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spriter.lua
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310 lines (258 loc) · 9.44 KB
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local middleclass = {
_VERSION = 'middleclass v4.1.0',
_DESCRIPTION = 'Object Orientation for Lua',
_URL = 'https://github.com/kikito/middleclass',
_LICENSE = [[
MIT LICENSE
Copyright (c) 2011 Enrique García Cota
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
}
local function _createIndexWrapper(aClass, f)
if f == nil then
return aClass.__instanceDict
else
return function(self, name)
local value = aClass.__instanceDict[name]
if value ~= nil then
return value
elseif type(f) == "function" then
return (f(self, name))
else
return f[name]
end
end
end
end
local function _propagateInstanceMethod(aClass, name, f)
f = name == "__index" and _createIndexWrapper(aClass, f) or f
aClass.__instanceDict[name] = f
for subclass in pairs(aClass.subclasses) do
if rawget(subclass.__declaredMethods, name) == nil then
_propagateInstanceMethod(subclass, name, f)
end
end
end
local function _declareInstanceMethod(aClass, name, f)
aClass.__declaredMethods[name] = f
if f == nil and aClass.super then
f = aClass.super.__instanceDict[name]
end
_propagateInstanceMethod(aClass, name, f)
end
local function _tostring(self) return "class " .. self.name end
local function _call(self, ...) return self:new(...) end
local function _createClass(name, super)
local dict = {}
dict.__index = dict
local aClass = { name = name, super = super, static = {},
__instanceDict = dict, __declaredMethods = {},
subclasses = setmetatable({}, {__mode='k'}) }
if super then
setmetatable(aClass.static, { __index = function(_,k) return rawget(dict,k) or super.static[k] end })
else
setmetatable(aClass.static, { __index = function(_,k) return rawget(dict,k) end })
end
setmetatable(aClass, { __index = aClass.static, __tostring = _tostring,
__call = _call, __newindex = _declareInstanceMethod })
return aClass
end
local function _includeMixin(aClass, mixin)
assert(type(mixin) == 'table', "mixin must be a table")
for name,method in pairs(mixin) do
if name ~= "included" and name ~= "static" then aClass[name] = method end
end
for name,method in pairs(mixin.static or {}) do
aClass.static[name] = method
end
if type(mixin.included)=="function" then mixin:included(aClass) end
return aClass
end
local DefaultMixin = {
__tostring = function(self) return "instance of " .. tostring(self.class) end,
init = function(self, ...) end,
isInstanceOf = function(self, aClass)
return type(aClass) == 'table' and (aClass == self.class or self.class:isSubclassOf(aClass))
end,
static = {
allocate = function(self)
assert(type(self) == 'table', "Make sure that you are using 'Class:allocate' instead of 'Class.allocate'")
return setmetatable({ class = self }, self.__instanceDict)
end,
new = function(self, ...)
assert(type(self) == 'table', "Make sure that you are using 'Class:new' instead of 'Class.new'")
local instance = self:allocate()
instance:init(...)
return instance
end,
subclass = function(self, name)
assert(type(self) == 'table', "Make sure that you are using 'Class:subclass' instead of 'Class.subclass'")
assert(type(name) == "string", "You must provide a name(string) for your class")
local subclass = _createClass(name, self)
for methodName, f in pairs(self.__instanceDict) do
_propagateInstanceMethod(subclass, methodName, f)
end
subclass.init = function(instance, ...) return self.init(instance, ...) end
self.subclasses[subclass] = true
self:subclassed(subclass)
return subclass
end,
subclassed = function(self, other) end,
isSubclassOf = function(self, other)
return type(other) == 'table' and
type(self.super) == 'table' and
( self.super == other or self.super:isSubclassOf(other) )
end,
include = function(self, ...)
assert(type(self) == 'table', "Make sure you that you are using 'Class:include' instead of 'Class.include'")
for _,mixin in ipairs({...}) do _includeMixin(self, mixin) end
return self
end
}
}
function middleclass.class(name, super)
assert(type(name) == 'string', "A name (string) is needed for the new class")
return super and super:subclass(name) or _includeMixin(_createClass(name), DefaultMixin)
end
setmetatable(middleclass, { __call = function(_, ...) return middleclass.class(...) end })
local class = middleclass
local Spriter = class('Spriter')
function Spriter:init(filename)
assert(filename, "filename must not be none")
self.Animations = love.filesystem.load(filename)()()
self.animNames = {}
for i, anim in pairs(self.Animations) do
self.animNames[anim.name] = i
end
self._currentAnimIndex = 1
self._currentAnim = self.Animations[self._currentAnimIndex]
self._currentAnimName = self._currentAnim.name
self._currentFrameTime = 0
self._currentFrameIndex = 1
self._lastLoopOnceCallbackTime = 0
self._loopOnceIntervalTime = 1
end
function Spriter:getAnimNames()
local names = {}
for name, i in pairs(self.animNames) do
names[i] = name
end
return names
end
function Spriter:setCurrentAnimByName(animName)
self._currentAnimIndex = self.animNames[animName]
self._currentAnim = self.Animations[self._currentAnimIndex]
self._currentAnimName = animName
self._currentFrameTime = 0
self._currentFrameIndex = 1
end
function Spriter:getCurrentAnim()
return self._currentAnim
end
function Spriter:getCurrentAnimName()
return self._currentAnimName
end
function Spriter:_findFrameIndex(t)
local frames = self._currentAnim.frames
local f_index = 1
for i = 1, #frames do
local frameTime = frames[i].time or 0
if t < frameTime then
return i - 1
end
f_index = i
end
return f_index
end
function Spriter:_updateCurrentFrameIndex(dt)
self._currentFrameTime = self._currentFrameTime + dt * 1000
local index = self:_findFrameIndex(self._currentFrameTime)
if index >= #self._currentAnim.frames then
self._currentFrameTime = 0
if self._animFinishCallback then
self._animFinishCallback(self)
end
end
self._currentFrameIndex = index
end
function Spriter:update(dt)
self:_updateCurrentFrameIndex(dt)
end
function Spriter:loopOnce(animName, callback)
if love.timer.getTime() - self._lastLoopOnceCallbackTime < self._loopOnceIntervalTime then
return
end
self._lastLoopOnceCallbackTime = love.timer.getTime()
local prevAnimName = self._currentAnimName
local function cbk(self)
if callback then
callback(self)
else
self:setCurrentAnimByName(prevAnimName)
self._animFinishCallback = nil
end
end
self:setCurrentAnimByName(animName)
self._animFinishCallback = cbk
end
function Spriter:draw(x, y, rotate, scaleX, scaleY, offsetX, offsetY)
x = x or 0
y = y or 0
r = rotate or 0
sx = scaleX or 1
sy = scaleY or sx
ox = offsetX or 0
oy = offsetY or 0
love.graphics.push()
love.graphics.translate(x, y)
love.graphics.rotate(r)
love.graphics.scale(sx, sy)
love.graphics.translate(-ox, -oy)
local frames = self._currentAnim.frames
if self._currentFrameIndex > #frames then
self._currentFrameIndex = #frames
end
local images = frames[self._currentFrameIndex].images
love.graphics.setColor(255, 255, 255)
for i = 1, #images do
local f = images[i]
local img = f.file.img
local px = self:rescale(f.file.pivot_x, 0, 1, 0, img:getWidth())
local py = self:rescale(f.file.pivot_y, 0, 1, 0, img:getHeight())
local r = self:anglesToRadians(f.angle)
local px_fix = f.file.pivot_x * img:getWidth()
local py_fix = f.file.pivot_y * img:getHeight()
f.scale_x = f.scale_x or 1
f.scale_y = f.scale_y or 1
f.x = f.x or 0
f.y = f.y or 0
love.graphics.draw(img, f.x, -f.y, r, f.scale_x, f.scale_y, px, py)
end
love.graphics.pop()
end
function Spriter:rescale( val, min0, max0, min1, max1 )
return (((val - min0) / (max0 - min0)) * (max1 - min1)) + min1
end
function Spriter:anglesToRadians( angle)
-- return angle * 0.0174532925
if not angle then
return 0
end
return - angle * math.pi / 180
end --updateIds
return Spriter