diff --git a/creator/Reference/Content/BlockReference/Examples/BlockComponents/minecraftBlock_liquid_detection.md b/creator/Reference/Content/BlockReference/Examples/BlockComponents/minecraftBlock_liquid_detection.md
index 76447bfcf..2a51f413e 100644
--- a/creator/Reference/Content/BlockReference/Examples/BlockComponents/minecraftBlock_liquid_detection.md
+++ b/creator/Reference/Content/BlockReference/Examples/BlockComponents/minecraftBlock_liquid_detection.md
@@ -19,14 +19,9 @@ Experimental toggles required: Upcoming Creator Features (in format versions bef
## Liquid Detection Properties
-|Name |Default Value |Type |Description |Example Values |
-|:----------|:-------------|:----|:-----------|:------------- |
-| can_contain_liquid | false | Boolean true/false | Whether this block can contain the liquid. For example, if the liquid type is `water`, this means the block can be waterlogged. | |
-| detection_rules | *not set* | Array of [Detection Rules](#detection-rules) items | | Block Fabricator: `[{"liquid_type":"water","on_liquid_touches":"broken"}]` |
-| liquid_type | water | String | The type of liquid this detection rule is for. Currently, `water` is the only supported liquid type. If this field is omitted, `water` will be the liquid type by default. | |
-| on_liquid_touches | blocking | [Minecraft Event Trigger](../Definitions/NestedTables/triggers.md) | How the block reacts to flowing water. Must be one of the following options:
"blocking" - The default value for this field. The block stops the liquid from flowing.
"broken" - The block is destroyed completely.
"popped" - The block is destroyed and its item is spawned.
"no_reaction" - The block is unaffected; visually, the liquid will flow through the block. | |
-| stops_liquid_flowing_from_direction | *not set* | Array of strings | When a block contains a liquid, controls the directions in which the liquid can't flow out from the block. Also controls the directions in which a block can stop liquid flowing into it if `no_reaction` is set for the `on_liquid_touches` field. Can be a list of the following directions: "up", "down", "north", "south", "east", "west". The default is an empty list; this means that liquid can flow out of all directions by default. | |
-| use_liquid_clipping | false | Boolean true/false | Whether this block uses the encompassing collider to visually clip the liquid. The encompassing collider is the smallest single AABB that contains all of the block's colliders. | |
+|Name |Default Value |Type |Example Values |
+|:----------|:-------------|:----|:------------- |
+| detection_rules | *not set* | Array of [Detection Rules](#detection-rules) items | Block Fabricator: `[{"liquid_type":"water","on_liquid_touches":"broken"}]` |
## Detection Rules
@@ -34,8 +29,11 @@ Experimental toggles required: Upcoming Creator Features (in format versions bef
|Name |Default Value |Type |Description |Example Values |
|:----------|:-------------|:----|:-----------|:------------- |
-| liquid_type | *not set* | String | | Block Fabricator: `"water"` |
-| on_liquid_touches | *not set* | String | | Block Fabricator: `"broken"` |
+| can_contain_liquid | false | Boolean true/false | Whether this block can contain the liquid. For example, if the liquid type is `water`, this means the block can be waterlogged. | |
+| liquid_type | *not set* | String | The type of liquid this detection rule is for. Currently, `water` is the only supported liquid type. If this field is omitted, `water` will be the liquid type by default. | Block Fabricator: `"water"` |
+| on_liquid_touches | *not set* | String | How the block reacts to flowing water. Must be one of the following options:
"blocking" - The default value for this field. The block stops the liquid from flowing.
"broken" - The block is destroyed completely.
"popped" - The block is destroyed and its item is spawned.
"no_reaction" - The block is unaffected; visually, the liquid will flow through the block. | Block Fabricator: `"broken"` |
+| stops_liquid_flowing_from_direction | *not set* | Array of strings | When a block contains a liquid, controls the directions in which the liquid can't flow out from the block. Also controls the directions in which a block can stop liquid flowing into it if `no_reaction` is set for the `on_liquid_touches` field. Can be a list of the following directions: "up", "down", "north", "south", "east", "west". The default is an empty list; this means that liquid can flow out of all directions by default. | |
+| use_liquid_clipping | false | Boolean true/false | Whether this block uses the encompassing collider to visually clip the liquid. The encompassing collider is the smallest single AABB that contains all of the block's colliders. | |
## Samples