp1;
}
else {
new_eye = tmp2;
}
SetCamera(new_eye, new_eye + view_dir, m_up);
}
glm::vec3 Camera::Eye() const
{
return m_eye;
}
glm::vec3 Camera::At() const
{
return m_at;
}
void Camera::FitView(const glm::AABB& bbox)
{
glm::vec3 points[8];
for (int i = 0; i < 8; i++)
points[i] = bbox.Point(i);
FitView(points, 8);
}
glm::Ray Camera::NDCToWorldRay(const glm::vec2& ndc) const
{
glm::vec4 tmp_near = glm::vec4(ndc, m_depth_range.x, 1.0);
glm::vec4 tmp_far = glm::vec4(ndc, m_depth_range.y, 1.0);
tmp_near = m_buf.view_proj_inv * tmp_near;
tmp_far = m_buf.view_proj_inv * tmp_far;
glm::Ray res;
res.origin = tmp_near.xyz() / tmp_near.w;
res.dir = tmp_far.xyz() / tmp_far.w - res.origin;
return res;
}
glm::vec3 Camera::ViewDir() const
{
return m_at - m_eye;
}
STB_TexManager gvTexManager;
TexManagerIntf* TM()
{
return &gvTexManager;
}
RangeManagerIntfPtr Create_RangeManager()
{
return RangeManagerIntfPtr();
}
class RangeManager;
class MemRange : public MemRangeIntf {
friend class RangeManager;
private:
RangeManager* m_man;
int m_idx;
glm::ivec2 m_offset_size;
public:
int Offset() const override {
return m_offset_size.x;
}
int Size() const override {
return m_offset_size.y;
}
glm::ivec2 OffsetSize() const override {
return m_offset_size;
}
MemRange(RangeManager* man, const glm::ivec2& offset_size);
~MemRange() override;
};
class RangeManager : public RangeManagerIntf {
friend class MemRange;
private:
int m_size;
int m_allocated_space;
std::vector<MemRange*> m_allocated;
std::map<int, std::unordered_set<int>> m_free_chunks; //key - chunk size, value - chunk offsets
std::unordered_map<int, int> m_free_ranges; //chunk points (start offset, end offset)
void FreeRange(const glm::ivec2& offset_size) {
m_allocated_space -= offset_size.y;
int seg_offset = offset_size.x;
int seg_end = seg_offset + offset_size.y;
auto it = m_free_ranges.find(seg_offset);
if (it != m_free_ranges.end()) { //merge with prev segment
int seg_prev_offset = it->second;
m_free_ranges.erase(seg_prev_offset);
m_free_ranges.erase(seg_offset);
auto it2 = m_free_chunks.find(seg_offset - seg_prev_offset);
it2->second.erase(seg_prev_offset);
if (!it2->second.size())
m_free_chunks.erase(it2->first);
seg_offset = seg_prev_offset;
}
it = m_free_ranges.find(seg_end);
if (it != m_free_ranges.end()) { //merge with next segment
int seg_next_end = it->second;
m_free_ranges.erase(seg_end);
m_free_ranges.erase(seg_next_end);
auto it2 = m_free_chunks.find(seg_next_end - seg_end);
it2->second.erase(seg_end);
if (!it2->second.size())
m_free_chunks.erase(it2->first);
seg_end = seg_next_end;
}
int new_size = seg_end - seg_offset;
auto it3 = m_free_chunks.find(new_size);
if (it3 == m_free_chunks.end()) {
m_free_chunks.insert({ new_size, std::unordered_set({seg_offset}) });
}
else {
it3->second.insert(seg_offset);
}
m_free_ranges[seg_offset] = seg_end;
m_free_ranges[seg_end] = seg_offset;
}
public:
MemRangeIntfPtr Alloc(int size) override {
if (size <= 0) return MemRangeIntfPtr(new MemRange(nullptr, glm::ivec2(0, 0)));
auto it = m_free_chunks.upper_bound(size);
if (it == m_free_chunks.end()) return nullptr;
int seg_offset = *(it->second.begin());
it->second.erase(seg_offset);
if (!it->second.size()) {
m_free_chunks.erase(it->first);
}
int seg_end = m_free_ranges[seg_offset];
m_free_ranges.erase(seg_offset);
m_free_ranges.erase(seg_end);
MemRangeIntfPtr res(new MemRange(this, glm::ivec2(seg_offset, size)) );
seg_offset += size;
if (seg_offset < seg_end) {
m_free_ranges[seg_offset] = seg_end;
m_free_ranges[seg_end] = seg_offset;
m_free_chunks[seg_end - seg_offset].insert(seg_offset);
}
m_allocated_space += size;
return res;
}
int Size() const override {
return m_size;
}
int Allocated() const override {
return m_allocated_space;
}
int FreeSpace() const override {
return m_size - m_allocated_space;
}
void AddSpace(int new_space) override {
FreeRange(glm::ivec2(m_size, new_space));
m_size += new_space;
}
//void Defrag() override { }
RangeManager(int new_space) {
AddSpace(new_space);
}
~RangeManager() {
for (auto& m : m_allocated) {
m->m_man = nullptr;
}
}
};
using RangeManagerIntfPtr = std::unique_ptr<RangeManagerIntf>;
MemRange::MemRange(RangeManager* man, const glm::ivec2& offset_size) {
m_man = man;
if (m_man) {
m_man->m_allocated.push_back(this);
m_idx = int(m_man->m_allocated.size()) - 1;
}
else {
m_idx = -1;
}
m_offset_size = offset_size;
}
MemRange::~MemRange() {
if (m_man) {
m_man->m_allocated[m_idx] = m_man->m_allocated[m_man->m_allocated.size() - 1];
m_man->m_allocated[m_idx]->m_idx = m_idx;
m_man->m_allocated.pop_back();
m_man->FreeRange(m_offset_size);
}
}
RangeManagerIntfPtr Create_RangeManager(int size) {
return std::make_unique<RangeManager>(size);
}
std::wstring UTF8ToWString(const std::string& utf8)
{
std::wstring res;
if (utf8.empty()) return res;
auto size = MultiByteToWideChar(CP_UTF8, 0, utf8.data(), int(utf8.size()), nullptr, 0);
if (size <= 0) return res;
res.resize(size_t(size));
MultiByteToWideChar(CP_UTF8, 0, utf8.data(), int(utf8.size()), res.data(), size);
return res;
}
std::string WStringToUTF8(const std::wstring& wstr)
{
std::string res;
if (wstr.empty()) return res;
int size = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), int(wstr.size()), NULL, 0, NULL, NULL);
if (size <= 0) return res;
res.resize(size_t(size));
WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), int(wstr.size()), res.data(), size, NULL, NULL);
return res;
}
uint64_t QPC::TimeMcS() const
{
if (m_paused) {
return (m_paused_time - m_start) * 1000000 / m_freq;
}
else {
uint64_t tmp;
QueryPerformanceCounter((LARGE_INTEGER*)&tmp);
return (tmp - m_start) * 1000000 / m_freq;
}
}
uint64_t QPC::Time() const
{
if (m_paused) {
return (m_paused_time - m_start) * 1000 / m_freq;
}
else {
uint64_t tmp;
QueryPerformanceCounter((LARGE_INTEGER*)&tmp);
return (tmp - m_start) * 1000 / m_freq;
}
}
bool QPC::Paused() const
{
return m_paused;
}
void QPC::Pause()
{
if (m_paused) return;
m_paused = true;
QueryPerformanceCounter((LARGE_INTEGER*)&m_paused_time);
}
void QPC::Unpause()
{
if (!m_paused) return;
m_paused = false;
uint64_t t;
QueryPerformanceCounter((LARGE_INTEGER*)&t);
m_start += t - m_paused_time;
}
QPC::QPC()
{
QueryPerformanceCounter((LARGE_INTEGER*)&m_start);
QueryPerformanceFrequency((LARGE_INTEGER*)&m_freq);
}
void Octree::SplitBox(const glm::AABB& box, glm::AABB* childs)
{
glm::vec3 pts[3] = {box.min, box.Center(), box.max};
for (int i = 0; i < 8; i++) {
int x = i / 4;
int y = (i / 2) % 2;
int z = i % 2;
childs[i].min.x = pts[x].x;
childs[i].min.y = pts[y].y;
childs[i].min.z = pts[z].z;
childs[i].max.x = pts[x+1].x;
childs[i].max.y = pts[y+1].y;
childs[i].max.z = pts[z+1].z;
}
}
bool Octree::Intersect(const glm::AABB& box, int tri_idx)
{
glm::vec3 pts[3];
pts[0] = m_triangles[tri_idx * 3];
pts[1] = m_triangles[tri_idx * 3 + 1];
pts[2] = m_triangles[tri_idx * 3 + 2];
return glm::Intersect(box, pts[0], pts[1], pts[2]);
}
void Octree::SplitRecursive(OctreeNode* node)
{
if (int(node->triangles.size()) < m_max_triangles_to_split) return;
glm::AABB child_boxes[8];
SplitBox(node->box, child_boxes);
for (int i = 0; i < 8; i++) {
node->childs[i] = std::make_unique<OctreeNode>(child_boxes[i]);
for (int idx : node->triangles) {
if (Intersect(child_boxes[i], idx))
node->childs[i]->triangles.push_back(idx);
}
SplitRecursive(node->childs[i].get());
}
node->triangles.clear();
}
void Octree::RayCastRecursive(OctreeNode* node, const glm::vec3& ray_start, const glm::vec3& ray_end, float* t, glm::vec3* normal)
{
if (!glm::Intersect(node->box, ray_start, ray_end, true)) return;
if (node->childs[0]) {
for (int i = 0; i < 8; i++) {
RayCastRecursive(node->childs[i].get(), ray_start, ray_end, t, normal);
}
}
else {
for (int idx : node->triangles) {
float tcurr;
glm::vec3 p[3] = { m_triangles[idx * 3], m_triangles[idx * 3 + 1], m_triangles[idx * 3 + 2] };
if (glm::Intersect(p[0], p[1], p[2], ray_start, ray_end, &tcurr)) {
if (*t > tcurr) {
glm::vec3 n = glm::cross(p[1] - p[0], p[2] - p[0]);
if (glm::dot(n, ray_end - ray_start) > 0) n = -n;
*normal = glm::normalize(n);
*t = tcurr;
}
}
}
}
}
void Octree::EnumRecursive(OctreeNode* node, const std::function<void(const OctreeNode*, bool& enum_child)>& cb) const
{
if (!node) return;
bool enum_child = true;
cb(node, enum_child);
if (enum_child)
for (int i = 0; i < 8; i++)
EnumRecursive(node->childs[i].get(), cb);
}
const std::vector<glm::vec3>& Octree::Triangles() const
{
return m_triangles;
}
float Octree::RayCast(const glm::vec3& ray_start, const glm::vec3& ray_end)
{
glm::mat4 m1, m2;
glm::mat4 m3 = m2 * m1;
float t = 1.0f;
glm::vec3 tmpn;
RayCastRecursive(m_root.get(), ray_start, ray_end, &t, &tmpn);
return t;
}
bool Octree::RayCast(const glm::vec3& ray_start, const glm::vec3& ray_end, float* t, glm::vec3* normal)
{
float tmpt = 1.0f;
RayCastRecursive(m_root.get(), ray_start, ray_end, &tmpt, normal);
if (tmpt == 1.0f) return false;
*t = tmpt;
return true;
}
void Octree::EnumNodes(const glm::vec3& pos, float rad, const std::function<void(const OctreeNode*)>& cb) const
{
glm::AABB box;
box += pos;
box = box.Expand(rad);
EnumNodes(box, cb);
}
void Octree::EnumNodes(const glm::AABB& box, const std::function<void(const OctreeNode*)>& cb) const
{
EnumRecursive(m_root.get(), [&](const OctreeNode* node, bool& enum_child) {
enum_child = node->box.Intersects(box);
if (enum_child)
cb(node);
});
}
Octree::Octree(std::vector<glm::vec3> triangles, int max_triangles_to_split)
{
m_max_triangles_to_split = max_triangles_to_split;
m_triangles = std::move(triangles);
glm::AABB root_box;
for (const auto& v : m_triangles)
root_box += v;
m_root = std::make_unique<OctreeNode>(root_box);
m_root->triangles.reserve(m_triangles.size() / 3);
for (int i = 0; i < int(m_triangles.size() / 3); i++) {
m_root->triangles.push_back(i);
}
SplitRecursive(m_root.get());
}
void ManagedSBO::ValidateBuffer()
{
if (m_buffer_valid) return;
m_buffer_valid = true;
m_buffer->SetState(m_buffer->Stride(), m_man->Size());
for (const auto& r : m_ranges) {
r->UpdateSBOData();
}
}
ManagedSBO_RangePtr ManagedSBO::Alloc(int vertex_count)
{
MemRangeIntfPtr range = m_man->Alloc(vertex_count);
if (!range) {
m_man->AddSpace(glm::nextPowerOfTwo(m_man->Size() + vertex_count) - m_man->Size());
range = m_man->Alloc(vertex_count);
m_buffer_valid = false;
}
return std::make_unique<ManagedSBO_Range>(this, std::move(range));
}
StructuredBufferPtr ManagedSBO::Buffer()
{
ValidateBuffer();
return m_buffer;
}
ManagedSBO::ManagedSBO(const DevicePtr& dev, int stride_size) : m_man(Create_RangeManager(32))
{
m_buffer = dev->Create_StructuredBuffer();
m_buffer->SetState(stride_size, m_man->Size());
m_buffer_valid = false;
}
void ManagedSBO_Range::UpdateSBOData()
{
if (m_sbo->m_buffer_valid) {
m_sbo->m_buffer->SetSubData(m_range->Offset(), m_range->Size(), m_data.data());
}
}
int ManagedSBO_Range::Offset() const
{
return m_range->Offset();
}
int ManagedSBO_Range::Size() const
{
return m_range->Size();
}
void ManagedSBO_Range::SetData(const void* data)
{
memcpy(m_data.data(), data, m_data.size());
UpdateSBOData();
}
ManagedSBO_Range::ManagedSBO_Range(ManagedSBO* owner, MemRangeIntfPtr range)
{
m_sbo = owner;
m_idx = int(m_sbo->m_ranges.size());
m_sbo->m_ranges.push_back(this);
m_range = std::move(range);
m_data.resize(size_t(m_range->Size() * m_sbo->m_buffer->Stride()));
}
ManagedSBO_Range::~ManagedSBO_Range()
{
m_sbo->m_ranges[m_idx] = m_sbo->m_ranges.back();
m_sbo->m_ranges[m_idx]->m_idx = m_idx;
m_sbo->m_ranges.pop_back();
if (m_idx != m_sbo->m_ranges.size())
m_sbo->m_ranges[m_idx]->UpdateSBOData();
}
MemRangeIntfPtr ManagedTexSlices::Alloc(int slices_count, bool* tex_reallocated)
{
*tex_reallocated = false;
MemRangeIntfPtr range = m_man->Alloc(slices_count);
if (!range) {
m_man->AddSpace(glm::nextPowerOfTwo(m_man->Size() + slices_count));
range = m_man->Alloc(slices_count);
*tex_reallocated = true;
}
return range;
}
Texture2DPtr ManagedTexSlices::Texture()
{
return m_tex;
}
ManagedTexSlices::ManagedTexSlices(const DevicePtr& dev, TextureFmt fmt, const glm::ivec2& tex_size) : m_man(Create_RangeManager(8)) {
m_tex = dev->Create_Texture2D();
m_tex->SetState(fmt, tex_size, 0, m_man->Size());
}
CameraBase::CameraBase(const DevicePtr& device)
{
m_ubo = device->Create_UniformBuffer();
m_ubo->SetState(LB()->Finish(sizeof(CameraBuf)), 1, nullptr);
}
glm::mat4 CameraBase::View() const
{
return m_buf.view;
}
glm::mat4 CameraBase::Proj() const
{
return m_buf.proj;
}
glm::mat4 CameraBase::ViewProj() const
{
return m_buf.view_proj;
}
glm::mat4 CameraBase::ViewInv() const
{
return m_buf.view_inv;
}
glm::mat4 CameraBase::ProjInv() const
{
return m_buf.proj_inv;
}
glm::mat4 CameraBase::ViewProjInv() const
{
return m_buf.view_proj_inv;
}
UniformBufferPtr CameraBase::GetUBO()
{
m_ubo->ValidateDynamicData();
return m_ubo;
}
CameraBase::~CameraBase()
{
}
UICamera::UICamera(const DevicePtr& device) : CameraBase(device)
{
}
void UICamera::UpdateFromWnd()
{
RECT rct;
GetClientRect(m_ubo->GetDevice()->Window(), &rct);
m_buf.view = glm::mat4(1.0);
glm::mat4 ms = glm::scale(glm::vec3(2.0f / rct.right, -2.0f / rct.bottom, 1.0f));
m_buf.proj = glm::translate(glm::vec3(-1.f, 1.f, 0.5f)) * ms;
m_buf.UpdateViewProj();
m_ubo->SetSubData(0, 1, &m_buf);
}
void StepTimer::Pause()
{
m_qpc.Pause();
}
void StepTimer::Unpause()
{
m_qpc.Unpause();
}
int StepTimer::StepInterval() const
{
return m_step_interval;
}
void StepTimer::Do(const std::function<void(int step_count)>& process)
{
uint64_t curr_time = m_qpc.Time();
int step_count = int((curr_time - m_last_time) / m_step_interval);
if (step_count)
{
process(step_count);
m_last_time += step_count * m_step_interval;
}
}
StepTimer::StepTimer(int step_interval) : m_step_interval(step_interval)
{
m_last_time = m_qpc.Time();
}
}